protected override void OnUpdate(GameTime gameTime) { var pointerState = InputPointer.GetState(); var metrics = graphicsMetricsProvider(); mainLabel.Text = $"Draws: {metrics.DrawCount}\nTextures: {metrics.TextureCount}\nPrimitives: {metrics.PrimitiveCount}"; }
protected override void OnUpdate(GameTime gameTime) { var pointerState = InputPointer.GetState(); var metrics = graphicsMetricsProvider(); mainLabel.Text = "Input position: " + GuiManager.ScreenToWorld(pointerState.Position.ToVector2()) + "\nStats: " + $"Draws: {metrics.DrawCount}\nTextures: {metrics.TextureCount}\nPrimitives: {metrics.PrimitiveCount}"; }