Esempio n. 1
0
        public void MoveStop()
        {
            if (!IsLanding)
            {
                InnerMover.MoveStop();
                IsMovingTowardsLocation = false;
            }

            // TODO: Check can land!!
            if (!IsLanding && (FlightMovementArgs.ForceLanding || GameObjectManager.LocalPlayer.Location.IsGround(4.5f)))
            {
                IsLanding = true;
                ForceLanding();
            }
        }
Esempio n. 2
0
        public void MoveTowards(Vector3 location)
        {
            if (ShouldFly && !MovementManager.IsFlying && !IsTakingOff)
            {
                IsTakingOff             = true;
                IsMovingTowardsLocation = true;
                EnsureFlying();
            }

            if (!IsTakingOff)
            {
                lastDestination         = location;
                IsMovingTowardsLocation = true;
                InnerMover.MoveTowards(location);
            }
        }
Esempio n. 3
0
        public void MoveTowards(Vector3 location)
        {
            if (IsLanding && location.Distance3D(Core.Me.Location) < CharacterSettings.Instance.MountDistance)
            {
                ForceLanding();
                return;
            }
            if (ShouldFly && !MovementManager.IsFlying && !IsTakingOff)
            {
                IsTakingOff             = true;
                IsMovingTowardsLocation = true;
                EnsureFlying();
            }

            if (!IsTakingOff)
            {
                IsMovingTowardsLocation = true;
                InnerMover.MoveTowards(location);
            }
        }
Esempio n. 4
0
        public void ForceLanding()
        {
#if RB_CN
            if (MovementManager.IsFlying)
#else
            if (MovementManager.IsFlying && !IsDiving)
#endif
            {
                if (!landingStopwatch.IsRunning)
                {
                    landingStopwatch.Restart();
                }

                if (!totalLandingStopwatch.IsRunning)
                {
                    totalLandingStopwatch.Restart();
                }

                if (landingTask == null)
                {
                    lock (landingTaskLock)
                    {
                        if (landingTask == null)
                        {
                            Logger.Info(Localization.Localization.FlightEnabledSlideMover_LandStart);
                            landingTask = Task.Factory.StartNew(
                                () =>
                            {
                                try
                                {
                                    while (MovementManager.IsFlying && Behaviors.ShouldContinue && !IsMovingTowardsLocation)
                                    {
                                        if (landingStopwatch.ElapsedMilliseconds < 2000)
                                        {
                                            // TODO: possible check to see if floor is more than 80 or 100 below us to not bother? or check for last destination and compare the Y value of the floor.
                                            MovementManager.StartDescending();
                                        }
                                        else
                                        {
                                            if (totalLandingStopwatch.ElapsedMilliseconds > 10000)
                                            {
                                                Logger.Error(Localization.Localization.FlightEnabledSlideMover_LandFailed);
                                                InnerMover.MoveStop();
                                                return;
                                            }

                                            if (landingCoroutine == null || landingCoroutine.IsFinished)
                                            {
                                                var move = Core.Player.Location.AddRandomDirection2D(10).GetFloor(8);
                                                MovementManager.StopDescending();
                                                MovementManager.Jump();
                                                landingCoroutine = new Coroutine(() => move.MoveToNoMount(false, 0.8f));
                                                Logger.Info(Localization.Localization.FlightEnabledSlideMover_LandNew, move);
                                            }

                                            if (!landingCoroutine.IsFinished && MovementManager.IsFlying)
                                            {
                                                Logger.Verbose(Localization.Localization.FlightEnabledSlideMover_LandResumed);
                                                while (!landingCoroutine.IsFinished && MovementManager.IsFlying && Behaviors.ShouldContinue &&
                                                       !IsMovingTowardsLocation)
                                                {
                                                    landingCoroutine.Resume();
                                                    Thread.Sleep(66);
                                                }
                                            }

                                            if (MovementManager.IsFlying)
                                            {
                                                landingStopwatch.Restart();
                                            }
                                        }

                                        Thread.Sleep(33);
                                    }
                                }
                                finally
                                {
                                    if (IsMovingTowardsLocation)
                                    {
                                        Logger.Warn(Localization.Localization.FlightEnabledSlideMover_LandCancelled, totalLandingStopwatch.Elapsed);
                                        InnerMover.MoveStop();
                                    }
                                    else
                                    {
                                        Logger.Info(Localization.Localization.ExFlyTo_Landing, totalLandingStopwatch.Elapsed);
                                    }

                                    totalLandingStopwatch.Reset();
                                    landingStopwatch.Reset();

                                    if (Coroutine.Current != landingCoroutine && landingCoroutine != null)
                                    {
                                        landingCoroutine.Dispose();
                                    }

                                    landingCoroutine = null;

                                    IsLanding   = false;
                                    landingTask = null;
                                }
                            });
                        }
                    }
                }
            }
            else
            {
                IsLanding = false;
            }
        }
Esempio n. 5
0
        public void EnsureFlying()
        {
            if (!MovementManager.IsFlying && ActionManager.CanMount == 0)
            {
                if (!takeoffStopwatch.IsRunning)
                {
                    takeoffStopwatch.Restart();
                }

                if (takeoffTask == null)
                {
                    lock (takeoffTaskLock)
                    {
                        if (takeoffTask == null)
                        {
                            Logger.Info(Localization.Localization.FlightEnabledSlideMover_TakeoffStart);
                            takeoffTask = Task.Factory.StartNew(
                                () =>
                            {
                                try
                                {
                                    while (!MovementManager.IsFlying && Behaviors.ShouldContinue && IsMovingTowardsLocation)
                                    {
                                        if (takeoffStopwatch.ElapsedMilliseconds > 10000)
                                        {
                                            Logger.Error(Localization.Localization.FlightEnabledSlideMover_TakeoffFailed);
                                            InnerMover.MoveStop();
                                            IsTakingOff = false;
                                            return;
                                        }

                                        if (coroutine == null || coroutine.IsFinished)
                                        {
                                            Logger.Verbose(Localization.Localization.FlightEnabledSlideMover_TakeoffNew);
                                            coroutine = new Coroutine(() => CommonTasks.TakeOff());
                                        }

                                        if (!coroutine.IsFinished && !MovementManager.IsFlying && Behaviors.ShouldContinue)
                                        {
                                            Logger.Verbose(Localization.Localization.FlightEnabledSlideMover_TakeoffResumed);
                                            coroutine.Resume();
                                        }

                                        Thread.Sleep(66);
                                    }
                                }
                                finally
                                {
                                    if (!IsMovingTowardsLocation)
                                    {
                                        Logger.Warn(Localization.Localization.FlightEnabledSlideMover_TakeoffCancelled, takeoffStopwatch.Elapsed);
                                    }
                                    else
                                    {
                                        Logger.Info(Localization.Localization.FlightEnabledSlideMover_Takeoff, takeoffStopwatch.Elapsed);
                                    }

                                    takeoffStopwatch.Reset();
                                    IsTakingOff = false;
                                    takeoffTask = null;
                                }
                            });
                        }
                    }
                }
            }
            else
            {
                IsTakingOff = false;
            }
        }
Esempio n. 6
0
        public void ForceLanding()
        {
            if (!IsDiving && MovementManager.IsFlying)
            {
                Logger.Info("Landing Task Started: {0} {1}", IsDiving, MovementManager.IsFlying);

                if (!landingStopwatch.IsRunning)
                {
                    landingStopwatch.Restart();
                }

                if (!totalLandingStopwatch.IsRunning)
                {
                    totalLandingStopwatch.Restart();
                }

                if (landingTask == null)
                {
                    lock (landingTaskLock)
                    {
                        if (landingTask == null)
                        {
                            Logger.Info(Localization.Localization.FlightEnabledSlideMover_LandStart);
                            landingTask = Task.Factory.StartNew(
                                () =>
                            {
                                Coroutine landingCoroutine = null;
                                try
                                {
                                    //the landingCoroutine might not be disposed of properly if the user should change zones or stop the bot.
                                    //let's shut it down for them.
                                    while (!IsDiving && MovementManager.IsFlying && Behaviors.ShouldContinue && !IsMovingTowardsLocation && TreeRoot.IsRunning)
                                    {
                                        if (landingStopwatch.ElapsedMilliseconds < 2000)
                                        {
                                            // TODO: possible check to see if floor is more than 80 or 100 below us to not bother? or check for last destination and compare the Y value of the floor.
                                            MovementManager.StartDescending();
                                        }
                                        else
                                        {
                                            if (totalLandingStopwatch.ElapsedMilliseconds > 10000)
                                            {
                                                Logger.Error(Localization.Localization.FlightEnabledSlideMover_LandFailed);
                                                InnerMover.MoveStop();
                                                return;
                                            }

                                            if (landingCoroutine == null || landingCoroutine.IsFinished)
                                            {
                                                var move = Core.Player.Location.AddRandomDirection2D(10).GetFloor(8);
                                                MovementManager.StopDescending();
                                                MovementManager.Jump();
                                                landingCoroutine = new Coroutine(async() => await move.MoveToNoMount(false, 0.8f));
                                                Logger.Info(Localization.Localization.FlightEnabledSlideMover_LandNew, move);
                                            }

                                            if (!landingCoroutine.IsFinished && MovementManager.IsFlying && !IsDiving)
                                            {
                                                Logger.Verbose(Localization.Localization.FlightEnabledSlideMover_LandResumed);
                                                while (!IsDiving && !landingCoroutine.IsFinished && MovementManager.IsFlying && Behaviors.ShouldContinue &&
                                                       !IsMovingTowardsLocation && TreeRoot.IsRunning)
                                                {
                                                    landingCoroutine.Resume();
                                                    Thread.Sleep(66);
                                                }
                                            }

                                            if (MovementManager.IsFlying && !IsDiving)
                                            {
                                                landingStopwatch.Restart();
                                            }
                                        }

                                        Thread.Sleep(33);
                                    }
                                }
                                finally
                                {
                                    MovementManager.StopDescending();
                                    if (IsMovingTowardsLocation)
                                    {
                                        Logger.Warn(Localization.Localization.FlightEnabledSlideMover_LandCancelled, totalLandingStopwatch.Elapsed);
                                        InnerMover.MoveStop();
                                    }
                                    else
                                    {
                                        Logger.Info(Localization.Localization.ExFlyTo_Landing, totalLandingStopwatch.Elapsed);
                                    }

                                    totalLandingStopwatch.Reset();
                                    landingStopwatch.Reset();

                                    if (Coroutine.Current != landingCoroutine)
                                    {
                                        landingCoroutine?.Dispose();
                                    }
                                    IsLanding   = false;
                                    landingTask = null;
                                }
                            });
                        }
                    }
                }
            }
            else
            {
                IsLanding = false;
            }
        }