// Use this for initialization void Start() { //get initializer init = (InitializerScript)GameObject.Find("Initializer").GetComponent <InitializerScript>(); agent = GetComponent <NavMeshAgent> (); //get finish finish = GameObject.Find("FinishPoint").transform; //get Coins coins = new ArrayList(); GameObject[] aCoins = GameObject.FindGameObjectsWithTag("Coin"); foreach (GameObject t in aCoins) { coins.Add(t.transform); } //get alcoves alcoves = new ArrayList(); GameObject[] alcs = GameObject.FindGameObjectsWithTag("Alcove"); foreach (GameObject a in alcs) { alcoves.Add(a.transform); } coinI = getClosestCoin(); target = (Transform)coins[coinI]; //set appropriate speed 1.5v agent.speed = 1.5f * init.v; }
// Use this for initialization void Start() { init = (InitializerScript)GameObject.Find("Initializer").GetComponent <InitializerScript>(); laneChangeTime = Time.time + laneChangeDelay; isVisible = false; }
void InputFieldsChangeCheck() { Debug.Log("Values changed"); GameManager.ReadValues(); InitializerScript.deleteEnvironment(); InitializerScript.createEnvironment(); }
// Use this for initialization void Start () { init = (InitializerScript)GameObject.Find ("Initializer").GetComponent<InitializerScript>(); isVisible = false; laneChangeTime = Time.time + laneChangeDelay; }
// Use this for initialization void Start() { laneChangeTime = Time.time + laneChangeDelay; directionChangeTime = Time.time + directionChangeDelay; stopTime = Time.time + stopDelay; speedChangeTime = Time.time + speedChangeDelay; init = (InitializerScript)GameObject.Find("Initializer").GetComponent <InitializerScript>(); isVisible = false; }
void Awake() { if (GameObject.Find("GameManager") == null) { Instantiate(Resources.Load("GameManager") as GameObject); //gameManager.name = "GameManager"; //DontDestroyOnLoad(gameManager); } initializer = this; }
public static void Save() { List <int> ConeRadiusList = InitializerScript.getRangeList(); rowData = new List <string[]>(); // Creating First row of titles manually.. string[] rowDataTemp = new string[3]; rowDataTemp[0] = "cone_number"; rowDataTemp[1] = "cone_height"; rowDataTemp[2] = "Task_completion_time"; rowData.Add(rowDataTemp); // You can add up the values in as many cells as you want. for (int i = 0; i < ConeRadiusList.Count; i++) { rowDataTemp = new string[3]; rowDataTemp[0] = ConeRadiusList[i].ToString(); rowDataTemp[1] = "?"; rowDataTemp[2] = "?"; rowData.Add(rowDataTemp); } string[][] output = new string[rowData.Count][]; for (int i = 0; i < output.Length; i++) { output[i] = rowData[i]; } int length = output.GetLength(0); string delimiter = ","; StringBuilder sb = new StringBuilder(); for (int index = 0; index < length; index++) { sb.AppendLine(string.Join(delimiter, output[index])); } string filePath = getPath(); StreamWriter outStream = System.IO.File.CreateText(filePath); outStream.WriteLine(sb); outStream.Close(); }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(instance); } else if (instance != this) { Destroy(gameObject); } InitAttackData(); InitClassData(); InitItems(); InitSkills(); InitRaceData(); }
// Use this for initialization void Start() { init = (InitializerScript)GameObject.Find("Initializer").GetComponent <InitializerScript>(); isVisible = false; }
// Use this for initialization void Start () { //get initializer init = (InitializerScript)GameObject.Find ("Initializer").GetComponent<InitializerScript>(); agent = GetComponent<NavMeshAgent> (); //get finish finish = GameObject.Find ("FinishPoint").transform; //get Coins coins = new ArrayList(); GameObject[] aCoins = GameObject.FindGameObjectsWithTag ("Coin"); foreach (GameObject t in aCoins) { coins.Add(t.transform); } //get alcoves alcoves = new ArrayList(); GameObject[] alcs = GameObject.FindGameObjectsWithTag ("Alcove"); foreach (GameObject a in alcs) { alcoves.Add(a.transform); } coinI = getClosestCoin (); target = (Transform)coins[coinI]; //set appropriate speed 1.5v agent.speed = 1.5f * init.v; }
// Use this for initialization void Start () { init = (InitializerScript)GameObject.Find ("Initializer").GetComponent<InitializerScript>(); isVisible = false; }
// Use this for initialization void Start () { laneChangeTime = Time.time + laneChangeDelay; directionChangeTime = Time.time + directionChangeDelay; stopTime = Time.time + stopDelay; speedChangeTime = Time.time + speedChangeDelay; init = (InitializerScript)GameObject.Find ("Initializer").GetComponent<InitializerScript>(); isVisible = false; }
// Use this for initialization void Start() { this.ReadValues(); InitializerScript.createEnvironment(); }