private void GameSettingOnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs) { foreach (var instance in Injection.LeagueInstances) { Injection.SendConfig(instance); } }
private void GameSettingOnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs) { if (Injection.IsInjected) { Injection.SendConfig(IntPtr.Zero); } }
private void KeyboardHookOnOnKeyUpTrigger(int vKeyCode) { if (!Injection.IsInjected) { return; } var reloadVKey = KeyInterop.VirtualKeyFromKey( Config.Instance.Hotkeys.SelectedHotkeys.First(h => h.Name == "Reload").Hotkey); var reloadAndCompileVKey = KeyInterop.VirtualKeyFromKey( Config.Instance.Hotkeys.SelectedHotkeys.First(h => h.Name == "CompileAndReload").Hotkey); if (vKeyCode == reloadVKey || vKeyCode == reloadAndCompileVKey) { var targetAssemblies = Config.Instance.SelectedProfile.InstalledAssemblies.Where( a => a.InjectChecked || a.Type == AssemblyType.Library).ToList(); foreach (var instance in Injection.LeagueInstances) { foreach (var assembly in targetAssemblies) { Injection.UnloadAssembly(instance, assembly); } } if (vKeyCode == reloadAndCompileVKey) { //Recompile the assemblies: foreach (var assembly in targetAssemblies) { if (assembly.Type == AssemblyType.Library) { assembly.Compile(); } } foreach (var assembly in targetAssemblies) { if (assembly.Type != AssemblyType.Library) { assembly.Compile(); } } } foreach (var instance in Injection.LeagueInstances) { foreach (var assembly in targetAssemblies) { Injection.LoadAssembly(instance, assembly); } Injection.SendConfig(instance); } } }
private IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled) { if (msg == 32769) { var lhwid = wParam; Task.Factory.StartNew( () => { Injection.SendConfig(lhwid); Thread.Sleep(1500); foreach (var assembly in Config.Instance.SelectedProfile.InstalledAssemblies.Where(a => a.InjectChecked)) { Injection.LoadAssembly(lhwid, assembly); } }); } return(IntPtr.Zero); }
private void OnLogin(string username) { Utility.Log(LogStatus.Ok, "Login", string.Format("Succesfully signed in as {0}", username), Logs.MainLog); Browser.Visibility = Visibility.Visible; TosBrowser.Visibility = Visibility.Visible; try { Utility.MapClassToXmlFile(typeof(Config), Config.Instance, Directories.ConfigFilePath); } catch { MessageBox.Show(Utility.GetMultiLanguageText("ConfigWriteError")); } if (!PathRandomizer.CopyFiles()) { MessageBox.Show(Utility.GetMultiLanguageText("RandomizationFailed")); Environment.Exit(0); } Injection.OnInject += hwnd => Task.Factory.StartNew( () => { Injection.SendLoginCredentials(hwnd, Config.Instance.Username, Config.Instance.Password); Injection.SendConfig(hwnd); }); InjectThread = new Thread( () => { while (true) { if (Config.Instance.Install) { Injection.Pulse(); } Thread.Sleep(3000); } }); InjectThread.Start(); }
private void MainWindow_OnLoaded(object sender, RoutedEventArgs e) { Browser.Visibility = Visibility.Hidden; DataContext = this; GeneralSettingsItem.IsSelected = true; #region ContextMenu.DevMenu DevMenu.Visibility = Config.Instance.ShowDevOptions ? Visibility.Visible : Visibility.Collapsed; Config.PropertyChanged += (o, args) => { if (args.PropertyName == "ShowDevOptions") { DevMenu.Visibility = Config.Instance.ShowDevOptions ? Visibility.Visible : Visibility.Collapsed; } }; #endregion if (!File.Exists(Directories.CoreFilePath)) { MessageBox.Show(string.Format("Couldn't find {0}", Path.GetFileName(Directories.CoreFilePath))); Environment.Exit(0); } Updater.MainWindow = this; CheckForUpdates(true, true, false); Updater.GetRepositories( delegate(List <string> list) { if (list.Count > 0) { Config.Instance.KnownRepositories.Clear(); foreach (var repo in list) { Config.Instance.KnownRepositories.Add(repo); } } }); //Try to login with the saved credentials. if (!Auth.Login(Config.Instance.Username, Config.Instance.Password).Item1) { ShowLoginDialog(); } else { OnLogin(Config.Instance.Username); } Config.Instance.FirstRun = false; //Used to reload the assemblies from inside the game. KeyboardHook.SetHook(); KeyboardHook.OnKeyUpTrigger += KeyboardHookOnOnKeyUpTrigger; KeyboardHook.HookedKeys.Add( KeyInterop.VirtualKeyFromKey( Config.Instance.Hotkeys.SelectedHotkeys.First(h => h.Name == "Reload").Hotkey)); KeyboardHook.HookedKeys.Add( KeyInterop.VirtualKeyFromKey( Config.Instance.Hotkeys.SelectedHotkeys.First(h => h.Name == "CompileAndReload").Hotkey)); foreach (var hk in Config.Instance.Hotkeys.SelectedHotkeys) { hk.PropertyChanged += hk_PropertyChanged; } Injection.OnInject += hwnd => Task.Factory.StartNew( () => { Injection.SendConfig(hwnd); Thread.Sleep(1500); foreach (var assembly in Config.Instance.SelectedProfile.InstalledAssemblies.Where(a => a.InjectChecked)) { Injection.LoadAssembly(hwnd, assembly); } }); InjectThread = new Thread( () => { while (true) { if (Config.Instance.Install) { Injection.Pulse(); } Thread.Sleep(3000); } }); InjectThread.Start(); Config.Instance.PropertyChanged += ConfigOnPropertyChanged; foreach (var gameSetting in Config.Instance.Settings.GameSettings) { gameSetting.PropertyChanged += GameSettingOnPropertyChanged; } NewsTabItem.Visibility = Visibility.Hidden; AssembliesTabItem.Visibility = Visibility.Hidden; SettingsTabItem.Visibility = Visibility.Hidden; }