public void InitialiseNetwork() { //Clear all the nodes foreach (Node Node in Nodes) { Node.ClearValue(); } //Check if we have 'shortcuts' to the input and output nodes if (InputNodes.Count == 0 || OutputNodes.Count == 0) { InputNodes.Clear(); OutputNodes.Clear(); foreach (Node Node in Nodes) { switch (Node.Type) { case eNeuralNodeType.eInput: InputNodes.Add(Node); break; case eNeuralNodeType.eOutput: OutputNodes.Add(Node); break; } } } }
public MultilayerPerceptron(int nInputs, int nHidden, int nOutputs) { for (int i = 0; i < nOutputs; ++i) { OutputNodes.Add(new Node()); } for (int i = 0; i < nHidden; ++i) { var node = new Node(); foreach (var hiddenNode in HiddenNodes) { node.Connectors.Add(new Connector() { Weight = 1, Node = hiddenNode }); } } for (int i = 0; i < nInputs; ++i) { var node = new Node(); foreach (var output in OutputNodes) { node.Connectors.Add(new Connector() { Weight = 1, Node = output }); } InputNodes.Add(node); } }
protected void AddInputNode(BaseInputNode node) { node.OnConnected += OnNodeConnected; node.OnDisconnect += OnNodeDisconnected; InputNodes.Add(node); OnNodeAdded?.Invoke(this, node); }
protected override void CreateNodes(ref Blocks.BlockBase root) { this.Interpolate = true; InputNodes.Add(new Blocks.BlockInputNode(ref root, "input1", "in1")); InputNodes.Add(new Blocks.BlockInputNode(ref root, "input2", "in2")); InputNodes.Add(new Blocks.BlockInputNode(ref root, "select", "sel")); OutputNodes.Add(new Blocks.BlockOutputNode(ref root, "output", "out")); }
public void AddNode(int plLayer, eNeuralNodeType peType) { Node oNode; Connection oConnection; int lNodeIndex; //create node oNode = new Node(peType, plLayer); oNode.Treshold = 0; oNode.Id = Nodes.Count; Nodes.Add(oNode); switch (peType) { case eNeuralNodeType.eInput: { InputNodes.Add(oNode); break; } case eNeuralNodeType.eOutput: { OutputNodes.Add(oNode); break; } } lNodeIndex = Nodes.Count - 1; //create connections to all nodes in previous layer for (int lIndex = 0; lIndex < (int)Nodes.Count; lIndex++) { if (Nodes[lIndex].lLayer == plLayer - 1) { oConnection = new Connection(lIndex, lNodeIndex); oConnection.fWeight = 0; oNode.Connections.Add(oConnection); } } //create connections to all nodes in next layer foreach (Node Node in Nodes) { if (Node.lLayer == plLayer + 1) { oConnection = new Connection(lNodeIndex, Node.Id); oConnection.fWeight = 0; Node.Connections.Add(oConnection); } } }
private void N_OnInputAddedToNode(Node n, NodeInput inp) { UINodePoint inputpoint = new UINodePoint(this, Graph); inputpoint.Input = inp; inputpoint.VerticalAlignment = VerticalAlignment.Center; InputStack.Children.Add(inputpoint); InputNodes.Add(inputpoint); inputpoint.UpdateColor(); ResizeHeight(); }
public Perceptron(int nInputs, int nOutputs) { for (int i = 0; i < nOutputs; ++i) { OutputNodes.Add(new Node()); } for (int i = 0; i < nInputs; ++i) { var node = new Node(); foreach (var output in OutputNodes) { node.Connectors.Add(new Connector() { Weight = 1, Node = output }); } InputNodes.Add(node); } }
protected LeafNodeDictionaryEntry ProcessInputNode(HtmlNode n) { var input_types_toWatch = InputTypesToWatch.or(DefaultInputTypesToWatch); LeafNodeDictionaryEntry entry = AddOrGet(n); if (entry.MetaData == null) { var formParentNode = n.GetFirstParent(x => x.Name.Equals("form", StringComparison.InvariantCultureIgnoreCase)); InputFormDefinition inf = null; if (formParentNode != null) { if (!FormNodes.Any(x => x.entry.XPath == formParentNode.XPath)) { LeafNodeDictionaryEntry form_entry = Add(formParentNode); inf = new InputFormDefinition(form_entry, formParentNode); FormNodes.Add(inf); } else { inf = FormNodes.FirstOrDefault(x => x.entry.XPath == formParentNode.XPath); } } InputNodeDefinition ind = new InputNodeDefinition(entry, n); if (input_types_toWatch.Contains(ind.type)) { ind.DoWatch = true; } if (!InputNodes.Any(x => x.xkey == ind.xkey)) { InputNodes.Add(ind); if (inf != null) { inf.Add(ind); } } } return(entry); }
private void N_OnInputAddedToNode(Node n, NodeInput inp, NodeInput previous = null) { //need to take into account previous //aka we are just replacing the previous one UINodePoint previousNodePoint = null; UINodePoint previousNodePointParent = null; if (previous != null) { previousNodePoint = InputNodes.Find(m => m.Input == previous); } if (previousNodePoint != null) { previousNodePointParent = previousNodePoint.ParentNode; } UINodePoint inputpoint = new UINodePoint(this, Graph); inputpoint.Input = inp; inputpoint.VerticalAlignment = VerticalAlignment.Center; InputStack.Children.Add(inputpoint); InputNodes.Add(inputpoint); inputpoint.UpdateColor(); //try and reconnect previous parent node to it graphically if (previousNodePointParent != null) { previousNodePointParent.ConnectToNode(inputpoint, true); } if (previous != null) { N_OnInputRemovedFromNode(n, previous); } ResizeHeight(); }
public virtual bool Add(Node n) { if (NodeLookup.ContainsKey(n.Id)) { return(false); } if (n is OutputNode) { OutputNodes.Add(n.Id); } else if (n is InputNode) { InputNodes.Add(n.Id); } NodeLookup[n.Id] = n; Nodes.Add(n); n.OnUpdate += N_OnUpdate; return(true); }
private void AddNode(object item) { NodeDisplay newNode = new() { CoreNode = item as INodeBase }; newNode.ShowConnectors = false; newNode.HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center; InputNodes.Add(newNode); newNode.PointerPressed += (o, e) => { _lastClickedDisplay = new NodeDisplay() { CoreNode = item as INodeBase }; _dragOffset = e.GetPosition(newNode); }; newNode.PointerReleased += (o, e) => { _lastClickedDisplay = null; }; newNode.CoreNode.NameLabel.NeedsEditing = true; }
protected override void CreateNodes(ref Blocks.BlockBase root) { InputNodes.Add(new Blocks.BlockInputNode(ref root, "actual", "tx", "transmitted bitstream")); InputNodes.Add(new Blocks.BlockInputNode(ref root, "actual", "rx", "received bitstream")); OutputNodes.Add(new Blocks.BlockOutputNode(ref root, "ber", "ber", "scalar value representing ber")); }
protected override void CreateNodes(ref Blocks.BlockBase root) { Operation = LineCodingOps.Encode; LineCoding = LineCodings.None; InputNodes.Add(new Blocks.BlockInputNode(ref root, "instream", "in")); OutputNodes.Add(new Blocks.BlockOutputNode(ref root, "outstream", "out")); }
public void AddNode(INode node) { string colorName = ""; switch (node.GetNodeType()) { case INodeType.LINE: colorName = ConfigurationManager .ConnectionStrings["LineColor"] .ConnectionString; break; case INodeType.HOOK: colorName = ConfigurationManager .ConnectionStrings["HookColor"] .ConnectionString; break; default: colorName = "Fuchsia"; logger.Warn("No color assigned for input node type"); // Logger.Log(Severity.WARN, LogCategory.CONTROL, "No color assigned for input node type"); break; } var innerContainer = new StackPanel(); innerContainer.Name = "nodeContainer"; innerContainer.Tag = node; innerContainer.Orientation = Orientation.Vertical; innerContainer.VerticalAlignment = VerticalAlignment.Top; var label = new Label(); label.Padding = new Thickness(0); label.Content = node.GetDisplayName(); label.VerticalAlignment = VerticalAlignment.Bottom; innerContainer.Children.Add(label); var circleControl = CreateNodeVisual(colorName); circleControl.VerticalAlignment = VerticalAlignment.Top; innerContainer.Children.Add(circleControl); if (node is BaseOutputNode) { innerContainer.HorizontalAlignment = HorizontalAlignment.Left; label.HorizontalAlignment = HorizontalAlignment.Left; circleControl.HorizontalAlignment = HorizontalAlignment.Left; OutputNodes.Add(new RenderNode(this, circleControl, node)); spOutputNodes.Children.Add(innerContainer); } else if (node is InputNode) { innerContainer.HorizontalAlignment = HorizontalAlignment.Right; label.HorizontalAlignment = HorizontalAlignment.Right; circleControl.HorizontalAlignment = HorizontalAlignment.Right; InputNodes.Add(new RenderNode(this, circleControl, node)); spInputNodes.Children.Add(innerContainer); } }
protected override void CreateNodes(ref Blocks.BlockBase root) { this.BitsPerSymbol = 1; InputNodes.Add(new Blocks.BlockInputNode(ref root, "instream", "bin")); OutputNodes.Add(new Blocks.BlockOutputNode(ref root, "outstream", "syms")); }
public void Add(InputNodeDefinition ind) { InputNodes.Add(ind); //switch(ind.) }