public InputSettingsArgs(InputSettingsArgs args) { FocusedInputOnly = args.FocusedInputOnly; FocusedMouseInputOnly = args.FocusedMouseInputOnly; FocusedKeyoardInputOnly = args.FocusedKeyoardInputOnly; FocusedGamePadInputOnly = args.FocusedGamePadInputOnly; }
internal InputSettings(InputSettingsArgs args) { _focusedInputOnly = args.FocusedInputOnly; _focusedGamePadInputOnly = args.FocusedGamePadInputOnly; _focusedKeyoardInputOnly = args.FocusedKeyoardInputOnly; _focusedMouseInputOnly = args.FocusedMouseInputOnly; }
public GameArgs(GameArgs args) { Input = new InputSettingsArgs(args.Input); Content = new ContentManagerArgs(args.Content); Graphics = new GraphicsRendererArgs(args.Graphics); States = new GameStateManagerArgs(args.States); Time = new TimeManagerArgs(args.Time); Window = new GameWindowArgs(args.Window); Debug = new DebugArgs(args.Debug); }
// Constructor(s) public GameArgs() { Input = new InputSettingsArgs(); Content = new ContentManagerArgs(); Graphics = new GraphicsRendererArgs(); States = new GameStateManagerArgs(); Time = new TimeManagerArgs(); Window = new GameWindowArgs(); Debug = new DebugArgs(); }