protected override void BeginGame() { scene = new ARScene(this); scene.LoadScene(); quitter = componentFactory.GraphicsInputFactory.CreateInputComponent(); quitter.AddKeyDelegate(KeyCodes.Escape, new InputComponent.InputHandler(RequestEndGame)); }
protected override void BeginGame() { scene = new ARScene(this); scene.LoadScene(); quitter = componentFactory.GraphicsInputFactory.CreateInputComponent(); quitter.AddKeyDelegate(KeyCodes.Escape, new InputComponent.InputHandler(RequestEndGame)); }