public void Move(InputManager.CallbackData data)
    {
        if (move)
        {
            var moveDir = Time.deltaTime * movementSpeed * myTransform.forward * data.xAxis + Time.deltaTime * movementSpeed * myTransform.right * data.yAxis;

            rb.velocity = moveDir * ((sprint) ? 75f : 50f) + new Vector3(0f, rb.velocity.y, 0f);
        }
        else
        {
            StopMove();
        }
    }
Esempio n. 2
0
    // Function to be called when movement keys have been pressed
    public void Move(InputManager.CallbackData data)
    {
        if (isLocalPlayer)
        {
            // If player is allowed to move
            if (move)
            {
                if (animator.GetCurrentAnimatorStateInfo(0).IsTag("Idle"))
                {
                    animator.ResetTrigger("Idle");
                    animator.SetTrigger("Walk");
                }

                var moveDir = Time.deltaTime * stats.movementSpeed * myTransform.forward * data.xAxis + Time.deltaTime * stats.movementSpeed * myTransform.right * data.yAxis;

                moveDir *= 1; //walkSpeed;

                //Player movement
                myTransform.position += moveDir;
            }
        }
    }