public void LoadNextScene() { Initiate.Fade(nextScene, fadeColor, fadeMultiplier); }
public void SceneTrans() { Initiate.Fade(SceneName, Color.black, TransSpeed); }
// Update is called once per frame void OnMouseDown() { Initiate.Fade("Classic_screen", Color.black, 10f); }
void Die() { Initiate.Fade("dieScreen", Color.black, 2f); }
IEnumerator FadeDelayer() { yield return(new WaitForSeconds(0.1f)); Initiate.Fade(nextSceneName, Color.black, 1f); }
private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Player_Hand") { var hand = FindObjectOfType <PlayerHandMovement>(); var arm = FindObjectOfType <PlayerArmMovement>(); if (hand != null) { hand.enabled = false; var handAnimator = hand.GetComponent <Animator>(); handAnimator.SetBool("Jumping", false); handAnimator.SetFloat("HandWalking", 0); handAnimator.Play("Hand_Faded"); Destroy(hand.gameObject, 1f); handInDoor = true; } else { arm.GetComponent <Rigidbody2D>().velocity = new Vector2(0, 0); arm.enabled = false; var armAnimator = arm.GetComponent <Animator>(); armAnimator.SetFloat("ArmWalking", 0); armAnimator.Play("Arm_Faded"); Destroy(arm.gameObject, 1f); handInDoor = true; } } if (col.gameObject.tag == "Player_Foot") { var foot = FindObjectOfType <PlayerFootMovement>(); var leg = FindObjectOfType <LegMovement>(); if (foot != null) { foot.enabled = false; var footAnimator = foot.GetComponent <Animator>(); footAnimator.SetBool("Jumping", false); footAnimator.SetFloat("FootWalking", 0); footAnimator.Play("Foot_Faded"); Destroy(foot.gameObject, 1f); footInDoor = true; } else { leg.GetComponent <Rigidbody2D>().velocity = new Vector2(0, 0); leg.enabled = false; var legAnimator = leg.GetComponent <Animator>(); legAnimator.SetBool("LegJumping", false); legAnimator.SetFloat("LegWalking", 0); legAnimator.Play("Leg_Faded"); Destroy(leg.gameObject, 1f); footInDoor = true; } } if (footInDoor && handInDoor) { Initiate.Fade(sceneNames[nextScene], Color.black, 2f); } }
protected override void OnArrival() { Initiate.Fade("Studio", Color.black, 1.2f); }
public void PurpleScene() { Initiate.Fade("_Purple", Color.blue, 1.0f); //SceneManager.LoadScene(6); }
public void GoToScene(string sceneName) { Initiate.Fade(sceneName, Color.black, 2.0f); }
public void GreenScene() { Initiate.Fade("_Green", Color.yellow, 1.0f); //SceneManager.LoadScene(4); }
public void BlueScene() { Initiate.Fade("_Blue", Color.green, 1.0f); //SceneManager.LoadScene(5); }
public void OrangeScene() { Initiate.Fade("_Orange", Color.red, 1.0f); //SceneManager.LoadScene(2); }
public void RedScene() { Initiate.Fade("_Red", Color.black, 1.0f); //SceneManager.LoadScene(1); }
public void StartGame() { Initiate.Fade("Level1", Color.black, 2f); }
public void GameReset() { Time.timeScale = 1; Initiate.Fade(s_game, Color.grey, 1); }
public void RestartSceneTestOptometrico() { Initiate.Fade("TestOptometrico", Color.black, 0.7f); //SceneManager.LoadScene("TestOptometrico"); }
public void MenuPlayDesdePausa() { Time.timeScale = 1; Initiate.Fade(s_menuplay, Color.black, 1); }
public void RestartSceneMainMenu() { //SceneManager.LoadScene("TestDaltonismo"); Initiate.Fade("MainMenu", Color.black, 0.7f); }
public void OnTouchExitButton(Button a_oSender) { Color oColorBlack = Color.black; Initiate.Fade("WaitScene", oColorBlack, 0.2f); }
public void PerderAGaraje() { Time.timeScale = 1; Initiate.Fade(s_menugaraje, Color.gray, 1); }
public void Restart() { Initiate.Fade("SampleScene", Color.black, 1f); }
IEnumerator Pausa1(float tt) { yield return(new WaitForSeconds(tt)); Initiate.Fade(s_menugaraje, Color.black, 1); }
public void OnDisconnectedBackButtonClicked() { GameInfo.gameType = 'N'; Initiate.Fade("UserPreferences", Color.black, 4.0f); }
public void MenuGaraje() { Time.timeScale = 1; Initiate.Fade(s_menugaraje, Color.black, 1); }
public void loadScene(string sceneName) { Initiate.Fade(sceneName, loadToColor, 1.0f); }
public void Cargando1() { Time.timeScale = 1; Initiate.Fade(s_cargando1, Color.black, 1); }
public void goBack() { Initiate.Fade("menu", Color.black, 3.5f); }
public void Exit() { Time.timeScale = 1; Initiate.Fade(s_exit, Color.white, 50); }
void FixedUpdate() { if (isClosing && uiState == "punish") { foreach (GameObject player in players) { } uiState = "endgame"; } if (uiState == "gameplay") { foreach (GameObject player in players) { RaycastHit hit; if (Physics.Raycast(player.transform.position, (player.transform.forward * -1), out hit, 1)) { if (hit.transform.gameObject.tag == "Player" && playerBehind[player.GetComponent <PlayerController>().playerNum - 1] && player.GetComponent <PlayerController>().isActive) { if (hit.transform.gameObject.GetComponent <PlayerController>().prevState.Buttons.A == ButtonState.Released && hit.transform.gameObject.GetComponent <PlayerController>().state.Buttons.A == ButtonState.Pressed) { sounds[1].PlayOneShot(stab); hit.transform.gameObject.GetComponent <PlayerController>().isActive = false; player.GetComponent <PlayerController>().punishPlayer(); player.GetComponent <PlayerController>().enabled = false; player.GetComponent <Rigidbody>().isKinematic = true; player.transform.Translate(0, -95, 0); player.transform.GetChild(0).transform.localPosition = new Vector3(0, 100, 0); player.transform.GetChild(0).GetComponent <Rigidbody>().useGravity = true; } } } } } if (uiState == "gameplay") { foreach (GameObject player in players) { RaycastHit hit; if (Physics.Raycast(player.transform.position, (player.transform.forward * -1), out hit, 1)) { if (hit.transform.gameObject.tag == "Player" && Vector3.Dot(hit.transform.forward, player.transform.forward) > 0.5) { playerBehind[player.GetComponent <PlayerController>().playerNum - 1] = true; } } else { playerBehind[player.GetComponent <PlayerController>().playerNum - 1] = false; } } } if (isCutscene) { if (openTimer > 3) { foreach (GameObject player in players) { player.transform.Translate(Vector3.forward * Time.deltaTime * 2.5f); } } openTimer -= Time.deltaTime; //if (openTimer < 8 && uiState == "begin") //{ // uiState = "text1"; // UIcanvas.setInstructions("Stab your peers' back to steal some gold."); //} if (openTimer < 3 && uiState == "begin") { uiState = "text2"; UIcanvas.setInstructions("Watch your back..."); sounds[1].Stop(); } else if (openTimer < 0 && uiState == "text2") { isCutscene = false; foreach (GameObject player in players) { //player.GetComponent<PlayerController>().lightning.enabled = false; player.GetComponent <PlayerController>().enabled = true; } UIcanvas.startTimer(30f); uiState = "gameplay"; sounds[0].Play(); } } if (UIcanvas.uiTimer <= 0 && !isClosing && uiState == "gameplay") { isClosing = true; uiState = "punish"; sounds[0].Stop(); } if (isClosing) { closingTimer -= Time.deltaTime; } if (closingTimer < 0 && isClosing) { uiState = "nextLevel"; isClosing = false; ScoreBehavior.levels.RemoveAt(0); if (ScoreBehavior.levels.Count == 0) { Initiate.Fade("End Level", Color.black, 2f); } else { string nextLevel = ScoreBehavior.levels[0]; Initiate.Fade(nextLevel, Color.black, 2f); } } }
/** * OnClick listener for START button in the Main menu */ public void StartOnClickButton() { Initiate.Fade("MainMenuFilePicker", AnimUtils.AnimationColor, AnimUtils.AnimationLength); }