Esempio n. 1
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 public InputSettingsArgs(InputSettingsArgs args)
 {
     FocusedInputOnly        = args.FocusedInputOnly;
     FocusedMouseInputOnly   = args.FocusedMouseInputOnly;
     FocusedKeyoardInputOnly = args.FocusedKeyoardInputOnly;
     FocusedGamePadInputOnly = args.FocusedGamePadInputOnly;
 }
Esempio n. 2
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 internal InputSettings(InputSettingsArgs args)
 {
     _focusedInputOnly        = args.FocusedInputOnly;
     _focusedGamePadInputOnly = args.FocusedGamePadInputOnly;
     _focusedKeyoardInputOnly = args.FocusedKeyoardInputOnly;
     _focusedMouseInputOnly   = args.FocusedMouseInputOnly;
 }
Esempio n. 3
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 public GameArgs(GameArgs args)
 {
     Input    = new InputSettingsArgs(args.Input);
     Content  = new ContentManagerArgs(args.Content);
     Graphics = new GraphicsRendererArgs(args.Graphics);
     States   = new GameStateManagerArgs(args.States);
     Time     = new TimeManagerArgs(args.Time);
     Window   = new GameWindowArgs(args.Window);
     Debug    = new DebugArgs(args.Debug);
 }
Esempio n. 4
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 // Constructor(s)
 public GameArgs()
 {
     Input    = new InputSettingsArgs();
     Content  = new ContentManagerArgs();
     Graphics = new GraphicsRendererArgs();
     States   = new GameStateManagerArgs();
     Time     = new TimeManagerArgs();
     Window   = new GameWindowArgs();
     Debug    = new DebugArgs();
 }