private void write(byte[] buffer, ref int offset, int length) { if (_state == InputChunkState.End) { throwProtocolViolation("The chunks were ended."); } if (_state == InputChunkState.None) { _state = setChunkSize(buffer, ref offset, length); if (_state == InputChunkState.None) { return; } _saved.Length = 0; _sawCr = false; _gotIt = false; } if (_state == InputChunkState.Data && offset < length) { _state = writeData(buffer, ref offset, length); if (_state == InputChunkState.Data) { return; } } if (_state == InputChunkState.DataEnded && offset < length) { _state = seekCrLf(buffer, ref offset, length); if (_state == InputChunkState.DataEnded) { return; } _sawCr = false; } if (_state == InputChunkState.Trailer && offset < length) { _state = setTrailer(buffer, ref offset, length); if (_state == InputChunkState.Trailer) { return; } _saved.Length = 0; } if (offset < length) { write(buffer, ref offset, length); } }
private void write(byte [] buffer, ref int offset, int size) { if (_state == InputChunkState.None) { _state = setChunkSize(buffer, ref offset, size); if (_state == InputChunkState.None) { return; } _saved.Length = 0; _sawCR = false; _gotit = false; } if (_state == InputChunkState.Body && offset < size) { _state = writeBody(buffer, ref offset, size); if (_state == InputChunkState.Body) { return; } } if (_state == InputChunkState.BodyFinished && offset < size) { _state = readCRLF(buffer, ref offset, size); if (_state == InputChunkState.BodyFinished) { return; } _sawCR = false; } if (_state == InputChunkState.Trailer && offset < size) { _state = readTrailer(buffer, ref offset, size); if (_state == InputChunkState.Trailer) { return; } _saved.Length = 0; _sawCR = false; _gotit = false; } if (offset < size) { write(buffer, ref offset, size); } }
private void write(byte[] buffer, ref int offset, int length) { if (_state == InputChunkState.None) { _state = setChunkSize(buffer, ref offset, length); if (_state == InputChunkState.None) { return; } _saved.Length = 0; _sawCr = false; _gotIt = false; } if (_state == InputChunkState.Body && offset < length) { _state = writeBody(buffer, ref offset, length); if (_state == InputChunkState.Body) { return; } } if (_state == InputChunkState.BodyFinished && offset < length) { _state = seekCrLf(buffer, ref offset, length); if (_state == InputChunkState.BodyFinished) { return; } _sawCr = false; } if (_state == InputChunkState.Trailer && offset < length) { _state = setHeaders(buffer, ref offset, length); if (_state == InputChunkState.Trailer) { return; } _saved.Length = 0; _sawCr = false; _gotIt = false; } if (offset < length) { write(buffer, ref offset, length); } }
private void write(byte[] buffer, ref int offset, int length) { if (this._state == InputChunkState.End) { ChunkStream.throwProtocolViolation("The chunks were ended."); } if (this._state == InputChunkState.None) { this._state = this.setChunkSize(buffer, ref offset, length); if (this._state == InputChunkState.None) { return; } this._saved.Length = 0; this._sawCr = false; this._gotIt = false; } if ((this._state != InputChunkState.Data ? false : offset < length)) { this._state = this.writeData(buffer, ref offset, length); if (this._state == InputChunkState.Data) { return; } } if ((this._state != InputChunkState.DataEnded ? false : offset < length)) { this._state = this.seekCrLf(buffer, ref offset, length); if (this._state == InputChunkState.DataEnded) { return; } this._sawCr = false; } if ((this._state != InputChunkState.Trailer ? false : offset < length)) { this._state = this.setTrailer(buffer, ref offset, length); if (this._state == InputChunkState.Trailer) { return; } this._saved.Length = 0; } if (offset < length) { this.write(buffer, ref offset, length); } }
private void write(byte[] buffer, ref int offset, int length) { if (_state == InputChunkState.End) throwProtocolViolation ("The chunks were ended."); if (_state == InputChunkState.None) { _state = setChunkSize (buffer, ref offset, length); if (_state == InputChunkState.None) return; _saved.Length = 0; _sawCr = false; _gotIt = false; } if (_state == InputChunkState.Data && offset < length) { _state = writeData (buffer, ref offset, length); if (_state == InputChunkState.Data) return; } if (_state == InputChunkState.DataEnded && offset < length) { _state = seekCrLf (buffer, ref offset, length); if (_state == InputChunkState.DataEnded) return; _sawCr = false; } if (_state == InputChunkState.Trailer && offset < length) { _state = setTrailer (buffer, ref offset, length); if (_state == InputChunkState.Trailer) return; _saved.Length = 0; } if (offset < length) write (buffer, ref offset, length); }
private void write (byte [] buffer, ref int offset, int size) { if (_state == InputChunkState.None) { _state = setChunkSize (buffer, ref offset, size); if (_state == InputChunkState.None) return; _saved.Length = 0; _sawCR = false; _gotit = false; } if (_state == InputChunkState.Body && offset < size) { _state = writeBody (buffer, ref offset, size); if (_state == InputChunkState.Body) return; } if (_state == InputChunkState.BodyFinished && offset < size) { _state = readCRLF (buffer, ref offset, size); if (_state == InputChunkState.BodyFinished) return; _sawCR = false; } if (_state == InputChunkState.Trailer && offset < size) { _state = readTrailer (buffer, ref offset, size); if (_state == InputChunkState.Trailer) return; _saved.Length = 0; _sawCR = false; _gotit = false; } if (offset < size) write (buffer, ref offset, size); }
private void write (byte[] buffer, ref int offset, int length) { if (_state == InputChunkState.None) { _state = setChunkSize (buffer, ref offset, length); if (_state == InputChunkState.None) return; _saved.Length = 0; _sawCr = false; _gotIt = false; } if (_state == InputChunkState.Body && offset < length) { _state = writeBody (buffer, ref offset, length); if (_state == InputChunkState.Body) return; } if (_state == InputChunkState.BodyFinished && offset < length) { _state = seekCrLf (buffer, ref offset, length); if (_state == InputChunkState.BodyFinished) return; _sawCr = false; } if (_state == InputChunkState.Trailer && offset < length) { _state = setHeaders (buffer, ref offset, length); if (_state == InputChunkState.Trailer) return; _saved.Length = 0; } if (offset < length) write (buffer, ref offset, length); }