private void Reset() { InputActionExecutor inputActionExecutor = this.GetComponent <InputActionExecutor>(); if (inputActionExecutor != null) { this._onTriggerEnterData = new LayeredUnityEventColliderTriggerData[] { new LayeredUnityEventColliderTriggerData(new UnityEventCollider(), new LayerMask()) }; UnityEventToolsExpansion.AddPersistentListener(this._onTriggerEnterData[0]._Event, inputActionExecutor.Activate); this._onTriggerExitData = new LayeredUnityEventColliderTriggerData[] { new LayeredUnityEventColliderTriggerData(new UnityEventCollider(), new LayerMask()) }; UnityEventToolsExpansion.AddPersistentListener(this._onTriggerExitData[0]._Event, inputActionExecutor.Deactivate); } }
#pragma warning restore 0219, 414 private void OnEnable() { this._sInputActionExecutor = this.target as InputActionExecutor; }