Esempio n. 1
0
    public override void on_update(AnimalShelter shelter, InnerState state)
    {
        state.change(InnerState.Emotion.Lonely, 0.01f * Time.deltaTime);
        state.change(InnerState.Emotion.Loved, -0.01f * Time.deltaTime);

        refresh_emotion(state);

        if (state.get(InnerState.Emotion.Lonely) > 0.8f)
        {
            shelter.kill(this);
        }
    }
Esempio n. 2
0
    public override void on_update(AnimalShelter shelter, InnerState state)
    {
        become_hungry(state);

        if (state.get(InnerState.Emotion.Hungry) > 0.9f) // Replace lonely with hunger
        {
            if (try_eat_neighbour(shelter, state))
            {
                state.set(InnerState.Emotion.Hungry, 0.0f);
                state.set(InnerState.Emotion.NotHungry, 1.0f);
            }
        }

        refresh_emotion(state);
    }