public void WriteMessage_WithInitMessage_ShouldWrite()
        {
            // Arrange
            var mocker = new AutoMoqer();

            var sixtyNineWriter = mocker.Create <SixtyNineWriter>();
            var message         = new InitResponseMessage("dest1");

            var stream = new ArrayBufferWriter <byte>(1024);


            // Act
            sixtyNineWriter.WriteMessage(
                message,
                stream);

            // Assert
            stream.WrittenSpan.ToArray().Should().Contain(Encoding.UTF8.GetBytes("dest1"));
            stream.WrittenSpan.ToArray().Should().Contain(Encoding.UTF8.GetBytes("INIT"));
            stream.WrittenSpan.ToArray().Should().Contain(Encoding.UTF8.GetBytes("destination"));
        }
Esempio n. 2
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 private static void WriteInitResponseMessage(InitResponseMessage message, Utf8JsonWriter writer)
 {
     WritePayloadType(message, writer);
     WriteDestination(message.Destination, writer);
 }
Esempio n. 3
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        private void OnModMessageReceived(object sender, ModMessageReceivedEventArgs e)
        {
            if (e.FromModID != this.ModManifest.UniqueID)
            {
                return;
            }

            ModEntry.Log($"[{(Context.IsMainPlayer ? "host" : "farmhand")}] Received {e.Type} from {e.FromPlayerID}.", LogLevel.Trace);

            switch (e.Type)
            {
            // farmhand requested metadata
            case MessageId.RequestMetadata:
                if (Context.IsMainPlayer)
                {
                    // client requests settings and state, send it:
                    InitResponseMessage response = new InitResponseMessage
                    {
                        Settings   = DeepWoodsSettings.Settings,
                        State      = DeepWoodsSettings.DeepWoodsState,
                        LevelNames = Game1.locations.OfType <DeepWoods>().Select(p => p.Name).ToArray()
                    };
                    ModEntry.SendMessage(response, MessageId.Metadata, e.FromPlayerID);
                }
                break;

            // host sent metadata
            case MessageId.Metadata:
                if (!Context.IsMainPlayer)
                {
                    InitResponseMessage response = e.ReadAs <InitResponseMessage>();
                    DeepWoodsSettings.Settings       = response.Settings;
                    DeepWoodsSettings.DeepWoodsState = response.State;
                    ModEntry.DeepWoodsInitServerAnswerReceived(response.LevelNames);
                }
                break;

            // farmhand requested that we load and activate a DeepWoods level
            case MessageId.RequestWarp:
                if (Context.IsMainPlayer)
                {
                    // load level
                    int       level     = e.ReadAs <int>();
                    DeepWoods deepWoods = DeepWoodsManager.AddDeepWoodsFromObelisk(level);

                    // send response
                    WarpMessage response = new WarpMessage
                    {
                        Level         = deepWoods.Level,
                        Name          = deepWoods.Name,
                        EnterLocation = new Vector2(deepWoods.enterLocation.Value.X, deepWoods.enterLocation.Value.Y)
                    };
                    ModEntry.SendMessage(response, MessageId.Warp, e.FromPlayerID);
                }
                break;

            // host loaded area for warp
            case MessageId.Warp:
                if (!Context.IsMainPlayer)
                {
                    WarpMessage data = e.ReadAs <WarpMessage>();

                    DeepWoodsManager.AddBlankDeepWoodsToGameLocations(data.Name);
                    DeepWoodsManager.WarpFarmerIntoDeepWoodsFromServerObelisk(data.Name, data.EnterLocation);
                }
                break;

            // host sent 'lowest level reached' update
            case MessageId.SetLowestLevelReached:
                if (!Context.IsMainPlayer)
                {
                    DeepWoodsState.LowestLevelReached = e.ReadAs <int>();
                }
                break;

            // host sent 'received stardrop from unicorn' update
            case MessageId.SetUnicornStardropReceived:
                if (Context.IsMainPlayer)
                {
                    DeepWoodsState.PlayersWhoGotStardropFromUnicorn.Add(e.FromPlayerID);
                }
                break;

            // host added/removed location
            case MessageId.AddLocation:
                if (!Context.IsMainPlayer)
                {
                    string name = e.ReadAs <string>();
                    DeepWoodsManager.AddBlankDeepWoodsToGameLocations(name);
                }
                break;

            case MessageId.RemoveLocation:
                if (!Context.IsMainPlayer)
                {
                    string name = e.ReadAs <string>();
                    DeepWoodsManager.RemoveDeepWoodsFromGameLocations(name);
                }
                break;

            default:
                ModEntry.Log("   ignored unknown type.", LogLevel.Trace);
                break;
            }
        }