Esempio n. 1
0
    // Start is called before the first frame update
    void Awake()
    {
        random              = new System.Random();
        selectedBlocks      = new List <GameObject>();
        init                = gameObject.GetComponent <InitializeLevel>();
        grid                = gameObject.GetComponent <MyGrid>();
        hexagonalCenterItem = Resources.Load <GameObject>("Prefabs/SelectObject");
        hexagonalShade      = Resources.Load <GameObject>("Prefabs/HexagonalShade");
        scoreText           = GameObject.Find("CurrentScoreText").GetComponent <Text>();
        highScoreText       = GameObject.Find("HighScoreText").GetComponent <Text>();
        totalMovesText      = GameObject.Find("MovesValue").GetComponent <Text>();

        highScoreText.text = "High Score: " + PlayerPrefs.GetFloat("HighScoreF").ToString();
    }