public override void Update() { if (m_scriptKittyTotalManager != null) { m_scriptKittyTotalManager.Update(); } if (!IsUpdate()) { return; } if (Main.game.GetIsGameEnd()) { return; } base.Update(); // CameraSlowMove(); if (IsMove()) { CameraMove(); } else if (IsZoom()) { #if UNITY_EDITOR // Zoom if (InputManagerScript.GetMouseWheelDown()) { InputManagerScript.SmothZoomInOut(Main.inst.GetGameUICameraManager(), (int)ZOOM_STATE._OUT, 200.0f); } else if (InputManagerScript.GetMouseWheelUp()) { InputManagerScript.SmothZoomInOut(Main.inst.GetGameUICameraManager(), (int)ZOOM_STATE._IN, 200.0f); } #elif UNITY_IPHONE || UNITY_ANDROID InputManagerScript.SmothZoomInOut(Main.inst.GetGameUICameraManager(), 200.0f); InputManagerScript.ResetAxis(); #else // Zoom if (InputManagerScript.GetMouseWheelDown()) { InputManagerScript.SmothZoomInOut(Main.inst.GetGameUICameraManager(), (int)ZOOM_STATE._OUT, 200.0f); } else if (InputManagerScript.GetMouseWheelUp()) { InputManagerScript.SmothZoomInOut(Main.inst.GetGameUICameraManager(), (int)ZOOM_STATE._IN, 200.0f); } #endif } }