public unsafe void QueueEvent(InputEvent *eventPtr) { var eventSize = eventPtr->sizeInBytes; var alignedEventSize = eventSize.AlignToMultipleOf(4); lock (m_Lock) { eventPtr->eventId = m_NextEventId; eventPtr->handled = false; ++m_NextEventId; // Enlarge buffer, if we have to. if ((m_EventWritePosition + alignedEventSize) > m_EventBuffer.Length) { var newBufferSize = m_EventBuffer.Length + Mathf.Max((int)alignedEventSize, 1024); var newBuffer = new NativeArray <byte>(newBufferSize, Allocator.Persistent); UnsafeUtility.MemCpy(newBuffer.GetUnsafePtr(), m_EventBuffer.GetUnsafePtr(), m_EventWritePosition); m_EventBuffer.Dispose(); m_EventBuffer = newBuffer; } // Copy event. UnsafeUtility.MemCpy((byte *)m_EventBuffer.GetUnsafePtr() + m_EventWritePosition, eventPtr, eventSize); m_EventWritePosition += (int)alignedEventSize; ++m_EventCount; } }
public void Write(InputEvent *eventPtr) { var wasAlreadyCreated = m_AppendBuffer.data.IsCreated; var oldBufferPtr = (byte *)m_AppendBuffer.bufferPtr.data; m_AppendBuffer.AppendEvent(eventPtr, allocator: Allocator.Temp); if (!wasAlreadyCreated) { m_CurrentAppendEventWritePtr = m_CurrentAppendEventReadPtr = (InputEvent *)NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_AppendBuffer.data); } else { // AppendEvent can reallocate the buffer if it needs more space, so make sure the read and write pointers // point to the equivalent places in the new buffer. var newBufferPtr = (byte *)m_AppendBuffer.bufferPtr.data; if (oldBufferPtr != newBufferPtr) { var currentWriteOffset = (byte *)m_CurrentAppendEventWritePtr - oldBufferPtr; var currentReadOffset = (byte *)m_CurrentAppendEventReadPtr - oldBufferPtr; m_CurrentAppendEventWritePtr = (InputEvent *)(newBufferPtr + currentWriteOffset); m_CurrentAppendEventReadPtr = (InputEvent *)(newBufferPtr + currentReadOffset); } } m_RemainingAppendEventCount++; }
/// <summary> /// Advance the read position to the next event in the buffer, preserving or not preserving the /// current event depending on <paramref name="leaveEventInBuffer"/>. /// </summary> /// <param name="currentReadPos"></param> /// <param name="currentWritePos"></param> /// <param name="numEventsRetainedInBuffer"></param> /// <param name="numRemainingEvents"></param> /// <param name="leaveEventInBuffer"></param> /// <remarks> /// This method MUST ONLY BE CALLED if the current event has been fully processed. If the at <paramref name="currentWritePos"/> /// is smaller than the current event, then this method will OVERWRITE parts or all of the current event. /// </remarks> internal void AdvanceToNextEvent(ref InputEvent *currentReadPos, ref InputEvent *currentWritePos, ref int numEventsRetainedInBuffer, ref int numRemainingEvents, bool leaveEventInBuffer) { Debug.Assert(Contains(currentReadPos), "Current read position should be contained in buffer"); Debug.Assert(Contains(currentWritePos), "Current write position should be contained in buffer"); Debug.Assert(currentReadPos >= currentWritePos, "Current write position is beyond read position"); // Get new read position *before* potentially moving the current event so that we don't // end up overwriting the data we need to find the next event in memory. var newReadPos = currentReadPos; if (numRemainingEvents > 1) { newReadPos = InputEvent.GetNextInMemoryChecked(currentReadPos, ref this); } // If the current event should be left in the buffer, advance write position. if (leaveEventInBuffer) { // Move down in buffer if read and write pos have deviated from each other. var numBytes = currentReadPos->sizeInBytes; if (currentReadPos != currentWritePos) { UnsafeUtility.MemMove(currentWritePos, currentReadPos, numBytes); } currentWritePos = (InputEvent *)((byte *)currentWritePos + numBytes.AlignToMultipleOf(4)); ++numEventsRetainedInBuffer; } currentReadPos = newReadPos; --numRemainingEvents; }
public static unsafe Message Create(InputRemoting sender, InputEvent *events, int eventCount) { // Find total size of event buffer we need. var totalSize = 0u; var eventPtr = new InputEventPtr(events); for (var i = 0; i < eventCount; ++i, eventPtr = eventPtr.Next()) { totalSize += eventPtr.sizeInBytes; } // Copy event data to buffer. Would be nice if we didn't have to do that // but unfortunately we need a byte[] and can't just pass the 'events' IntPtr // directly. var data = new byte[totalSize]; fixed(byte *dataPtr = data) { UnsafeUtility.MemCpy(dataPtr, events, totalSize); } // Done. return(new Message { type = MessageType.NewEvents, data = data }); }
public Enumerator(InputEventBuffer buffer) { m_Buffer = buffer.bufferPtr; m_EventCount = buffer.m_EventCount; m_CurrentEvent = null; m_CurrentIndex = 0; }
/// <summary> /// Get the next event after the given one. /// </summary> /// <param name="currentPtr">A valid event pointer.</param> /// <returns>Pointer to the next event in memory.</returns> /// <remarks> /// This method applies no checks and must only be called if there is an event following the /// given one. Also, the size of the given event must be 100% as the method will simply /// take the size and advance the given pointer by it (and aligning it to <see cref="kAlignment"/>). /// </remarks> /// <seealso cref="GetNextInMemoryChecked"/> internal static unsafe InputEvent *GetNextInMemory(InputEvent *currentPtr) { Debug.Assert(currentPtr != null); var alignedSizeInBytes = NumberHelpers.AlignToMultiple(currentPtr->sizeInBytes, kAlignment); return((InputEvent *)((byte *)currentPtr + alignedSizeInBytes)); }
/// <summary> /// Whether the given event pointer refers to data within the event buffer. /// </summary> /// <param name="eventPtr"></param> /// <returns></returns> /// <remarks> /// Note that this method does NOT check whether the given pointer points to an actual /// event in the buffer. It solely performs a pointer out-of-bounds check. /// /// Also note that if the size of the memory buffer is unknown (<see cref="BufferSizeUnknown"/>, /// only a lower-bounds check is performed. /// </remarks> public bool Contains(InputEvent *eventPtr) { if (eventPtr == null) { return(false); } if (sizeInBytes == 0) { return(false); } var bufferPtr = NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(data); if (eventPtr < bufferPtr) { return(false); } if (sizeInBytes != BufferSizeUnknown && eventPtr >= (byte *)bufferPtr + sizeInBytes) { return(false); } return(true); }
/// <summary> /// Construct an event buffer using the given memory block containing <see cref="InputEvent"/>s. /// </summary> /// <param name="eventPtr">A buffer containing <paramref name="eventCount"/> number of input events. The /// individual events in the buffer are variable-sized (depending on the type of each event).</param> /// <param name="eventCount">The number of events in <paramref name="eventPtr"/>. Can be zero.</param> /// <param name="sizeInBytes">Total number of bytes of event data in the memory block pointed to by <paramref name="eventPtr"/>. /// If -1 (default), the size of the actual event data in the buffer is considered unknown and has to be determined by walking /// <paramref name="eventCount"/> number of events (due to the variable size of each event).</param> /// <param name="capacityInBytes">The total size of the memory block allocated at <paramref name="eventPtr"/>. If this /// is larger than <paramref name="sizeInBytes"/>, additional events can be appended to the buffer until the capacity /// is exhausted. If this is -1 (default), the capacity is considered unknown and no additional events can be /// appended to the buffer.</param> /// <exception cref="ArgumentException"><paramref name="eventPtr"/> is <c>null</c> and <paramref name="eventCount"/> is not zero /// -or- <paramref name="capacityInBytes"/> is less than <paramref name="sizeInBytes"/>.</exception> public InputEventBuffer(InputEvent *eventPtr, int eventCount, int sizeInBytes = -1, int capacityInBytes = -1) : this() { if (eventPtr == null && eventCount != 0) { throw new ArgumentException("eventPtr is NULL but eventCount is != 0", nameof(eventCount)); } if (capacityInBytes != 0 && capacityInBytes < sizeInBytes) { throw new ArgumentException($"capacity({capacityInBytes}) cannot be smaller than size({sizeInBytes})", nameof(capacityInBytes)); } if (eventPtr != null) { if (capacityInBytes < 0) { capacityInBytes = sizeInBytes; } m_Buffer = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray <byte>(eventPtr, capacityInBytes > 0 ? capacityInBytes : 0, Allocator.None); m_SizeInBytes = sizeInBytes >= 0 ? sizeInBytes : BufferSizeUnknown; m_EventCount = eventCount; m_WeOwnTheBuffer = false; } }
/// <summary> /// Append a new event to the end of the buffer by copying the event from <paramref name="eventPtr"/>. /// </summary> /// <param name="eventPtr">Data of the event to store in the buffer. This will be copied in full as /// per <see cref="InputEvent.sizeInBytes"/> found in the event's header.</param> /// <param name="capacityIncrementInBytes">If the buffer needs to be reallocated to accommodate the event, number of /// bytes to grow the buffer by.</param> /// <param name="allocator">If the buffer needs to be reallocated to accommodate the event, the type of allocation to /// use.</param> /// <exception cref="ArgumentNullException"><paramref name="eventPtr"/> is <c>null</c>.</exception> /// <remarks> /// If the buffer's current capacity (see <see cref="capacityInBytes"/>) is smaller than <see cref="InputEvent.sizeInBytes"/> /// of the given event, the buffer will be reallocated. /// </remarks> public void AppendEvent(InputEvent *eventPtr, int capacityIncrementInBytes = 2048, Allocator allocator = Allocator.Persistent) { if (eventPtr == null) { throw new ArgumentNullException(nameof(eventPtr)); } // Allocate space. var eventSizeInBytes = eventPtr->sizeInBytes; var destinationPtr = AllocateEvent((int)eventSizeInBytes, capacityIncrementInBytes, allocator); // Copy event. UnsafeUtility.MemCpy(destinationPtr, eventPtr, eventSizeInBytes); }
public InputEventBuffer(InputEvent *eventPtr, int eventCount) : this() { if (eventPtr == null && eventCount != 0) { throw new ArgumentException("eventPtr is NULL but eventCount is != 0", "eventCount"); } if (eventPtr != null) { m_Buffer = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray <byte>(eventPtr, 0, Allocator.None); m_BufferEnd = kBufferSizeUnknown; m_EventCount = eventCount; m_WeOwnTheBuffer = false; } }
/// <summary> /// Get the next event after the given one. Throw if that would point to invalid memory as indicated /// by the given memory buffer. /// </summary> /// <param name="currentPtr">A valid event pointer to an event inside <paramref name="buffer"/>.</param> /// <param name="buffer">Event buffer in which to advance to the next event.</param> /// <returns>Pointer to the next event.</returns> /// <exception cref="InvalidOperationException">There are no more events in the given buffer.</exception> internal static unsafe InputEvent *GetNextInMemoryChecked(InputEvent *currentPtr, ref InputEventBuffer buffer) { Debug.Assert(currentPtr != null); Debug.Assert(buffer.Contains(currentPtr), "Given event is not contained in given event buffer"); var alignedSizeInBytes = NumberHelpers.AlignToMultiple(currentPtr->sizeInBytes, kAlignment); var nextPtr = (InputEvent *)((byte *)currentPtr + alignedSizeInBytes); if (!buffer.Contains(nextPtr)) { throw new InvalidOperationException(string.Format( "Event '{0}' is last event in given buffer with size {1}", new InputEventPtr(currentPtr), buffer.sizeInBytes)); } return(nextPtr); }
private unsafe void pollEvents() { List <Event> events = null; fixed(byte *evBytePtr = eventBytes) { // Read input events until no more are left: while (Read(fd, evBytePtr, (UIntPtr)sizeOfInputEvent) != IntPtr.Zero) { Event ev; // Copy values out of byte[] directly: InputEvent *iev = (InputEvent *)evBytePtr; ev.Type = iev->Type; // We're done reading on an EV_SYN event type: if (ev.Type == EV_SYN) { break; } ev.Code = iev->Code; ev.Value = iev->Value; // Add the event to the collection: if (events == null) { events = new List <Event>(); } events.Add(ev); } } if (events != null) { // Fire event listener with the collection of events read in: EventListener(events); } }
public bool MoveNext() { if (m_CurrentIndex == m_EventCount) { return(false); } if (m_CurrentEvent == null) { m_CurrentEvent = m_Buffer; return(m_CurrentEvent != null); } Debug.Assert(m_CurrentEvent != null, "Current event must not be null"); ++m_CurrentIndex; if (m_CurrentIndex == m_EventCount) { return(false); } m_CurrentEvent = InputEvent.GetNextInMemory(m_CurrentEvent); return(true); }
public void Write(InputEvent *eventPtr) { if (m_AppendBuffer.eventCount >= m_MaxAppendedEvents) { Debug.LogError($"Maximum number of queued events exceeded. Set the '{nameof(InputSettings.maxQueuedEventsPerUpdate)}' " + $"setting to a higher value if you need to queue more events than this. " + $"Current limit is '{m_MaxAppendedEvents}'."); return; } var wasAlreadyCreated = m_AppendBuffer.data.IsCreated; var oldBufferPtr = (byte *)m_AppendBuffer.bufferPtr.data; m_AppendBuffer.AppendEvent(eventPtr, allocator: Allocator.Temp); if (!wasAlreadyCreated) { m_CurrentAppendEventWritePtr = m_CurrentAppendEventReadPtr = (InputEvent *)NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_AppendBuffer.data); } else { // AppendEvent can reallocate the buffer if it needs more space, so make sure the read and write pointers // point to the equivalent places in the new buffer. var newBufferPtr = (byte *)m_AppendBuffer.bufferPtr.data; if (oldBufferPtr != newBufferPtr) { var currentWriteOffset = (byte *)m_CurrentAppendEventWritePtr - oldBufferPtr; var currentReadOffset = (byte *)m_CurrentAppendEventReadPtr - oldBufferPtr; m_CurrentAppendEventWritePtr = (InputEvent *)(newBufferPtr + currentWriteOffset); m_CurrentAppendEventReadPtr = (InputEvent *)(newBufferPtr + currentReadOffset); } } m_RemainingAppendEventCount++; }
public void Reset() { m_CurrentEvent = null; m_CurrentIndex = 0; }
/// <summary> /// Initialize the pointer to refer to the given event. /// </summary> /// <param name="eventPtr">Pointer to an event. Can be <c>null</c>.</param> public InputEventPtr(InputEvent *eventPtr) { m_EventPtr = eventPtr; }
private void PollJoystick(LinuxJoystickDetails js) { unsafe { const int EventCount = 32; InputEvent *events = stackalloc InputEvent[EventCount]; long length = 0; while (true) { length = (long)Libc.read(js.FileDescriptor, (void *)events, (UIntPtr)(sizeof(InputEvent) * EventCount)); if (length <= 0) { break; } //As we've received an event, this must be connected! js.Caps.SetIsConnected(true); js.State.SetIsConnected(true); length /= sizeof(InputEvent); for (int i = 0; i < length; i++) { InputEvent *e = events + i; switch (e->Type) { case EvdevType.ABS: { AxisInfo axis; if (js.AxisMap.TryGetValue((EvdevAxis)e->Code, out axis)) { if (axis.Info.Maximum > axis.Info.Minimum) { if (e->Code >= (int)EvdevAxis.HAT0X && e->Code <= (int)EvdevAxis.HAT3Y) { // We currently treat analogue hats as digital hats // to maintain compatibility with SDL2. We can do // better than this, however. int hat = (e->Code - (int)EvdevAxis.HAT0X) / 2; int xy_axis = (int)axis.Axis & 0x1; int value = e->Value.CompareTo(0) + 1; switch (xy_axis) { case 0: // X-axis js.hatStates[hat, 1] = value; break; case 1: // Y-axis js.hatStates[hat, 0] = value; break; } js.State.SetHat((JoystickHat)hat, TranslateHat(js.hatStates[hat, 0], js.hatStates[hat, 1])); } else { // This axis represents a regular axis or trigger js.State.SetAxis( axis.Axis, (short)Common.HidHelper.ScaleValue(e->Value, axis.Info.Minimum, axis.Info.Maximum, short.MinValue, short.MaxValue)); } } } break; } case EvdevType.KEY: { int button; if (js.ButtonMap.TryGetValue((EvdevButton)e->Code, out button)) { js.State.SetButton(button, e->Value != 0); } break; } } // Create a serial number (total seconds in 24.8 fixed point format) int sec = (int)((long)e->Time.Seconds & 0xffffffff); int msec = (int)e->Time.MicroSeconds / 1000; int packet = ((sec & 0x00ffffff) << 24) | Common.HidHelper.ScaleValue(msec, 0, 1000, 0, 255); js.State.SetPacketNumber(packet); } } } }
void PollJoystick(LinuxJoystickDetails js) { unsafe { const int EventCount = 32; InputEvent *events = stackalloc InputEvent[EventCount]; long length = 0; while (true) { length = (long)Libc.read(js.FileDescriptor, (void *)events, (UIntPtr)(sizeof(InputEvent) * EventCount)); if (length <= 0) { break; } // Only mark the joystick as connected when we actually start receiving events. // Otherwise, the Xbox wireless receiver will register 4 joysticks even if no // actual joystick is connected to the receiver. js.Caps.SetIsConnected(true); js.State.SetIsConnected(true); length /= sizeof(InputEvent); for (int i = 0; i < length; i++) { InputEvent *e = events + i; switch (e->Type) { case EvdevType.ABS: { AxisInfo axis; if (js.AxisMap.TryGetValue((EvdevAxis)e->Code, out axis)) { if (axis.Info.Maximum > axis.Info.Minimum) { if (e->Code >= (int)EvdevAxis.HAT0X && e->Code <= (int)EvdevAxis.HAT3Y) { // We currently treat analogue hats as digital hats // to maintain compatibility with SDL2. We can do // better than this, however. JoystickHat hat = JoystickHat.Hat0 + (e->Code - (int)EvdevAxis.HAT0X) / 2; JoystickHatState pos = js.State.GetHat(hat); int xy_axis = (int)axis.Axis & 0x1; switch (xy_axis) { case 0: // X-axis pos = TranslateHat( e->Value.CompareTo(0) + 1, pos.IsUp ? 0 : pos.IsDown ? 2 : 1); break; case 1: // Y-axis pos = TranslateHat( pos.IsLeft ? 0 : pos.IsRight ? 2 : 1, e->Value.CompareTo(0) + 1); break; } js.State.SetHat(hat, pos); } else { // This axis represents a regular axis or trigger js.State.SetAxis( axis.Axis, (short)Common.HidHelper.ScaleValue(e->Value, axis.Info.Minimum, axis.Info.Maximum, short.MinValue, short.MaxValue)); } } } break; } case EvdevType.KEY: { JoystickButton button; if (js.ButtonMap.TryGetValue((EvdevButton)e->Code, out button)) { js.State.SetButton(button, e->Value != 0); } break; } } // Create a serial number (total seconds in 24.8 fixed point format) int sec = (int)((long)e->Time.Seconds & 0xffffffff); int msec = (int)e->Time.MicroSeconds / 1000; int packet = ((sec & 0x00ffffff) << 24) | Common.HidHelper.ScaleValue(msec, 0, 1000, 0, 255); js.State.SetPacketNumber(packet); } } } }
internal static unsafe InputEvent *GetNextInMemory(InputEvent *current) { return((InputEvent *)((byte *)current + current->sizeInBytes)); }
internal static unsafe InputEvent *GetNextInMemory(InputEvent *current) { var alignedSizeInBytes = NumberHelpers.AlignToMultiple(current->sizeInBytes, kAlignment); return((InputEvent *)((byte *)current + alignedSizeInBytes)); }
public unsafe void QueueEvent(InputEvent *ptr) { NativeInputSystem.QueueInputEvent((IntPtr)ptr); }