protected override void OnSubmitClicked() { // Commented: this is already checked and if there's and error, the submit button is disabled //string reasonIfNotValid; //// Validate again, to make sure the hierarchy wasn't modified //if (!Validate(out reasonIfNotValid)) //{ // C.ShowCouldNotExecuteCommandNotification(this); // Debug.Log("SRIA: Could not create ScrollView on the selected object: " + reasonIfNotValid); // return; //} var parentGO = Selection.gameObjects[0]; GameObject go = new GameObject("SRIA", typeof(RectTransform)); var image = go.AddComponent <Image>(); var c = Color.white; c.a = .13f; image.color = c; var scrollRect = go.AddComponent <ScrollRect>(); var scrollRectRT = scrollRect.transform as RectTransform; var parentRT = parentGO.transform as RectTransform; scrollRectRT.anchorMin = new Vector2(Mathf.Clamp01(CWiz.SPACE_FOR_SCROLLBAR / parentRT.rect.width), Mathf.Clamp01(CWiz.SPACE_FOR_SCROLLBAR / parentRT.rect.height)); scrollRectRT.anchorMax = Vector2.one - scrollRectRT.anchorMin; scrollRectRT.sizeDelta = Vector2.zero; GameObjectUtility.SetParentAndAlign(go, parentGO); var viewportRT = CreateRTAndSetParent("Viewport", go.transform); viewportRT.gameObject.AddComponent <Image>(); viewportRT.gameObject.AddComponent <Mask>().showMaskGraphic = false; var contentRT = CreateRTAndSetParent("Content", viewportRT); scrollRect.content = contentRT; #if SCROLLRECT_HAS_VIEWPORT scrollRect.viewport = viewportRT; #endif Canvas.ForceUpdateCanvases(); // Register the creation in the undo system Undo.RegisterCreatedObjectUndo(go, "Create " + go.name); Selection.activeObject = go; ConfigureScrollView(scrollRect, viewportRT); Close(); var validationResult = InitSRIAWindow.Validate(false, scrollRect); // checkForWindows=false, becase this windows is already opened if (!validationResult.isValid) { CWiz.ShowCouldNotExecuteCommandNotification(this); Debug.LogError("SRIA: Unexpected internal error while trying to initialize. Details(next line):\n" + validationResult.reasonIfNotValid + "\n" + validationResult.ToString()); return; } InitSRIAWindow.Open(new InitSRIAWindow.Parameters(validationResult)); }
static void OptimizeSelectedScrollRectWithSRIA(MenuCommand command) { ScrollRect scrollRect = (ScrollRect)command.context; var validationResult = InitSRIAWindow.Validate(true, scrollRect); // Manually checking for validation, as this provides richer info about the case when initialization is not possible if (!validationResult.isValid) { CWiz.ShowCouldNotExecuteCommandNotification(null); Debug.Log("SRIA: Could not optimize '" + scrollRect.name + "': " + validationResult.reasonIfNotValid); return; } InitSRIAWindow.Open(new InitSRIAWindow.Parameters(validationResult)); }