public void IfNoButtonIsPassedShouldRegnizeAny(JoystickButton button) { var unityInputMock = Substitute.For <UnityInput>(); unityInputMock.GetButton($"J2.{button}").Returns(true); var sut = new InputRecognizer(unityInputMock); var stick = sut.GetJoystickWichPress(button); stick.Should().BeEquivalentTo(Joystick._2); }
public void InputRecognizerShouldReturnEmptyIfNoButtonIsPressed() { var unityInputMock = Substitute.For <UnityInput>(); unityInputMock.GetButton(Arg.Any <string>()).Returns(false); var sut = new InputRecognizer(unityInputMock); var stick = sut.GetJoystickWichPress(JoystickButton.A); stick.Should().BeEmpty(); }
public void InputRecognizerShouldReturnIfControllerXPressTheButtonA(int jNumber, Joystick joystick) { var unityInputMock = Substitute.For <UnityInput>(); unityInputMock.GetButton($"J{jNumber}.A").Returns(true); var sut = new InputRecognizer(unityInputMock); var stick = sut.GetJoystickWichPress(JoystickButton.A); stick.Should().BeEquivalentTo(joystick); }
public void InputRecognizerShouldReturnJoystickIfPressOneOfThePassedButtons() { var unityInputMock = Substitute.For <UnityInput>(); unityInputMock.GetButton("J1.A").Returns(false); unityInputMock.GetButton("J1.B").Returns(true); var sut = new InputRecognizer(unityInputMock); var stick = sut.GetJoystickWichPress(JoystickButton.A, JoystickButton.B); stick.Should().BeEquivalentTo(Joystick._1); }
public void ShouldGetMoreThenOneStickIfTwoOfThenPressInSameTime() { var unityInputMock = Substitute.For <UnityInput>(); unityInputMock.GetButton("J1.A").Returns(true); unityInputMock.GetButton("J2.A").Returns(true); var sut = new InputRecognizer(unityInputMock); var stick = sut.GetJoystickWichPress(JoystickButton.A); var x = stick.ToList(); stick.ToList().Should().BeEquivalentTo(Joystick._1, Joystick._2); }
public void Construct(InputRecognizer inputRecognizer) { this.inputRecognizer = inputRecognizer; }