Esempio n. 1
0
        public bool QueueTask(InputBuildTask task)
        {
            if (task == null || task.TaskState != BuildTaskState.Inactive)
                return false;

            return mTaskProcessor.QueueTask(task);
        }
        private void FinalizeOnFail(string message, bool postError)
        {
            if (mTask != null)
            {
                mTask.Abort(message);
                mTask = null;
            }

            if (postError)
                mLogger.PostError(message, mContext.Build);

            mBuilder = null;
            mGeometry = null;
            mAssets = new InputAssets();
            mState = State.Finished;
        }
        private void UpdateBuilder()
        {
            if (!mBuilder.IsFinished)
            {
                mBuilder.Build();
                return;
            }

            mLogger.Log(mBuilder.Messages);

            NavmeshBuild build = mContext.Build;  // Caller has validated.

            if (mBuilder.State == InputBuildState.Aborted)
            {
                FinalizeOnFail("Input data compile failed: Builder aborted.", true);
                return;
            }

            mAssets = mBuilder.Result;

            TriangleMesh mesh = mAssets.geometry;

            if (!InputGeometryBuilder.IsValid(mesh, mAssets.areas))
            {
                FinalizeOnFail("Input geometry failed validation. (Malformed data.)", true);
                return;
            }

            InputGeometryBuilder gbuilder = InputGeometryBuilder.UnsafeCreate(mesh
                , mAssets.areas
                , build.Config.GetConfig().WalkableSlope
                , true);

            if (gbuilder == null)
            {
                FinalizeOnFail("Could not create input geometry builder. (Internal error.)", true);
                return;
            }

            // Release unneeded assets.
            mAssets.geometry = null;
            mAssets.areas = null;
            mBuilder = null;

            mTask = InputBuildTask.Create(gbuilder, BuildTaskProcessor.HighPriority);

            if (mTask == null)
                FinalizeOnFail("Task creation failed. (Internal error.)", true);
            else if (mContext.QueueTask(mTask))
            {
                mLogger.PostTrace("Completed input build. Submitted geometry build task."
                    , mContext.Build);
                mState = State.Task;
            }
            else
                FinalizeOnFail("Task submission failed. (Internal error.)", true);

        }
        private void UpdateTask()
        {
            if (!mTask.IsFinished)
                return;

            mLogger.Log(mTask.Messages);

            if (mTask.TaskState == BuildTaskState.Aborted)
            {
                FinalizeOnFail("Input geometry build failed.", true);
                return;
            }

            mGeometry = mTask.Result;

            mLogger.PostTrace("Completed input geometry build.", mTask.Messages, mContext.Build);
            mTask = null;

            mState = State.Finished;
        }