// Use this for initialization
    // gets the input script from the main camera and figures out how tall the character is for movement
    void Start()
    {
        //aAnim = goCharacter2.GetComponent<Animator>();

        fHealth     = 100.0f;
        fRopeLength = Vector3.Distance(goRopePivotPoints[0].transform.position, goRopeEndPoints[0].transform.position);

        fMaxFallTime = fMaxJumpTime / iJumpFallFraction;
        goCharacter.animation.Play("Idle");
        if (iActiveShadows > 0)
        {
            SendShadowMessage("ChangeFacing", 4);
        }
        //disable the attack boxes
        foreach (GameObject attackbox in goRopeAttackBoxs)
        {
            attackbox.SetActive(false);
        }

        scrptInput = CameraScriptInGame.GrabMainCamera().transform.parent.GetComponent <InputCharContScript>();

        CapsuleCollider myCollider = GetComponent <CapsuleCollider>();

        fHeight = myCollider.height;
        fWidth  = myCollider.radius;

        if (bMoreThan1Player)
        {
            FindActivePlayer();
        }
    }
    public Transform player;                    // Reference to the player's transform.


    void Start()
    {
        scrptInput = CameraScriptInGame.GrabMainCamera().transform.parent.GetComponent <InputCharContScript>();
        FindActivePlayer();
    }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     scrptInput = goCamPrefab.GetComponent <InputCharContScript>();
 }
    // Use this for initialization
    // gets the input script from the main camera and figures out how tall the character is for movement
    void Start()
    {
        //aAnim = goCharacter2.GetComponent<Animator>();

        fHealth = 100.0f;
        fRopeLength = Vector3.Distance(goRopePivotPoints[0].transform.position, goRopeEndPoints[0].transform.position);

        fMaxFallTime = fMaxJumpTime/iJumpFallFraction;
        goCharacter.animation.Play("Idle");
        if(iActiveShadows > 0)
            SendShadowMessage("ChangeFacing" , 4);
        //disable the attack boxes
        foreach(GameObject attackbox in goRopeAttackBoxs)
            attackbox.SetActive(false);

        scrptInput = CameraScriptInGame.GrabMainCamera().transform.parent.GetComponent<InputCharContScript>();

        CapsuleCollider myCollider = GetComponent<CapsuleCollider>();
        fHeight = myCollider.height;
        fWidth = myCollider.radius;

        if(bMoreThan1Player)
        {
            FindActivePlayer();
        }
    }
 void Start()
 {
     scrptInput = CameraScriptInGame.GrabMainCamera().transform.parent.GetComponent<InputCharContScript>();
     FindActivePlayer();
 }
 // Use this for initialization
 void Start()
 {
     scrptInput = goCamPrefab.GetComponent<InputCharContScript>();
 }