Esempio n. 1
0
    void Update()
    {
        if (!isLocalPlayer)
        {
            return;
        }

        // Unit placing logic
        GameUnit placeableUnit = inputController.GetPlaceableUnit();

        if (placeableUnit != null)
        {
            FieldCell cell;
            if (placeableUnit.cost <= resources.GetMeal() &&
                (cell = inputController.GetHoveredCell()) != null)
            {
                cell.Highlight();

                if (inputController.AcceptButtonPressed())
                {
                    if (placeableUnit.tag == "Building")
                    {
                        CmdPlaceBuilding(cell.gameObject, placeableUnit.GetComponent <NetworkIdentity>().assetId);
                    }
                    else if (placeableUnit.tag == "Pawn")
                    {
                    }
                }
            }
        }

        // Selecting units logic
        if (inputController.SelectButtonPressed())
        {
            GameUnit unit = inputController.GetHoveredUnit();
            if (unit != null)
            {
                inputController.SelectUnit(unit);
            }
        }

        // Deselecting buildings logic
        if (inputController.RejectButtonPressed())
        {
            inputController.SelectPlaceableUnit(null);
        }

        // Exit logic
        if (inputController.ExitButtonPressed())
        {
            StopNetworkManager();
        }

        // Update input controller
        if (isLocalPlayer && resources != null)
        {
            inputController.SetMealAmount(resources.GetMeal());
            inputController.SetManaAmount(resources.GetMana());
        }
    }