private void Awake() { InputsManager.s_Instance = this; InputHelpers.InitPadIcons(); this.LoadScript(); if (this.m_ActionsByKeyCode.Count == 0) { Debug.LogWarning("[InputsManager:Awake] Input script is empty!"); UnityEngine.Object.Destroy(this); } CrossPlatformInputManager.RegisterVirtualAxis(new CrossPlatformInputManager.VirtualAxis("RightStickXPs4")); CrossPlatformInputManager.RegisterVirtualAxis(new CrossPlatformInputManager.VirtualAxis("RightStickYPs4")); CrossPlatformInputManager.RegisterVirtualAxis(new CrossPlatformInputManager.VirtualAxis("DPadXPs4")); CrossPlatformInputManager.RegisterVirtualAxis(new CrossPlatformInputManager.VirtualAxis("DPadYPs4")); CrossPlatformInputManager.RegisterVirtualAxis(new CrossPlatformInputManager.VirtualAxis("LeftTriggerPs4")); CrossPlatformInputManager.RegisterVirtualAxis(new CrossPlatformInputManager.VirtualAxis("RightTriggerPs4")); }