/// <summary>
 ///     Returns a hash code for this instance.
 /// </summary>
 /// <returns>
 ///     A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
 /// </returns>
 public override int GetHashCode()
 {
     unchecked
     {
         int result = Initiative.GetHashCode();
         result = (result * 397) ^ SoftAttack.GetHashCode();
         result = (result * 397) ^ HardAttack.GetHashCode();
         result = (result * 397) ^ AirAttack.GetHashCode();
         result = (result * 397) ^ NavalAttack.GetHashCode();
         result = (result * 397) ^ GroundDefense.GetHashCode();
         result = (result * 397) ^ AirDefense.GetHashCode();
         result = (result * 397) ^ CloseDefense.GetHashCode();
         result = (result * 397) ^ Range.GetHashCode();
         result = (result * 397) ^ Movement.GetHashCode();
         result = (result * 397) ^ Spotting.GetHashCode();
         return(result);
     }
 }