// ---------------------- static public InputAxisList LoadInputManagerAxes() { try { SerializedObject serializedObject = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath(INPUT_ASSET_PATH)[0]); SerializedProperty axesProperty = serializedObject.FindProperty("m_Axes"); int axisCount = axesProperty.arraySize; InputAxisList axes = new InputAxisList(axisCount); // InputAxis[axisCount]; for (int i = 0; i < axisCount; ++i) { SerializedProperty axisProperty = axesProperty.GetArrayElementAtIndex(i); InputAxis axis = new InputAxis(); //axes[i] = axis; axes.Add(axis); axis.name = GetChildProperty(axisProperty, "m_Name").stringValue; axis.descriptiveName = GetChildProperty(axisProperty, "descriptiveName").stringValue; axis.descriptiveNegativeName = GetChildProperty(axisProperty, "descriptiveNegativeName").stringValue; axis.negativeButton = GetChildProperty(axisProperty, "negativeButton").stringValue; axis.positiveButton = GetChildProperty(axisProperty, "positiveButton").stringValue; axis.altNegativeButton = GetChildProperty(axisProperty, "altNegativeButton").stringValue; axis.altPositiveButton = GetChildProperty(axisProperty, "altPositiveButton").stringValue; axis.gravity = GetChildProperty(axisProperty, "gravity").floatValue; axis.dead = GetChildProperty(axisProperty, "dead").floatValue; axis.sensitivity = GetChildProperty(axisProperty, "sensitivity").floatValue; axis.snap = GetChildProperty(axisProperty, "snap").boolValue; axis.invert = GetChildProperty(axisProperty, "invert").boolValue; axis.type = (AxisType)GetChildProperty(axisProperty, "type").intValue; axis.axis = GetChildProperty(axisProperty, "axis").intValue + 1; //?? axis.joyNum = GetChildProperty(axisProperty, "joyNum").intValue; } return(axes); } catch (System.Exception) { } return(null); }
// ------------------- static private InputAxisList GetControlFreakAxes() { InputAxisList axes = new InputAxisList(5 + (GamepadManager.MAX_JOYSTICKS * GamepadManager.MAX_INTERNAL_AXES)); // Add mouse definit axes.Add(new InputAxis() { name = InputRig.CF_EMPTY_AXIS, sensitivity = 1f, type = AxisType.KeyOrMouseButton }); axes.Add(new InputAxis() { name = InputRig.CF_MOUSE_DELTA_X_AXIS, sensitivity = 1f, type = AxisType.MouseMovement, axis = 1 }); axes.Add(new InputAxis() { name = InputRig.CF_MOUSE_DELTA_Y_AXIS, sensitivity = 1f, type = AxisType.MouseMovement, axis = 2 }); axes.Add(new InputAxis() { name = InputRig.CF_SCROLL_WHEEL_X_AXIS, sensitivity = 1f, type = AxisType.MouseMovement, axis = 3 }); axes.Add(new InputAxis() { name = InputRig.CF_SCROLL_WHEEL_Y_AXIS, sensitivity = 1f, type = AxisType.MouseMovement, axis = 4 }); // Add gamepad definitions... for (int i = 0; i < GamepadManager.MAX_JOYSTICKS; i++) { for (int j = 0; j < GamepadManager.MAX_INTERNAL_AXES; j++) { axes.Add(new InputAxis() { name = GamepadManager.GetJoyAxisName(i, j), dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = (j + 1), joyNum = (i + 1) }); } } return(axes); }
// ----------------- private static InputAxisList GetDefaultAxes() { InputAxisList axes = new InputAxisList(30); axes.Add(new InputAxis() { name = "Horizontal", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "left", positiveButton = "right", altNegativeButton = "a", altPositiveButton = "d", gravity = 3f, dead = 0.001f, sensitivity = 3f, snap = true, invert = false, type = AxisType.KeyOrMouseButton, axis = 0, joyNum = 0 }); axes.Add(new InputAxis() { name = "Vertical", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "down", positiveButton = "up", altNegativeButton = "s", altPositiveButton = "w", gravity = 3f, dead = 0.001f, sensitivity = 3f, snap = true, invert = false, type = AxisType.KeyOrMouseButton, axis = 0, joyNum = 0 }); axes.Add(new InputAxis() { name = "Fire1", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "left ctrl", altNegativeButton = "", altPositiveButton = "mouse 0", gravity = 1000f, dead = 0.001f, sensitivity = 1000f, snap = false, invert = false, type = AxisType.KeyOrMouseButton, axis = 0, joyNum = 0 }); axes.Add(new InputAxis() { name = "Fire2", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "left alt", altNegativeButton = "", altPositiveButton = "mouse 1", gravity = 1000f, dead = 0.001f, sensitivity = 1000f, snap = false, invert = false, type = AxisType.KeyOrMouseButton, axis = 0, joyNum = 0 }); axes.Add(new InputAxis() { name = "Fire3", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "left cmd", altNegativeButton = "", altPositiveButton = "mouse 2", gravity = 1000f, dead = 0.001f, sensitivity = 1000f, snap = false, invert = false, type = AxisType.KeyOrMouseButton, axis = 0, joyNum = 0 }); axes.Add(new InputAxis() { name = "Jump", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "space", altNegativeButton = "", altPositiveButton = "", gravity = 1000f, dead = 0.001f, sensitivity = 1000f, snap = false, invert = false, type = AxisType.KeyOrMouseButton, axis = 0, joyNum = 0 }); axes.Add(new InputAxis() { name = "Mouse X", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "", altNegativeButton = "", altPositiveButton = "", gravity = 0f, dead = 0f, sensitivity = 0.1f, snap = false, invert = false, type = AxisType.MouseMovement, axis = 1, joyNum = 0 }); axes.Add(new InputAxis() { name = "Mouse Y", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "", altNegativeButton = "", altPositiveButton = "", gravity = 0f, dead = 0f, sensitivity = 0.1f, snap = false, invert = false, type = AxisType.MouseMovement, axis = 2, joyNum = 0 }); axes.Add(new InputAxis() { name = "Mouse ScrollWheel", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "", altNegativeButton = "", altPositiveButton = "", gravity = 0f, dead = 0f, sensitivity = 0.1f, snap = false, invert = false, type = AxisType.MouseMovement, axis = 3, joyNum = 0 }); axes.Add(new InputAxis() { name = "Horizontal", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "", altNegativeButton = "", altPositiveButton = "", gravity = 0f, dead = 0.19f, sensitivity = 1f, snap = false, invert = false, type = AxisType.JoystickAxis, axis = 1, joyNum = 0 }); axes.Add(new InputAxis() { name = "Vertical", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "", altNegativeButton = "", altPositiveButton = "", gravity = 0f, dead = 0.19f, sensitivity = 1f, snap = false, invert = true, type = AxisType.JoystickAxis, axis = 2, joyNum = 0 }); axes.Add(new InputAxis() { name = "Fire1", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "joystick button 0", altNegativeButton = "", altPositiveButton = "", gravity = 1000f, dead = 0.001f, sensitivity = 1000f, snap = false, invert = false, type = AxisType.KeyOrMouseButton, axis = 0, joyNum = 0 }); axes.Add(new InputAxis() { name = "Fire2", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "joystick button 1", altNegativeButton = "", altPositiveButton = "", gravity = 1000f, dead = 0.001f, sensitivity = 1000f, snap = false, invert = false, type = AxisType.KeyOrMouseButton, axis = 0, joyNum = 0 }); axes.Add(new InputAxis() { name = "Fire3", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "joystick button 2", altNegativeButton = "", altPositiveButton = "", gravity = 1000f, dead = 0.001f, sensitivity = 1000f, snap = false, invert = false, type = AxisType.KeyOrMouseButton, axis = 0, joyNum = 0 }); axes.Add(new InputAxis() { name = "Jump", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "joystick button 3", altNegativeButton = "", altPositiveButton = "", gravity = 1000f, dead = 0.001f, sensitivity = 1000f, snap = false, invert = false, type = AxisType.KeyOrMouseButton, axis = 0, joyNum = 0 }); axes.Add(new InputAxis() { name = "Submit", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "return", altNegativeButton = "", altPositiveButton = "joystick button 0", gravity = 1000f, dead = 0.001f, sensitivity = 1000f, snap = false, invert = false, type = AxisType.KeyOrMouseButton, axis = 0, joyNum = 0 }); axes.Add(new InputAxis() { name = "Submit", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "enter", altNegativeButton = "", altPositiveButton = "space", gravity = 1000f, dead = 0.001f, sensitivity = 1000f, snap = false, invert = false, type = AxisType.KeyOrMouseButton, axis = 0, joyNum = 0 }); axes.Add(new InputAxis() { name = "Cancel", descriptiveName = "", descriptiveNegativeName = "", negativeButton = "", positiveButton = "escape", altNegativeButton = "", altPositiveButton = "joystick button 1", gravity = 1000f, dead = 0.001f, sensitivity = 1000f, snap = false, invert = false, type = AxisType.KeyOrMouseButton, axis = 0, joyNum = 0 }); return(axes); }