public override void InternalSetup() { for (var i = 1; i <= InventoryController.ItemsPerRow; i++) { inputPairings.Add(i.ToString(), "equip"); } iEvent = new InputEventWrapper(); mode = InputInfo.InputMode.Loading; SceneController.mergedNewScene += ActivateInputs; }
void ActivateInputs(object sender, EventArgs e) { mode = InputInfo.InputMode.Free; }