Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        InitCustomAttributes initAtt = new InitCustomAttributes();

        initAtt.Init();

        //LoadMgr.Single.LoadPrefab(Paths.START_VIEW, transform);
        UIMgr.Single.Show(Paths.START_VIEW);


        //测试 缓存命令
        //KeyQueue queue = new KeyQueue();
        //Key key = new Key();
        //key.Set(1);
        //queue.Enqueue(key);
        //key = new Key();
        //key.Set("sss");
        //queue.Enqueue(key);

        //foreach (var item in queue)
        //{
        //    Debug.Log(item);
        //}

        //测试  正常读取 json 情况  先加载数据 然后读取
        //JsonReader reader = new JsonReader();
        //reader.SetData(json);
        //reader["planes"][0]["planeId"].Get<int>((value) => Debug.Log(value));

        //测试 非正常情况 也就是 先去读取数据了 但是数据还在加载过程中
        //JsonReader reader = new JsonReader();
        //reader["planes"][0]["planeId"].Get<int>((value) => Debug.Log(value));
        //reader.SetData(json);
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        InitCustomAttributes attributes = new InitCustomAttributes();

        attributes.Init();
        UIManager.Single.Show(Paths.START_VIEW);

        var reader = ReaderMgr.Single.GetReader(Paths.INIT_PLANE_CONFIG);

        reader["planes"][0]["life"].Get <int>((value) => Debug.Log(value));
    }