Esempio n. 1
0
    private void touchActionDetect()
    {
        if (InputEmulator.getTouchDown())
        {
            firstVectorFingerDown = Utils.convertInputVector(myCamera.ScreenToWorldPoint(Input.mousePosition));

//			Debug.Log("Finger Position Down : " + firstVectorFingerDown);
        }
        if (InputEmulator.getTouchDown())
        {
            lastVectorFingerUp = Input.mousePosition;
//			Debug.Log("Finger Position Up : " + lastVectorFingerUp);
        }
    }
Esempio n. 2
0
    private GameObject getObjectTouch()
    {
        if (InputEmulator.getTouchDown())
        {
            RaycastHit hit;
            Ray        ray = myCamera.ScreenPointToRay(myCamera.WorldToScreenPoint(firstVectorFingerDown));
            Debug.DrawRay(ray.origin, ray.direction * 10, Color.red);
//			Instantiate(testCube, firstVectorFingerDown, Quaternion.identity );
            if (Physics.Raycast(ray, out hit))
            {
//				Transform objectHit = hit.transform;

                // Do something with the object that was hit by the raycast.
                return(hit.transform.gameObject);
            }
            return(null);
        }
        return(null);
    }