void InitalTarget()
 {
     targetLEObject             = FindObjectOfType <TargetLE>().gameObject;
     leUnitProcessor            = targetLEObject.GetComponent <LEUnitProcessorBase>();
     leUnitAnimationManager     = targetLEObject.GetComponent <LEUnitAnimatorManager>();
     leUnitBasicMovementManager = targetLEObject.GetComponent <LEUnitBasicMoveMentManager>();
     inputActionManager         = targetLEObject.GetComponent <InputClientManager>();
 }
Esempio n. 2
0
 private void Start()
 {
     inputClientManager = GetComponent <InputClientManager>();
     if (inputClientManager == null)
     {
         Debug.LogError("inputActionManager is Null");
     }
 }
Esempio n. 3
0
 public void Init(InputClientManager actionManager)
 {
     inputActionManager = actionManager;
     transform.position = inputActionManager.RightHandMid1.position;
     transform.rotation = inputActionManager.RightHandMid1.rotation;
     transform.SetParent(inputActionManager.RightHandMid1);
     inputActionManager.ChangeAnimationMotionType(LEUnitAnimatorManager.AnimationMotionType.STUFF_3);
     handle = GetComponentInChildren <ItemHandleOnObj>();
 }
Esempio n. 4
0
 private void OnEnable()
 {
     inputClientManager   = GetComponent <InputClientManager>();
     basicMovementManager = GetComponent <LEUnitBasicMoveMentManager>();
     animationManager     = GetComponent <LEUnitAnimatorManager>();
 }