void Initialize() { DifficultySettings = GameDifficultySettings.GetPresetDifficultySettings(GameDifficultySettings.GameDifficultyType.GameDifficulty_Easy); if (m_CustomerManager == null) { m_CustomerManager = new CustomerManager(); m_CustomerManager.Initialize(this); } if (m_InnManager == null) { m_InnManager = new InnManager(); m_InnManager.Initialize(this); } if (m_UIManager == null) { m_UIManager = new UIManager(); m_UIManager.Initialize(this); } if (m_RecipeManager == null) { m_RecipeManager = new RecipeManager(); m_RecipeManager.Initialize(this); } }
public override void OnEnterState(IStateMachineOwner owner) { if (owner.GetType() != typeof(Customer)) { Object ownerObject = owner as Object; Debug.LogError(string.Format("{0} is not customer, cannot use ExitInnState", ownerObject.name)); throw new System.Exception("Wrong State Usage"); } Customer customer = owner as Customer; Debug.Log(string.Format("{0} Enter ExitInnState", customer.Data.CharacterName)); InnManager inn = Utils.GetGameManager().GetInnManager(); customer.MoveToLocation(inn.GetExitLocation()); }
public override void OnEnterState(IStateMachineOwner owner) { if (owner.GetType() != typeof(Customer)) { Object ownerObject = owner as Object; Debug.LogError(string.Format("{0} is not customer, cannot use GotoSeatsState", ownerObject.name)); throw new System.Exception("Wrong State Usage"); } Customer customer = owner as Customer; Debug.Log(string.Format("{0} Enter GotoSeatsState", customer.Data.CharacterName)); Utils.GetGameManager().GetUIManager().PopoutNewMessage(customer.gameObject, "Enter GotoSeatsState"); if (customer.GetIsLeader()) { InnManager innManager = Utils.GetGameManager().GetInnManager(); Table table; if (innManager.QueryTable(customer, out table)) { Vector3 des = table.PopOutSeats(customer); Blackboard leader_bb = customer.GetComponent <Blackboard>(); leader_bb.AddOrModifyBBValue <Table>("Table", table); CustomerGroup group = CustomerGroup.GetGroupViaLeader(customer); foreach (Customer member in group._Members) { Blackboard member_bb = member.GetComponent <Blackboard>(); member_bb.AddOrModifyBBValue <Table>("Table", table); } customer.MoveToLocation(des); _destinationSettled = true; } } else { //non-leader should follow leader decisions. } }