private void Start() { mover = true; inputBinder = FindObjectOfType <InputBinder>(); index = 0; botones[index].GetComponent <Image>().color = Color.green; inputBinder.BindAxis("MenuMove", MoverMenu); }
} // private void ClearKeyBindings() { InputBinder binder = this.GetService<InputBinder>(); if( binder != null ) { binder.RemoveBindings( this ); } }
public override void OnDisable() { // Clear Delegate on Disabled InputBinderForUpdate = null; Cursor.lockState = CursorLockMode.None; Cursor.visible = true; }
/// <summary> /// Sets up basic keybindings for the UI. /// </summary> private void SetUIKeys() { InputBinder binder = this.GetService<InputBinder>(); if( binder != null ) { binder.AddBinding( this, new KeyBinding( this.CmdPrevFile, new KeyGesture( Key.Left ) ) ); binder.AddBinding( this, new KeyBinding( this.CmdNextFile, new KeyGesture( Key.Right ) ) ); } } //
// Use this for initialization void Start() { inputBinder = GetComponent <InputBinder>(); //inputBinder.BindAxis("Horizontal", Horizontal); //inputHandler.BindAxis("Vertical", Vertical); inputBinder.BindButton("Jump", InputEvent.Pressed, JumpPressed); //inputBinder.BindButton("Jump", InputButtonEvent.Released, JumpReleased); //inputHandler.BindButton("Jump", InputButtonEvent.Held, JumpHeld); }
/// <summary> /// Remove a binded function from an input /// </summary> /// <param name="inputName">Name of the input</param> /// <param name="function">Function to be removed</param> /// <param name="inputType">Remove function from UP, PRESSED or DOWN event</param> public void RemoveInput(string inputName, Action <object[]> function, InputType inputType = InputType.DOWN) { for (int i = 0; i < inputList.Count; ++i) { InputBinder inputBinder = (InputBinder)inputList[i]; if (String.Equals(inputBinder.GetName(), inputName) && inputBinder.IsThisFunction(function)) { inputList.RemoveAt(i); } } }
} // #endregion private void CategorySetUpdated( object sender, NotifyCollectionChangedEventArgs e ) { InputBinder binder = this.GetService<InputBinder>(); if( binder == null ) { Console.WriteLine( @"ERROR: Can't find InputBinder service." ); return; } switch( e.Action ) { case NotifyCollectionChangedAction.Remove: foreach( FileCategory cat in e.OldItems ) { binder.RemoveBinding( this, cat.Gesture ); } break; case NotifyCollectionChangedAction.Add: Console.WriteLine( @"CategorySet ADD ACTION" ); foreach( FileCategory cat in e.NewItems ) { InputBinding b = this.CategorySet.MakeCategoryBinding( this.CmdCategoryClick, cat ); if( b != null ) { binder.AddBinding( this, b ); } } break; case NotifyCollectionChangedAction.Replace: foreach( FileCategory cat in e.OldItems ) { binder.RemoveBinding( this, cat.Gesture ); } foreach( FileCategory cat in e.NewItems ) { InputBinding b = this.CategorySet.MakeCategoryBinding( this.CmdCategoryClick, cat ); if( b != null ) { binder.AddBinding( this, b ); } } break; case NotifyCollectionChangedAction.Reset: Console.WriteLine( @"RESET COLLECTION ACTION" ); this.ClearKeyBindings(); this.ResetKeyBindings(); break; } } //
/// <summary> /// Replaces Lambda parameter references or transparent scope property accesses over those Lambda /// parameter references with <see cref="InputReferenceExpression"/>s to the appropriate corresponding /// <see cref="QueryableResourceExpression"/>s, based on the 'input' QueryableResourceExpression to which the /// Lambda is logically applied and any enclosing transparent scope applied to that input resource. /// </summary> /// <param name="e">The expression to rebind</param> /// <param name="currentInput"> /// The 'current input' resource - either the root resource or the /// rightmost resource in the navigation chain.</param> /// <param name="inputParameter">The Lambda parameter that represents a reference to the 'input'</param> /// <param name="referencedInputs">A list that will be populated with the resources that were referenced by the rebound expression</param> /// <returns> /// The rebound version of <paramref name="e"/> where MemberExpression/ParameterExpressions that /// represent resource references have been replaced with appropriate InputReferenceExpressions. /// </returns> internal static Expression Bind(Expression e, ResourceExpression currentInput, ParameterExpression inputParameter, List <ResourceExpression> referencedInputs) { Debug.Assert(e != null, "Expression cannot be null"); Debug.Assert(currentInput != null, "A current input resource is required"); Debug.Assert(inputParameter != null, "The input lambda parameter is required"); Debug.Assert(referencedInputs != null, "The referenced inputs list is required"); InputBinder binder = new InputBinder(currentInput, inputParameter); Expression result = binder.Visit(e); referencedInputs.AddRange(binder.referencedInputs); return(result); }
private void Start() { inputBinder = FindObjectOfType <InputBinder>(); anim = this.GetComponentInChildren <Animator>(); stats = FindObjectOfType <Stats_Jugador>(); rb = this.GetComponent <Rigidbody2D>(); inputBinder.BindAxis("Walk", Caminar); inputBinder.BindAxis("Aim", Apuntar); apuntando = false; enSuelo = true; }
public void Setup(InputKey key, InputData inputData) { _key = key; _binder = inputData.InputBinder; UpdateInfo(); if (!_listenersAdded) { remapConsole.onClick.AddListener(RebindConsoleButton); remapKeyboard.onClick.AddListener(RebindKeyboardButton); _listenersAdded = true; } _binding = Binding.None; }
/// <summary> /// Initialize bindings of Category keys to file sorting. /// </summary> private void ResetKeyBindings() { Console.WriteLine( "RESET CATEGORY KEY BINDINGS" ); if( this._categorySet != null ) { InputBinder binder = this.GetService<InputBinder>(); if( binder != null ) { IEnumerable<InputBinding> bindings = this._categorySet.MakeCategoryBindings( this.CmdCategoryClick ); binder.AddBindings( this, bindings ); } else { Console.WriteLine( "FileSortVM.ResetKeyBindings(): Error: No InputBinder" ); } } else { Console.WriteLine( "CategorySet NULL" ); } }
// Use this for initialization void Start() { Application.targetFrameRate = 60; if (binder == null) { binder = FindObjectOfType <InputBinder>(); } if (state == GameState.Start) { binder.OnBind.AddListener(OnBind); } if (state == GameState.Gaming) { player1.BindInputManager(binder.inputs[0]); player2.BindInputManager(binder.inputs[1]); } }
public void Awake() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; if (!photonView.IsMine && PhotonNetwork.IsConnected) { this.enabled = false; } else { // _instance = this; _currentInput.PositionInput = Vector3.zero; _currentInput.RotationInput = Vector3.zero; _playerMovement = GetComponent <PlayerMovement>(); if (CheckComponentValue()) { Debug.Log("Player InputController : Components are Unset, Please Check Object"); gameObject.SetActive(false); } _playerCameraComponent = PlayerCamera.GetComponent <Camera>(); _playerCameraComponent.enabled = true; PlayerCamera.GetComponent <AudioListener>().enabled = true; _leftHandAction = PlayerHandL.GetComponent <PlayerHandAction>(); _rightHandAction = PlayerHandR.GetComponent <PlayerHandAction>(); // Delegate : Bind Input by Controller Type if (XRDevice.isPresent) { _trackedObjRightHand = PlayerHandR.GetComponent <SteamVR_Behaviour_Pose>(); _trackedObjLeftHand = PlayerHandL.GetComponent <SteamVR_Behaviour_Pose>(); _north = SteamVR_Input.GetAction <SteamVR_Action_Boolean>("North"); _south = SteamVR_Input.GetAction <SteamVR_Action_Boolean>("South"); _west = SteamVR_Input.GetAction <SteamVR_Action_Boolean>("West"); _east = SteamVR_Input.GetAction <SteamVR_Action_Boolean>("East"); _interaction = SteamVR_Input.GetAction <SteamVR_Action_Boolean>("InteractUI"); InputBinderForUpdate += new InputBinder(SVRPositionInput); InputBinderForUpdate += new InputBinder(SVRRotationInput); InputBinderForUpdate += new InputBinder(SVRActionInput); _leftHandAction.SetVRPlayerHandProperties(true); _rightHandAction.SetVRPlayerHandProperties(false); } else { InputBinderForUpdate += new InputBinder(KMPositionInput); InputBinderForUpdate += new InputBinder(KMRotationInput); InputBinderForUpdate += new InputBinder(KMActionInput); _leftHandAction.SetKMPlayerHandProperties(KMPlayerHandLenght, "Fire1", true); _rightHandAction.SetKMPlayerHandProperties(KMPlayerHandLenght, "Fire2", false); } } }