Esempio n. 1
0
 void Update_initPlayer()
 {
     switch (initPlayProcess)
     {
         case InitProcess.GetName:
             ///先取得昵称和使用的角色
             initPlayProcess = InitProcess.Waiting;
             StartCoroutine(GetName());
             break;
         case InitProcess.Waiting:
             break;
         case InitProcess.InitModel:
             ///在场景中实例化角色
             ///这个方法中途可能会中断,例如中途加载DLC中的资源,或者下载
             /// 所以,实例化一个角色可能是同步也可能是异步    
             
             ///继续等待
             initPlayProcess = InitProcess.Waiting;
             ///异步实例化模型
             StartCoroutine(InitCharator());
             break;
         case InitProcess.Finish:
             ///加载玩家全部完成
             GameState = GameState.Running;
             break;
         default:
             break;
     }
 }
Esempio n. 2
0
        void Update_initPlayer()
        {
            switch (initPlayProcess)
            {
            case InitProcess.GetName:
                ///先取得昵称和使用的角色
                initPlayProcess = InitProcess.Waiting;
                StartCoroutine(GetName());
                break;

            case InitProcess.Waiting:
                break;

            case InitProcess.InitModel:
                ///在场景中实例化角色
                ///这个方法中途可能会中断,例如中途加载DLC中的资源,或者下载
                /// 所以,实例化一个角色可能是同步也可能是异步

                ///继续等待
                initPlayProcess = InitProcess.Waiting;
                ///异步实例化模型
                StartCoroutine(InitCharator());
                break;

            case InitProcess.Finish:
                ///加载玩家全部完成
                GameState = GameState.Running;
                break;

            default:
                break;
            }
        }
Esempio n. 3
0
        private IEnumerator InitCharator()
        {
            initPlayProcess = InitProcess.Waiting;
            Task async = CharatorManager.InstantiatePlayer();

            while (!async.IsDone)
            {
                yield return null;
            }
            initPlayProcess = InitProcess.Finish;
        }
Esempio n. 4
0
        private IEnumerator InitCharator()
        {
            initPlayProcess = InitProcess.Waiting;
            Task async = CharatorManager.InstantiatePlayer();

            while (!async.IsDone)
            {
                yield return(null);
            }
            initPlayProcess = InitProcess.Finish;
        }
Esempio n. 5
0
        private IEnumerator GetName()
        {
            while (!SplashDone)
            {
                ///等待闪屏结束
                yield return null;
            }
            yield return StartCoroutine(GetNiCheng());
            yield return StartCoroutine(ChooseCharator());
            ///名字已经拿到,初始化模型吧
            initPlayProcess = InitProcess.InitModel;

        }
Esempio n. 6
0
        private IEnumerator GetName()
        {
            while (!SplashDone)
            {
                ///等待闪屏结束
                yield return(null);
            }
            yield return(StartCoroutine(GetNiCheng()));

            yield return(StartCoroutine(ChooseCharator()));

            ///名字已经拿到,初始化模型吧
            initPlayProcess = InitProcess.InitModel;
        }