// Update is called once per frame
 void Update()
 {
     if (InputManager_JHW.XButtonDown())
     {
         Draw_Rtouch.myType();
         Color = HandColor[LineDraw.curType];
         for (int i = 0; i < MpMaterial.Length; ++i)
         {
             MpMaterial[i].SetColor("_EmissionColor", Color);
         }
         ChangeParticle.SetActive(true);
         StartCoroutine(ChangeObject());
     }
 }