public void Init() { _defusingState = Substitute.For <DefusingState>( Substitute.For <IDefusingTime>(), Substitute.For <IDefusingTimerUpdatedListener>(), Substitute.For <IDefuseFailedListener>() ); _initDefusing = new InitDefusing(_defusingState); }
public void Init(AddNewPlayer addNewPlayer, StartNewGame startNewGame, InitDefusing initDefusing, SetNewDefuseAttempt setNewDefuseAttempt, TryToDefuse tryToDefuse, ChangeCurrentView changeCurrentView, AllPlayerControllers allPlayerControllers, IUIController uiController, NetworkBehaviourChecker networkBehaviourChecker, ISpotTheDefuserNetworkDiscovery spotTheDefuserNetworkDiscovery) { _initDefusing = initDefusing; _setNewDefuseAttempt = setNewDefuseAttempt; _spotTheDefuserNetworkDiscovery = spotTheDefuserNetworkDiscovery; _networkBehaviourChecker = networkBehaviourChecker; _changeCurrentView = changeCurrentView; _startNewGame = startNewGame; _addNewPlayer = addNewPlayer; _tryToDefuse = tryToDefuse; _allPlayerControllers = allPlayerControllers; _uiController = uiController; }
public void Init() { var allPlayers = Substitute.For <AllPlayers>(); var defusingTime = Substitute.For <IDefusingTime>(); var defusingTimerUpdatedListener = Substitute.For <IDefusingTimerUpdatedListener>(); var defuseFailedListener = Substitute.For <IDefuseFailedListener>(); var defuseSucceededListener = Substitute.For <IDefuseSucceededListener>(); var defusingState = Substitute.For <DefusingState>( defusingTime, defusingTimerUpdatedListener, defuseFailedListener ); var stdRandom = Substitute.For <IRandom>(); var deviceInfo = Substitute.For <IDeviceInfo>(); _uiController = Substitute.For <IUIController>(); _addNewPlayer = Substitute.For <AddNewPlayer>(allPlayers, null); _setNewDefuseAttempt = Substitute.For <SetNewDefuseAttempt>(stdRandom, allPlayers, Substitute.For <AllBombs>(stdRandom, new IBomb[0], deviceInfo), defusingState, new DefuserCounter(), Substitute.For <INewDefuseAttemptSetListener>()); _initDefusing = Substitute.For <InitDefusing>(defusingState); _startNewGame = Substitute.For <StartNewGame>(Substitute.For <INewGameStartedListener>()); _tryToDefuse = Substitute.For <TryToDefuse>( defusingState, defuseSucceededListener, defuseFailedListener, Substitute.For <IAnalyticsSubmitter>() ); _changeCurrentView = Substitute.For <ChangeCurrentView>(Substitute.For <IViewManager>()); _networkBehaviourChecker = Substitute.For <NetworkBehaviourChecker>(); _allPlayerControllers = new AllPlayerControllers(allPlayers); _spotTheDefuserNetworkDiscovery = Substitute.For <ISpotTheDefuserNetworkDiscovery>(); _playerController = new GameObject().AddComponent <PlayerController>(); _playerController.Init(_addNewPlayer, _startNewGame, _initDefusing, _setNewDefuseAttempt, _tryToDefuse, _changeCurrentView, _allPlayerControllers, _uiController, _networkBehaviourChecker, _spotTheDefuserNetworkDiscovery); }