public override bool HandleInput() { if (State == GameState.Play) { if (InputManager1.IsInputReleasedNew(tmPlayer.PlayerIndex, GuiInput.ExitScreen)) { GameOver(false); } var player = Entities[0]; player.Velocity.X = player.Velocity.Y = 0; var stick = InputManager.GetGamepadLeftStick(tmPlayer.PlayerIndex); player.Velocity.X = stick.X * entityData[(int)EntityType.Player].Speed; player.Velocity.Y = -stick.Y * entityData[(int)EntityType.Player].Speed; Entities[0] = player; playerShootTimer -= Services.ElapsedTime; if (playerShootTimer <= 0) { stick = InputManager.GetGamepadRightStick(tmPlayer.PlayerIndex); if (stick.X != 0 || stick.Y != 0) { stick.Normalize(); stick.Y = -stick.Y; SpawnNewEntity(EntityType.PlayerBullet, player.Position, stick * entityData[(int)EntityType.PlayerBullet].Speed); playerShootTimer = 0.05f; } } return(true); } return(false); }
private IEnumerator ShowPlayerTurn() { //Before Waiting Cursor.lockState = CursorLockMode.Locked; //Restricts mouse movement InputManager1 inputManager = gameObject.GetComponent <InputManager1> (); //Disable map, notebook etc if (inputManager != null) { inputManager.enabled = false; } Time.timeScale = 0; //Stops timers playerTurnPanel.SetActive(true); //Shows player turn Text playerTurnText = playerTurnPanel.transform.GetChild(1).GetComponent <Text> (); playerTurnText.text = "Player " + MultiplayerManager.instance.GetTurnManager().GetPlayerTurn(); Camera.main.GetComponent <Blur> ().enabled = true; //Blur camera //Waiting yield return(new WaitForSecondsRealtime(3)); //After waiting playerTurnPanel.SetActive(false); //Remove player turn GUI Camera.main.GetComponent <Blur> ().enabled = false; //Unblur camera Time.timeScale = 1; //Reenable timer Cursor.lockState = CursorLockMode.None; //enables mouse movement if (inputManager != null) //enable map, notebook etc { inputManager.enabled = true; } }
public override bool HandleInput() { bool result = false; if (State == GameState.Play) { var left = InputManager.GetGamepadLeftStick(tmPlayer.PlayerIndex); if (left.Y != 0 || left.X != 0) { paddlePos1 -= left.Y * paddleSpeed; cpu1 = false; result = true; } var right = InputManager.GetGamepadRightStick(tmPlayer.PlayerIndex); if (right.Y != 0 || right.X != 0) { paddlePos2 -= right.Y * paddleSpeed; cpu2 = false; result = true; } var mouse = InputManager.GetMousePosDelta(tmPlayer.PlayerIndex); if (mouse.Y != 0) { paddlePos2 += mouse.Y; cpu2 = false; result = true; } if (InputManager1.IsInputReleasedNew(tmPlayer.PlayerIndex, GuiInput.ExitScreen)) { GameOver(false); result = true; } } return(result || InputManager.IsButtonPressed(tmPlayer.PlayerIndex, Buttons.A) || InputManager.IsButtonPressed(tmPlayer.PlayerIndex, Buttons.X) || InputManager.IsButtonPressed(tmPlayer.PlayerIndex, Buttons.Y)); }