void Start()
    {
        initialPosition = transform.localPosition;

        playerMovement = GetComponentInParent <PlayerMovement>();
        inputHolder    = GetComponentInParent <InputHolder>();
    }
Esempio n. 2
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    private void Start()
    {
        body        = GetComponent <Rigidbody2D>();
        inputHolder = GetComponent <InputHolder>();

        desiredRotation = body.rotation;
    }
Esempio n. 3
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    private void Start()
    {
        _body        = GetComponent <Rigidbody>();
        _inputHolder = GetComponent <InputHolder>();

        desiredRotation = _body.rotation.eulerAngles.y;
    }
Esempio n. 4
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 private void Start()
 {
     _inputHolder = GetComponentInParent <InputHolder>();
     _collider    = GetComponentInParent <Collider>();
     initialY     = transform.localPosition.y;
     InitIdle();
 }
Esempio n. 5
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    private void Start()
    {
        _body           = GetComponent <Rigidbody>();
        _inputHolder    = GetComponent <InputHolder>();
        _groundDetector = GetComponentInChildren <GroundDetector>();

        desiredRotation = rotationTarget.eulerAngles.y;
    }
Esempio n. 6
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 void Start()
 {
     inputHolder = GetComponentInParent <InputHolder>();
     if (!inputHolder)
     {
         Debug.LogError("Input holder not found!");
     }
 }
Esempio n. 7
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 private void Start()
 {
     inputHolder = GetComponentInParent <InputHolder>();
     sprites     = GetComponentsInChildren <SpriteRenderer>();
     alphas      = new float[sprites.Length];
     for (int i = 0; i < sprites.Length; ++i)
     {
         alphas[i] = sprites[i].color.a;
     }
 }
Esempio n. 8
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 // We schrijven data naar een tijdelijk model klasse om eerst in de controller de input te valideren
 // Daarna zal de data naar hun respectievelijke klasse worden omgezet en naar de db worden weggeschreven
 private void ProcessFileData(string fileData)
 {
     using (StringReader reader = new StringReader(fileData))
     {
         InputHolder        inputHolder;
         List <InputHolder> ihList = new List <InputHolder>();
         string             line;
         // Elke row uitlezen
         while ((line = reader.ReadLine()) != null)
         {
             // Elke column uit een row opsplitsen (\t = tab)
             string[] para = line.Split('\t');
             // Lege rows negeren (voorbeeld excel bevat lege rows)
             if (para.Length > 3)
             {
                 // Voor- en achternaam uit fullname halen
                 string[] fullname = para[5].Split(' ');
                 string   fName    = "";
                 string   lName    = "";
                 for (int i = 0; i > fullname.Length; i++)
                 {
                     if (i == 0)
                     {
                         fName = fullname[i];
                     }
                     else
                     {
                         lName += fullname[i];
                     }
                 }
                 // Hier komt logica : data naar object
                 inputHolder = new InputHolder()
                 {
                     Badge        = Int32.Parse(para[2]),
                     PNumber      = para[3],
                     ContractId   = para[4],
                     voornaam     = fName,
                     naam         = lName,
                     VoertuigNaam = para[6],
                     nummerplaat  = para[7],
                     Tarief       = decimal.Parse(para[8]),
                     BeginDatum   = Int32.Parse(para[9]) // <-- geen datetime, later omzetten
                                                         //EindDatum = para[10], // <-- veld kan leeg zijn?
                                                         //Waarborg = para[11], //
                 };
                 for (int i = 0; i < para.Length; i++)
                 {
                     System.Diagnostics.Debug.WriteLine(para[i]);
                 }
                 System.Diagnostics.Debug.WriteLine(" ");
             }
         }
     }
 }
    /// <summary>
    /// Initializes the primary structure and sub-components.
    /// </summary>
    public void Initialize()
    {
        Time     = new TimeHolder();
        Graphics = new GraphicsHolder();
        Settings = new SettingHolder();
        Input    = new InputHolder();

        Input.Initialize(this);
        Time.Initialize();
        Graphics.Initialize(this);
    }
Esempio n. 10
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        private void On_RepairFinished()
        {
            var item = InputHolder.CurrentItem;

            InputHolder.SetItem(null);
            ResultHolder.SetItem(item);

            foreach (var reqItem in RequiredItems)
            {
                m_Inventory.RemoveItems(reqItem.Name, reqItem.Needs);
            }
        }
Esempio n. 11
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    private void Start()
    {
        rigidbody   = GetComponent <Rigidbody2D>();
        movement    = GetComponent <RigidbodyMovement>();
        inputHolder = GetComponent <InputHolder>();
        animator    = GetComponent <Animator>();
        health      = GetComponent <HealthController>();

        if (weapon)
        {
            weapon.InitCharacterStateController(this);
        }
    }
Esempio n. 12
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 protected void Start()
 {
     inputHolder = GetComponentInParent <InputHolder>();
 }
Esempio n. 13
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 void Start()
 {
     rigidbody   = GetComponent <Rigidbody2D>();
     inputHolder = GetComponent <InputHolder>();
 }
Esempio n. 14
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 void Start()
 {
     _inputHolder    = GetComponent <InputHolder>();
     _body           = GetComponent <Rigidbody>();
     _groundDetector = GetComponentInChildren <GroundDetector>();
 }
Esempio n. 15
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 private void Awake()
 {
     rb = GetComponent <Rigidbody2D>();
     iH = GetComponent <InputHolder>();
 }
Esempio n. 16
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 void Start()
 {
     inputHolder = GetComponent <InputHolder>();
     body        = GetComponent <Rigidbody>();
 }
Esempio n. 17
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 public static void SetInput(AnimationState state, InputHolder inputHolder, int id)
 {
     state.AddIsPressed(() => inputHolder.keys[id]);
 }
Esempio n. 18
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 public void Awake()
 {
     input = GetComponentInParent <InputHolder>();
     InitIndicators(animationIndicators);
     InitIndicators(environmentIndicators);
 }
Esempio n. 19
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 void Start()
 {
     input = GetComponent <InputHolder>();
 }
Esempio n. 20
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 void Awake()
 {
     instance = this;
 }
Esempio n. 21
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 void Start()
 {
     input      = GetComponent <InputHolder>();
     perception = GetComponentInChildren <PerceptionDetector>();
 }