Esempio n. 1
0
        void bw_DoWork(object sender, DoWorkEventArgs e)
        {
            int lastElapsed = frameDelay;

            while (isRunning)
            {
                long elapsedMilliseconds = stopwatch.ElapsedMilliseconds;

                delta = elapsedMilliseconds / 1000.0;
                stopwatch.Reset();
                stopwatch.Start();
                InputContainer.getInstance().Execute();
                MoveContainer.getInstance().Move(delta);
                CollisionContainer.getInstance().CheckCollision();
                bw.ReportProgress(1);
                int elapsed = (int)Math.Ceiling((decimal)elapsedMilliseconds);

                //The time the thread sleeps should be less if the tick took longer to run
                int sleepTime = Math.Min(frameDelay, frameDelay - (lastElapsed - frameDelay));
                //Can't wait less then 0 time
                if (sleepTime < 0)
                {
                    sleepTime = 0;
                }
                lastElapsed = elapsed;
                Thread.Sleep(sleepTime);
            }
        }
Esempio n. 2
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        public Game(Canvas canvas)
        {
            this.canvas  = canvas;
            isRunning    = true;
            unitFactory  = new UnitFactory(canvas);
            stateFactory = new RoundStateFactory();
            Score.getInstance();
            inputHandler = new InputHandler(this, InputContainer.getInstance());

            //create rounds
            createRounds();

            bw = new BackgroundWorker();
            bw.ProgressChanged      += bw_ProgressChanged;
            bw.WorkerReportsProgress = true;
            bw.DoWork += bw_DoWork;
            stopwatch  = new Stopwatch();
            bw.RunWorkerAsync();
        }
Esempio n. 3
0
 public void doAction(Game game)
 {
     InputContainer.getInstance().Add(new ShootInput(game, UnitContainer.getInstance().objects));
 }