Esempio n. 1
0
 void InputManager_OnPointerWheelChanged(Vector2 position, Input.PointerType pointerType, GameTime gameTime)
 {
     lock (lockObj)
     {
         CurrentScene?.PointerWheelChanged(position, gameTime);
     }
 }
        public override bool PointerDown(Vector2 position, Input.PointerType pointerType)
        {
            if (base.PointerDown(position, pointerType))
            {
                return(true);
            }

            startPos = position;

            return(true);
        }
 public override bool PointerUp(Vector2 position, Input.PointerType pointerType)
 {
     return(base.PointerUp(position, pointerType));
 }