void InitalTarget() { targetLEObject = FindObjectOfType <TargetLE>().gameObject; leUnitProcessor = targetLEObject.GetComponent <LEUnitProcessorBase>(); leUnitAnimationManager = targetLEObject.GetComponent <LEUnitAnimatorManager>(); leUnitBasicMovementManager = targetLEObject.GetComponent <LEUnitBasicMoveMentManager>(); inputActionManager = targetLEObject.GetComponent <InputClientManager>(); }
private void Start() { inputClientManager = GetComponent <InputClientManager>(); if (inputClientManager == null) { Debug.LogError("inputActionManager is Null"); } }
public void Init(InputClientManager actionManager) { inputActionManager = actionManager; transform.position = inputActionManager.RightHandMid1.position; transform.rotation = inputActionManager.RightHandMid1.rotation; transform.SetParent(inputActionManager.RightHandMid1); inputActionManager.ChangeAnimationMotionType(LEUnitAnimatorManager.AnimationMotionType.STUFF_3); handle = GetComponentInChildren <ItemHandleOnObj>(); }
private void OnEnable() { inputClientManager = GetComponent <InputClientManager>(); basicMovementManager = GetComponent <LEUnitBasicMoveMentManager>(); animationManager = GetComponent <LEUnitAnimatorManager>(); }