// Update is called once per frame void Update() { //virtual world Vector3 origin = transform.position + (transform.forward * 0.3f); Vector3 direction = transform.forward; RaycastHit hit; if (Physics.Raycast(origin, direction, out hit)) { Debug.Log("we hit something " + hit.collider.gameObject.name); //Debug.DrawLine(origin, hit.point,Color.red); myLine.SetPosition(0, origin); myLine.SetPosition(1, hit.point); myLine.SetColors(Color.red, Color.red); myLine.SetWidth(0.01f, 0.01f); if (InputBroker.GetKeyDown(RightWiimote + ":A")) { hit.collider.gameObject.tag = "Player"; taglist.Add(hit.collider.gameObject); } if (InputBroker.GetKeyDown(RightWiimote + ":Up")) { if (hit.collider.gameObject.tag == "Player") { hit.collider.gameObject.layer = 2; } } if (InputBroker.GetKeyDown(RightWiimote + ":Down")) { if (taglist.Count != 0) { foreach (GameObject obj in taglist) { obj.tag = "Untagged"; obj.layer = 0; } } } if (InputBroker.GetKeyPress(RightWiimote + ":B")) //select { SelectObjLst.Add(hit.collider.gameObject); hit.collider.gameObject.renderer.material.color = Color.red; } if (InputBroker.GetKeyPress(RightWiimote + ":One")) //remove one { SelectObjLst.Remove(hit.collider.gameObject); hit.collider.gameObject.renderer.material.SetColor("_Color", Color.white); } if (InputBroker.GetKeyPress(RightWiimote + ":Two")) //remove all, restart { if (SelectObjLst.Count != 0) { foreach (GameObject obj in SelectObjLst) { obj.renderer.material.SetColor("_Color", Color.white); } } if (taglist.Count != 0) { foreach (GameObject obj in taglist) { obj.tag = "Untagged"; obj.layer = 0; } } SelectObjLst.Clear(); taglist.Clear(); } } else { Debug.Log("we did not"); myLine.SetPosition(0, origin); myLine.SetPosition(1, origin); myLine.SetColors(Color.red, Color.red); myLine.SetWidth(0.01f, 0.01f); } if (InputBroker.GetKeyDown(LeftWiimote + ":A")) { MakeRotation(); } if (InputBroker.GetKeyDown(LeftWiimote + ":B")) { changeColor(); } if (InputBroker.GetKeyDown(LeftWiimote + ":Left")) { CommonVariables.mappedRotation.y -= RotationSpeed * Time.deltaTime; } // Right button rotates the virtual world right (heading only) if (InputBroker.GetKeyDown(LeftWiimote + ":Right")) { CommonVariables.mappedRotation.y += RotationSpeed * Time.deltaTime; } }