void Update() { trans.position += (Vector3)input.axis * speed; AccelCheck(); BreakeCheck(); Control(); DestroyIcon(); InputPad.InputDownData(ref input, PlayerNum); input.axis = InputPad.Axis(PlayerNum); window.ID = icon.selectNo; PostionLimit(); }
// プレイヤー指定 --------------------------------------------------------- public static void InputData(ref InputData outData, int aNum = 1) { if (outData == null) { outData = new InputData(); } outData.axis = InputPad.Axis(aNum); outData.accel = InputPad.Accel(aNum); outData.brake = InputPad.Brake(aNum); outData.glide = InputPad.Glide(aNum); outData.drift = InputPad.Drift(aNum); outData.menu = InputPad.Menu(aNum); }