Esempio n. 1
0
    public PuzzleSlide(int depth)
    {
        if (depth < 1)
        {
            depth = 1;
        }
        List <Dictionary <string, string> > options = new List <Dictionary <string, string> >();
        TextAsset textAsset  = (TextAsset)Resources.Load("slidepuzzles");
        string    puzzleText = textAsset.text;
        IniData   puzzles    = IniRead.ReadFromString(puzzleText);

        while (options.Count == 0)
        {
            foreach (Dictionary <string, string> p in puzzles.data.Values)
            {
                int moves = 1;
                int.TryParse(p["moves"], out moves);
                if (moves == depth)
                {
                    options.Add(p);
                }
            }
            depth--;
            if (depth == 0)
            {
                ValkyrieDebug.Log("Error: Unable to find puzzle.");
                Application.Quit();
            }
        }
        Loadpuzzle(options[Random.Range(0, options.Count)]);
        moves = 0;
    }
Esempio n. 2
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    public void DownloadDictionary()
    {
        remoteManifest = IniRead.ReadFromString(download.text);
        string remoteDict = serverLocation + game.gameType.TypeName() + "/Localization.txt";

        StartCoroutine(Download(remoteDict, delegate { ReadManifest(); }));
    }
Esempio n. 3
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    public void DrawList()
    {
        localManifest = IniRead.ReadFromString("");
        if (File.Exists(saveLocation() + "/manifest.ini"))
        {
            localManifest = IniRead.ReadFromIni(saveLocation() + "/manifest.ini");
        }

        // Heading
        DialogBox db = new DialogBox(new Vector2(2, 1), new Vector2(UIScaler.GetWidthUnits() - 4, 3), "Download " + game.gameType.QuestName());

        db.textObj.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetLargeFont();
        db.SetFont(game.gameType.GetHeaderFont());

        TextButton tb;
        // Start here
        int offset = 5;

        // Loop through all available quests
        // FIXME: this isn't paged Dictionary<string, Dictionary<string, string>> data;
        foreach (KeyValuePair <string, Dictionary <string, string> > kv in remoteManifest.data)
        {
            string file = kv.Key + ".valkyrie";
            // Size is 1.2 to be clear of characters with tails
            if (File.Exists(saveLocation() + "/" + file))
            {
                int localVersion  = 0;
                int remoteVersion = 0;
                int.TryParse(localManifest.Get(kv.Key, "version"), out localVersion);
                int.TryParse(remoteManifest.Get(kv.Key, "version"), out remoteVersion);
                if (localVersion < remoteVersion)
                {
                    tb = new TextButton(new Vector2(2, offset), new Vector2(UIScaler.GetWidthUnits() - 4, 1.2f), "  [Update] " + kv.Value["name"], delegate { Selection(file); }, Color.blue, offset);
                    tb.button.GetComponent <UnityEngine.UI.Text>().fontSize   = UIScaler.GetSmallFont();
                    tb.button.GetComponent <UnityEngine.UI.Text>().alignment  = TextAnchor.MiddleLeft;
                    tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0, 0.1f);
                }
                else
                {
                    db = new DialogBox(new Vector2(2, offset), new Vector2(UIScaler.GetWidthUnits() - 4, 1.2f), "  " + kv.Value["name"], Color.grey);
                    db.AddBorder();
                    db.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0.05f, 0.05f, 0.05f);
                    db.textObj.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft;
                }
            }
            else
            {
                tb = new TextButton(new Vector2(2, offset), new Vector2(UIScaler.GetWidthUnits() - 4, 1.2f), "  " + kv.Value["name"], delegate { Selection(file); }, Color.white, offset);
                tb.button.GetComponent <UnityEngine.UI.Text>().fontSize   = UIScaler.GetSmallFont();
                tb.button.GetComponent <UnityEngine.UI.Text>().alignment  = TextAnchor.MiddleLeft;
                tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0, 0, 0.1f);
            }
            offset += 2;
        }

        tb = new TextButton(new Vector2(1, UIScaler.GetBottom(-3)), new Vector2(8, 2), "Back", delegate { Cancel(); }, Color.red);
        tb.SetFont(game.gameType.GetHeaderFont());
    }
Esempio n. 4
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    public static void Load()
    {
        Game game = Game.Get();

        try
        {
            if (File.Exists(SaveFile()))
            {
                string data = File.ReadAllText(SaveFile());

                IniData saveData = IniRead.ReadFromString(data);

                Destroyer.Dialog();

                game.cd = new ContentData(game.gameType.DataDirectory());
                // Check if we found anything
                if (game.cd.GetPacks().Count == 0)
                {
                    Debug.Log("Error: Failed to find any content packs, please check that you have them present in: " + game.gameType.DataDirectory() + System.Environment.NewLine);
                    Application.Quit();
                }

                game.cd.LoadContentID("");
                Dictionary <string, string> packs = saveData.Get("Packs");
                foreach (KeyValuePair <string, string> kv in packs)
                {
                    game.cd.LoadContentID("");
                    game.cd.LoadContentID(kv.Key);
                }

                new Quest(saveData);
                game.heroCanvas.SetupUI();
                game.heroCanvas.UpdateImages();
                game.heroCanvas.UpdateStatus();

                if (game.gameType.DisplayMorale())
                {
                    game.moraleDisplay = new MoraleDisplay();
                }
                if (!game.gameType.DisplayHeroes())
                {
                    game.heroCanvas.Clean();
                }

                // Create the menu button
                new MenuButton();
                new NextStageButton();
            }
        }
        catch (System.Exception)
        {
            Debug.Log("Error: Unable to open save file: " + SaveFile());
            Application.Quit();
        }
    }
Esempio n. 5
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 /// <summary>
 /// Parse downloaded ini data
 /// </summary>
 /// <param name="download">download object</param>
 /// <param name="call">Function to call after parse</param>
 public void IniFetched(WWW download, UnityEngine.Events.UnityAction call)
 {
     if (download.error == null)
     {
         IniData remoteManifest = IniRead.ReadFromString(download.text);
         data = remoteManifest.Get("Quest");
     }
     else
     {
         iniError = true;
     }
     call();
 }
Esempio n. 6
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    /// <summary>
    /// Parse the downloaded remote manifest and start download of individual quest files
    /// </summary>
    public void DownloadManifest()
    {
        if (download.error != null)
        {
            Application.Quit();
        }
        IniData remoteManifest = IniRead.ReadFromString(download.text);

        foreach (KeyValuePair <string, Dictionary <string, string> > kv in remoteManifest.data)
        {
            remoteQuests.Add(new RemoteQuest(kv));
        }
        DownloadQuestFiles();
    }
Esempio n. 7
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    private void QuestsDownload_callback(string data, bool error, System.Uri uri)
    {
        if (error)
        {
            error_download             = true;
            error_download_description = data;
            // Callback to display screen
            if (cb_download != null)
            {
                cb_download(false);
            }

            quest_list_mode = QuestListMode.ERROR_DOWNLOAD;

            return;
        }

        if (!force_local_quest)
        {
            quest_list_mode = QuestListMode.ONLINE;
        }

        // Parse ini
        IniData remoteManifest = IniRead.ReadFromString(data);

        foreach (KeyValuePair <string, Dictionary <string, string> > quest_kv in remoteManifest.data)
        {
            remote_quests_data.Add(quest_kv.Key, new QuestData.Quest(quest_kv.Key, quest_kv.Value));
        }

        if (remote_quests_data.Count == 0)
        {
            Debug.Log("ERROR: Quest list is empty\n");
            error_download             = true;
            error_download_description = "ERROR: Quest list is empty";
            if (cb_download != null)
            {
                cb_download(false);
            }
            return;
        }

        CheckLocalAvailability();

        if (cb_download != null)
        {
            cb_download(true);
        }
    }
Esempio n. 8
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    /// <summary>
    /// Parse the downloaded remote manifest and start download of individual quest files
    /// </summary>
    public void DownloadManifest_callback(string data, bool error)
    {
        if (error)
        {
            // Hide loading screen
            Destroyer.Dialog();

            // draw error message
            float     error_string_width = 0;
            UIElement ui = new UIElement();
            if (data == "ERROR NETWORK")
            {
                StringKey ERROR_NETWORK = new StringKey("val", "ERROR_NETWORK");
                ui.SetText(ERROR_NETWORK, Color.red);
                error_string_width = ui.GetStringWidth(ERROR_NETWORK, UIScaler.GetMediumFont());
            }
            else
            {
                StringKey ERROR_HTTP = new StringKey("val", "ERROR_HTTP", game.stats.error_download_description);
                ui.SetText(ERROR_HTTP, Color.red);
                error_string_width = ui.GetStringWidth(ERROR_HTTP, UIScaler.GetMediumFont());
            }
            ui.SetLocation(UIScaler.GetHCenter() - (error_string_width / 2f), UIScaler.GetVCenter(), error_string_width, 2.4f);
            ui.SetTextAlignment(TextAnchor.MiddleCenter);
            ui.SetFontSize(UIScaler.GetLargeFont());
            ui.SetBGColor(Color.clear);

            // draw return button
            ui = new UIElement();
            ui.SetLocation(1, UIScaler.GetBottom(-3), 8, 2);
            ui.SetText(CommonStringKeys.BACK, Color.red);
            ui.SetButton(delegate { Cancel(); });
            ui.SetFont(game.gameType.GetHeaderFont());
            ui.SetFontSize(UIScaler.GetMediumFont());
            new UIElementBorder(ui, Color.red);

            return;
        }

        IniData remoteManifest = IniRead.ReadFromString(data);

        foreach (KeyValuePair <string, Dictionary <string, string> > kv in remoteManifest.data)
        {
            remoteQuests.Add(new RemoteQuest(kv));
        }
        DownloadQuestFiles();
    }
Esempio n. 9
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    public void DownloadImages(Stack <string> images = null)
    {
        string remoteDict = serverLocation + game.gameType.TypeName() + "/Localization.txt";

        if (images == null)
        {
            remoteManifest = IniRead.ReadFromString(download.text);
            images         = new Stack <string>();
            foreach (KeyValuePair <string, Dictionary <string, string> > kv in remoteManifest.data)
            {
                if (remoteManifest.Get(kv.Key, "image").Length > 0)
                {
                    images.Push(remoteManifest.Get(kv.Key, "image"));
                }
            }
            if (images.Count == 0)
            {
                StartCoroutine(Download(remoteDict, delegate { ReadManifest(); }));
                return;
            }
            StartCoroutine(Download(serverLocation + game.gameType.TypeName() + "/" + images.Peek(), delegate { DownloadImages(images); }));
            return;
        }

        if (download.error == null)
        {
            textures.Add(images.Pop(), download.texture);
        }
        else
        {
            images.Pop();
        }
        if (images.Count > 0)
        {
            StartCoroutine(Download(serverLocation + game.gameType.TypeName() + "/" + images.Peek(), delegate { DownloadImages(images); }));
            return;
        }

        StartCoroutine(Download(remoteDict, delegate { ReadManifest(); }));
    }
Esempio n. 10
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    public void SetQuestAvailability(string key, bool isAvailable)
    {
        // update list of local quest
        IniData localManifest = IniRead.ReadFromString("");
        string  saveLocation  = ContentData.DownloadPath();

        if (File.Exists(saveLocation + "/manifest.ini"))
        {
            localManifest = IniRead.ReadFromIni(saveLocation + "/manifest.ini");
        }

        if (isAvailable)
        {
            IniData downloaded_quest = IniRead.ReadFromString(remote_quests_data[key].ToString());
            localManifest.Remove(key);
            localManifest.Add(key, downloaded_quest.data["Quest"]);
        }
        else
        {
            if (localManifest.Get(key) != null)
            {
                localManifest.Remove(key);
            }
            // we need to delete /temp and reload list
            UnloadLocalQuests();
        }

        if (File.Exists(saveLocation + "/manifest.ini"))
        {
            File.Delete(saveLocation + "/manifest.ini");
        }
        File.WriteAllText(saveLocation + "/manifest.ini", localManifest.ToString());

        // update status quest
        remote_quests_data[key].downloaded       = isAvailable;
        remote_quests_data[key].update_available = false;
    }
Esempio n. 11
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    /// <summary>
    /// Draw download options screen
    /// </summary>
    public void DrawList()
    {
        Destroyer.Dialog();
        localManifest = IniRead.ReadFromString("");
        if (File.Exists(saveLocation() + "/manifest.ini"))
        {
            localManifest = IniRead.ReadFromIni(saveLocation() + "/manifest.ini");
        }

        // Heading
        UIElement ui = new UIElement();

        ui.SetLocation(2, 1, UIScaler.GetWidthUnits() - 4, 3);
        ui.SetText(new StringKey("val", "QUEST_NAME_DOWNLOAD", game.gameType.QuestName()));
        ui.SetFont(game.gameType.GetHeaderFont());
        ui.SetFontSize(UIScaler.GetLargeFont());

        UIElementScrollVertical scrollArea = new UIElementScrollVertical();

        scrollArea.SetLocation(1, 5, UIScaler.GetWidthUnits() - 2f, 21f);
        new UIElementBorder(scrollArea);

        // Start here
        float offset = 0;

        // Loop through all available quests
        foreach (RemoteQuest rq in remoteQuests)
        {
            string file      = rq.name + ".valkyrie";
            string questName = rq.GetData("name." + game.currentLang);
            if (questName.Length == 0)
            {
                questName = rq.GetData("name." + rq.GetData("defaultlanguage"));
            }
            if (questName.Length == 0)
            {
                questName = rq.name;
            }

            int remoteFormat = 0;
            int.TryParse(rq.GetData("format"), out remoteFormat);
            bool formatOK = (remoteFormat >= QuestData.Quest.minumumFormat) && (remoteFormat <= QuestData.Quest.currentFormat);

            if (!formatOK)
            {
                continue;
            }

            bool exists = File.Exists(saveLocation() + "/" + file);
            bool update = true;
            if (exists)
            {
                string localHash  = localManifest.Get(rq.name, "version");
                string remoteHash = rq.GetData("version");

                update = !localHash.Equals(remoteHash);
            }

            Color bg = Color.white;
            if (exists)
            {
                bg = new Color(0.7f, 0.7f, 1f);
                if (!update)
                {
                    bg = new Color(0.1f, 0.1f, 0.1f);
                }
            }

            // Frame
            ui = new UIElement(scrollArea.GetScrollTransform());
            ui.SetLocation(0.95f, offset, UIScaler.GetWidthUnits() - 4.9f, 3.1f);
            ui.SetBGColor(bg);
            if (update)
            {
                ui.SetButton(delegate { Selection(rq); });
            }
            offset += 0.05f;

            // Draw Image
            ui = new UIElement(scrollArea.GetScrollTransform());
            ui.SetLocation(1, offset, 3, 3);
            ui.SetBGColor(bg);
            if (update)
            {
                ui.SetButton(delegate { Selection(rq); });
            }

            if (rq.image != null)
            {
                ui.SetImage(rq.image);
            }

            ui = new UIElement(scrollArea.GetScrollTransform());
            ui.SetBGColor(Color.clear);
            ui.SetLocation(4, offset, UIScaler.GetWidthUnits() - 8, 3f);
            ui.SetTextPadding(1.2f);
            if (update && exists)
            {
                ui.SetText(new StringKey("val", "QUEST_NAME_UPDATE", questName), Color.black);
            }
            else
            {
                ui.SetText(questName, Color.black);
            }
            if (update)
            {
                ui.SetButton(delegate { Selection(rq); });
            }
            ui.SetTextAlignment(TextAnchor.MiddleLeft);
            ui.SetFontSize(Mathf.RoundToInt(UIScaler.GetSmallFont() * 1.3f));

            // Duration
            int lengthMax = 0;
            int.TryParse(rq.GetData("lengthmax"), out lengthMax);
            if (lengthMax > 0)
            {
                int lengthMin = 0;
                int.TryParse(rq.GetData("lengthmin"), out lengthMin);

                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(UIScaler.GetRight(-11), offset, 2, 1);
                ui.SetText(lengthMin.ToString(), Color.black);
                ui.SetBGColor(Color.clear);

                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(UIScaler.GetRight(-9), offset, 1, 1);
                ui.SetText("-", Color.black);
                ui.SetBGColor(Color.clear);

                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(UIScaler.GetRight(-8), offset, 2, 1);
                ui.SetText(lengthMax.ToString(), Color.black);
                ui.SetBGColor(Color.clear);
            }

            // Difficulty
            float difficulty = 0;
            float.TryParse(rq.GetData("difficulty"), out difficulty);
            if (difficulty != 0)
            {
                string symbol = "π"; // will
                if (game.gameType is MoMGameType)
                {
                    symbol = new StringKey("val", "ICON_SUCCESS_RESULT").Translate();
                }
                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(UIScaler.GetRight(-13), offset + 1, 9, 2);
                ui.SetText(symbol + symbol + symbol + symbol + symbol, Color.black);
                ui.SetBGColor(Color.clear);
                ui.SetFontSize(UIScaler.GetMediumFont());

                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(UIScaler.GetRight(-11.95f) + (difficulty * 6.9f), offset + 1, (1 - difficulty) * 6.9f, 2);
                Color filter = bg;
                filter.a = 0.7f;
                ui.SetBGColor(filter);
            }

            // Size is 1.2 to be clear of characters with tails
            if (exists)
            {
                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(((UIScaler.GetWidthUnits() - 3) / 2) - 4, offset + 2.5f, 8, 1.2f);
                ui.SetBGColor(new Color(0.7f, 0, 0));
                ui.SetText(CommonStringKeys.DELETE, Color.black);
                ui.SetButton(delegate { Delete(file); });
                offset += 0.5f;
            }
            offset += 4;
        }

        foreach (KeyValuePair <string, Dictionary <string, string> > kv in localManifest.data)
        {
            // Only looking for files missing from remote
            bool onRemote = false;
            foreach (RemoteQuest rq in remoteQuests)
            {
                if (rq.name.Equals(kv.Key))
                {
                    onRemote = true;
                }
            }
            if (onRemote)
            {
                continue;
            }

            string type = localManifest.Get(kv.Key, "type");

            // Only looking for packages of this game type
            if (!game.gameType.TypeName().Equals(type))
            {
                continue;
            }

            string file = kv.Key + ".valkyrie";
            // Size is 1.2 to be clear of characters with tails
            if (File.Exists(saveLocation() + "/" + file))
            {
                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(1, offset, UIScaler.GetWidthUnits() - 8, 1.2f);
                ui.SetTextPadding(1.2f);
                ui.SetText(file, Color.black);
                ui.SetBGColor(new Color(0.1f, 0.1f, 0.1f));
                ui.SetTextAlignment(TextAnchor.MiddleLeft);

                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(UIScaler.GetWidthUnits() - 12, offset, 8, 1.2f);
                ui.SetText(CommonStringKeys.DELETE, Color.black);
                ui.SetTextAlignment(TextAnchor.MiddleLeft);
                ui.SetButton(delegate { Delete(file); });
                ui.SetBGColor(new Color(0.7f, 0, 0));
                offset += 2;
            }
        }

        scrollArea.SetScrollSize(offset);

        ui = new UIElement();
        ui.SetLocation(1, UIScaler.GetBottom(-3), 8, 2);
        ui.SetText(CommonStringKeys.BACK, Color.red);
        ui.SetButton(delegate { Cancel(); });
        ui.SetFont(game.gameType.GetHeaderFont());
        ui.SetFontSize(UIScaler.GetMediumFont());
        new UIElementBorder(ui, Color.red);
    }
Esempio n. 12
0
    // Load a saved game, does nothing if file does not exist
    public static void Load(int num = 0)
    {
        Game game = Game.Get();

        try
        {
            if (File.Exists(SaveFile(num)))
            {
                if (!Directory.Exists(ContentData.TempValyriePath))
                {
                    Directory.CreateDirectory(ContentData.TempValyriePath);
                }
                string valkyrieLoadPath = Path.Combine(ContentData.TempValyriePath, "Load");

                if (!Directory.Exists(valkyrieLoadPath))
                {
                    Directory.CreateDirectory(valkyrieLoadPath);
                }

                Directory.Delete(valkyrieLoadPath, true);
                ZipManager.Extract(valkyrieLoadPath, SaveFile(num), ZipManager.Extract_mode.ZIPMANAGER_EXTRACT_FULL);

                string  savefile_content = File.ReadAllText(Path.Combine(valkyrieLoadPath, "save.ini"));
                IniData saveData         = IniRead.ReadFromString(savefile_content);

                // when loading a quest, path should always be $TMP/load/quest/$subquest/quest.ini
                // Make sure it is when loading a quest saved for the first time, as in that case it is the original load path
                string questLoadPath     = Path.GetDirectoryName(saveData.Get("Quest", "path"));
                string questOriginalPath = saveData.Get("Quest", "originalpath");

                // loading a quest saved for the first time
                if (questLoadPath.Contains(questOriginalPath))
                {
                    questLoadPath = questLoadPath.Replace(questOriginalPath, ContentData.ValkyrieLoadQuestPath);
                }

                // Check that quest in save is valid
                QuestData.Quest q = new QuestData.Quest(questLoadPath);
                if (!q.valid)
                {
                    ValkyrieDebug.Log("Error: save contains unsupported quest version." + Environment.NewLine);
                    GameStateManager.MainMenu();
                    return;
                }
                saveData.data["Quest"]["path"] = Path.Combine(questLoadPath, "quest.ini");

                if (VersionManager.VersionNewer(game.version, saveData.Get("Quest", "valkyrie")))
                {
                    ValkyrieDebug.Log("Error: save is from a future version." + Environment.NewLine);
                    GameStateManager.MainMenu();
                    return;
                }

                if (!VersionManager.VersionNewerOrEqual(minValkyieVersion, saveData.Get("Quest", "valkyrie")))
                {
                    ValkyrieDebug.Log("Error: save is from an old unsupported version." + Environment.NewLine);
                    GameStateManager.MainMenu();
                    return;
                }

                Destroyer.Dialog();

                // Load content that the save game uses
                Dictionary <string, string> packs = saveData.Get("Packs");
                foreach (KeyValuePair <string, string> kv in packs)
                {
                    // Support for save games from 1.2 and older
                    if (kv.Key.Equals("FA"))
                    {
                        game.ContentLoader.LoadContentID("FAI");
                        game.ContentLoader.LoadContentID("FAM");
                        game.ContentLoader.LoadContentID("FAT");
                    }
                    if (kv.Key.Equals("CotW"))
                    {
                        game.ContentLoader.LoadContentID("CotWI");
                        game.ContentLoader.LoadContentID("CotWM");
                        game.ContentLoader.LoadContentID("CotWT");
                    }
                    if (kv.Key.Equals("MoM1E"))
                    {
                        game.ContentLoader.LoadContentID("MoM1EI");
                        game.ContentLoader.LoadContentID("MoM1EM");
                        game.ContentLoader.LoadContentID("MoM1ET");
                    }
                    else
                    {
                        game.ContentLoader.LoadContentID(kv.Key);
                    }
                }

                // This loads the game
                new Quest(saveData);

                // Draw things on the screen
                game.heroCanvas.SetupUI();
                game.heroCanvas.UpdateImages();
                game.heroCanvas.UpdateStatus();

                if (game.gameType.DisplayMorale())
                {
                    game.moraleDisplay = new MoraleDisplay();
                }
                if (!game.gameType.DisplayHeroes())
                {
                    game.heroCanvas.Clean();
                }

                // Create the menu button
                new MenuButton();
                new LogButton();
                new SkillButton();
                new InventoryButton();
                game.stageUI = new NextStageButton();
            }
        }
        catch (IOException e)
        {
            ValkyrieDebug.Log("Error: Unable to open save file: " + SaveFile(num) + " " + e.Message);
            Application.Quit();
        }
    }
Esempio n. 13
0
    public void DrawList()
    {
        localManifest = IniRead.ReadFromString("");
        if (File.Exists(saveLocation() + "/manifest.ini"))
        {
            localManifest = IniRead.ReadFromIni(saveLocation() + "/manifest.ini");
        }

        // Heading
        DialogBox db = new DialogBox(
            new Vector2(2, 1),
            new Vector2(UIScaler.GetWidthUnits() - 4, 3),
            new StringKey("val", "QUEST_NAME_DOWNLOAD", game.gameType.QuestName())
            );

        db.textObj.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetLargeFont();
        db.SetFont(game.gameType.GetHeaderFont());

        db = new DialogBox(new Vector2(1, 5f), new Vector2(UIScaler.GetWidthUnits() - 2f, 21f), StringKey.NULL);
        db.AddBorder();
        db.background.AddComponent <UnityEngine.UI.Mask>();
        UnityEngine.UI.ScrollRect scrollRect = db.background.AddComponent <UnityEngine.UI.ScrollRect>();

        GameObject    scrollArea      = new GameObject("scroll");
        RectTransform scrollInnerRect = scrollArea.AddComponent <RectTransform>();

        scrollArea.transform.parent = db.background.transform;
        scrollInnerRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 0, (UIScaler.GetWidthUnits() - 3f) * UIScaler.GetPixelsPerUnit());
        scrollInnerRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, 1);

        GameObject scrollBarObj = new GameObject("scrollbar");

        scrollBarObj.transform.parent = db.background.transform;
        RectTransform scrollBarRect = scrollBarObj.AddComponent <RectTransform>();

        scrollBarRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, 21 * UIScaler.GetPixelsPerUnit());
        scrollBarRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, (UIScaler.GetWidthUnits() - 3f) * UIScaler.GetPixelsPerUnit(), 1 * UIScaler.GetPixelsPerUnit());
        UnityEngine.UI.Scrollbar scrollBar = scrollBarObj.AddComponent <UnityEngine.UI.Scrollbar>();
        scrollBar.direction          = UnityEngine.UI.Scrollbar.Direction.BottomToTop;
        scrollRect.verticalScrollbar = scrollBar;

        GameObject scrollBarHandle = new GameObject("scrollbarhandle");

        scrollBarHandle.transform.parent = scrollBarObj.transform;
        //RectTransform scrollBarHandleRect = scrollBarHandle.AddComponent<RectTransform>();
        scrollBarHandle.AddComponent <UnityEngine.UI.Image>();
        scrollBarHandle.GetComponent <UnityEngine.UI.Image>().color = new Color(0.7f, 0.7f, 0.7f);
        scrollBar.handleRect           = scrollBarHandle.GetComponent <RectTransform>();
        scrollBar.handleRect.offsetMin = Vector2.zero;
        scrollBar.handleRect.offsetMax = Vector2.zero;

        scrollRect.content    = scrollInnerRect;
        scrollRect.horizontal = false;

        TextButton tb;
        // Start here
        int offset = 5;

        // Loop through all available quests
        foreach (KeyValuePair <string, Dictionary <string, string> > kv in remoteManifest.data)
        {
            string file = kv.Key + ".valkyrie";
            LocalizationRead.scenarioDict = localizationDict;
            string questName = new StringKey("qst", kv.Key + ".name").Translate();

            int remoteFormat = 0;
            int.TryParse(remoteManifest.Get(kv.Key, "format"), out remoteFormat);
            bool formatOK = (remoteFormat >= QuestData.Quest.minumumFormat) && (remoteFormat <= QuestData.Quest.currentFormat);

            if (!formatOK)
            {
                continue;
            }

            // Size is 1.2 to be clear of characters with tails
            if (File.Exists(saveLocation() + "/" + file))
            {
                string localHash  = localManifest.Get(kv.Key, "version");
                string remoteHash = remoteManifest.Get(kv.Key, "version");

                if (!localHash.Equals(remoteHash))
                {
                    tb = new TextButton(
                        new Vector2(2, offset),
                        new Vector2(UIScaler.GetWidthUnits() - 8, 1.2f),
                        //TODO: the name should be another key in near future. now is a nonLookup key
                        new StringKey("val", "QUEST_NAME_UPDATE", questName),
                        delegate { Selection(file); },
                        Color.black, offset);

                    tb.button.GetComponent <UnityEngine.UI.Text>().fontSize   = UIScaler.GetSmallFont();
                    tb.button.GetComponent <UnityEngine.UI.Text>().material   = (Material)Resources.Load("Fonts/FontMaterial");
                    tb.button.GetComponent <UnityEngine.UI.Text>().alignment  = TextAnchor.MiddleLeft;
                    tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0.7f, 0.7f, 1f);
                    tb.background.transform.parent = scrollArea.transform;
                    tb = new TextButton(
                        new Vector2(UIScaler.GetWidthUnits() - 6, offset),
                        new Vector2(3, 1.2f),
                        new StringKey("val", "DELETE"),
                        delegate { Delete(file); },
                        Color.black, offset);

                    tb.button.GetComponent <UnityEngine.UI.Text>().fontSize   = UIScaler.GetSmallFont();
                    tb.button.GetComponent <UnityEngine.UI.Text>().material   = (Material)Resources.Load("Fonts/FontMaterial");
                    tb.background.GetComponent <UnityEngine.UI.Image>().color = Color.red;
                    tb.background.transform.parent = scrollArea.transform;
                }
                else
                {
                    db = new DialogBox(
                        new Vector2(2, offset),
                        new Vector2(UIScaler.GetWidthUnits() - 8, 1.2f),
                        new StringKey("val", "INDENT", questName),
                        Color.black);
                    db.AddBorder();
                    db.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0.07f, 0.07f, 0.07f);
                    db.background.transform.parent = scrollArea.transform;
                    db.textObj.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft;
                    db.textObj.GetComponent <UnityEngine.UI.Text>().material  = (Material)Resources.Load("Fonts/FontMaterial");
                    tb = new TextButton(
                        new Vector2(UIScaler.GetWidthUnits() - 6, offset),
                        new Vector2(3, 1.2f),
                        new StringKey("val", "DELETE"),
                        delegate { Delete(file); },
                        Color.black, offset);

                    tb.button.GetComponent <UnityEngine.UI.Text>().fontSize   = UIScaler.GetSmallFont();
                    tb.button.GetComponent <UnityEngine.UI.Text>().material   = (Material)Resources.Load("Fonts/FontMaterial");
                    tb.background.GetComponent <UnityEngine.UI.Image>().color = Color.red;
                    tb.background.transform.parent = scrollArea.transform;
                }
            }
            else
            {
                tb = new TextButton(
                    new Vector2(2, offset),
                    new Vector2(UIScaler.GetWidthUnits() - 5, 1.2f),
                    new StringKey("val", "INDENT", questName),
                    delegate { Selection(file); },
                    Color.black, offset);

                tb.button.GetComponent <UnityEngine.UI.Text>().fontSize   = UIScaler.GetSmallFont();
                tb.button.GetComponent <UnityEngine.UI.Text>().material   = (Material)Resources.Load("Fonts/FontMaterial");
                tb.button.GetComponent <UnityEngine.UI.Text>().alignment  = TextAnchor.MiddleLeft;
                tb.background.GetComponent <UnityEngine.UI.Image>().color = Color.white;
                tb.background.transform.parent = scrollArea.transform;
            }
            offset += 2;
        }

        foreach (KeyValuePair <string, Dictionary <string, string> > kv in localManifest.data)
        {
            // Only looking for files missing from remote
            if (remoteManifest.data.ContainsKey(kv.Key))
            {
                continue;
            }
            string type = localManifest.Get(kv.Key, "type");

            // Only looking for packages of this game type
            if (!game.gameType.TypeName().Equals(type))
            {
                continue;
            }

            string file = kv.Key + ".valkyrie";
            // Size is 1.2 to be clear of characters with tails
            if (File.Exists(saveLocation() + "/" + file))
            {
                db = new DialogBox(
                    new Vector2(2, offset),
                    new Vector2(UIScaler.GetWidthUnits() - 8, 1.2f),
                    new StringKey("val", "INDENT", file),
                    Color.black);
                db.AddBorder();
                db.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0.07f, 0.07f, 0.07f);
                db.background.transform.parent = scrollArea.transform;
                db.textObj.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft;
                db.textObj.GetComponent <UnityEngine.UI.Text>().material  = (Material)Resources.Load("Fonts/FontMaterial");
                tb = new TextButton(
                    new Vector2(UIScaler.GetWidthUnits() - 6, offset),
                    new Vector2(3, 1.2f),
                    new StringKey("val", "DELETE"),
                    delegate { Delete(file); },
                    Color.black, offset);

                tb.button.GetComponent <UnityEngine.UI.Text>().fontSize   = UIScaler.GetSmallFont();
                tb.button.GetComponent <UnityEngine.UI.Text>().material   = (Material)Resources.Load("Fonts/FontMaterial");
                tb.background.GetComponent <UnityEngine.UI.Image>().color = Color.red;
                tb.background.transform.parent = scrollArea.transform;
            }
        }

        scrollInnerRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, (offset - 5) * UIScaler.GetPixelsPerUnit());

        tb = new TextButton(
            new Vector2(1, UIScaler.GetBottom(-3)),
            new Vector2(8, 2), CommonStringKeys.BACK, delegate { Cancel(); }, Color.red);

        tb.SetFont(game.gameType.GetHeaderFont());
    }
Esempio n. 14
0
    public void ReadManifest()
    {
        remoteManifest = IniRead.ReadFromString(download.text);

        DrawList();
    }
Esempio n. 15
0
    /// <summary>
    /// Draw download options screen
    /// </summary>
    public void DrawList()
    {
        Destroyer.Dialog();
        localManifest = IniRead.ReadFromString("");
        if (File.Exists(saveLocation() + "/manifest.ini"))
        {
            localManifest = IniRead.ReadFromIni(saveLocation() + "/manifest.ini");
        }

        // Heading
        UIElement ui = new UIElement();

        ui.SetLocation(2, 1, UIScaler.GetWidthUnits() - 4, 3);
        ui.SetText(new StringKey("val", "QUEST_NAME_DOWNLOAD", game.gameType.QuestName()));
        ui.SetFont(game.gameType.GetHeaderFont());
        ui.SetFontSize(UIScaler.GetLargeFont());

        UIElementScrollVertical scrollArea = new UIElementScrollVertical();

        scrollArea.SetLocation(1, 5, UIScaler.GetWidthUnits() - 2f, 21f);
        new UIElementBorder(scrollArea);

        // Start here
        float offset = 0;

        // Loop through all available quests
        foreach (RemoteQuest rq in remoteQuests)
        {
            string file      = rq.name + ".valkyrie";
            string questName = rq.GetData("name." + game.currentLang);
            if (questName.Length == 0)
            {
                questName = rq.GetData("name." + rq.GetData("defaultlanguage"));
            }
            if (questName.Length == 0)
            {
                questName = rq.name;
            }

            int remoteFormat = 0;
            int.TryParse(rq.GetData("format"), out remoteFormat);
            bool formatOK = (remoteFormat >= QuestData.Quest.minumumFormat) && (remoteFormat <= QuestData.Quest.currentFormat);

            if (!formatOK)
            {
                continue;
            }

            bool exists = File.Exists(saveLocation() + Path.DirectorySeparatorChar + file);
            bool update = true;
            if (exists)
            {
                string localHash  = localManifest.Get(rq.name, "version");
                string remoteHash = rq.GetData("version");

                update = !localHash.Equals(remoteHash);
            }

            bool has_stats_bar = false;


            Color bg         = Color.white;
            Color text_color = Color.black;
            if (exists)
            {
                if (update)
                {
                    // light pink
                    bg         = new Color(0.7f, 0.7f, 1f);
                    text_color = Color.black;
                }
                else
                {
                    // dark grey
                    bg         = new Color(0.1f, 0.1f, 0.1f);
                    text_color = Color.grey;
                }
            }

            // Frame
            ui = new UIElement(scrollArea.GetScrollTransform());
            ui.SetLocation(0.95f, offset, UIScaler.GetWidthUnits() - 4.9f, 3.6f);
            ui.SetBGColor(bg);
            if (update)
            {
                ui.SetButton(delegate { Selection(rq); });
            }
            offset += 0.05f;
            new UIElementBorder(ui, Color.grey);

            // Draw Image
            ui = new UIElement(scrollArea.GetScrollTransform());
            ui.SetLocation(1, offset, 3.5f, 3.5f);
            ui.SetBGColor(bg);
            if (update)
            {
                ui.SetButton(delegate { Selection(rq); });
            }

            if (rq.image != null)
            {
                ui.SetImage(rq.image);
            }

            ui = new UIElement(scrollArea.GetScrollTransform());
            ui.SetBGColor(Color.clear);
            ui.SetLocation(5, offset, UIScaler.GetWidthUnits() - 8, 2.5f);
            ui.SetTextPadding(1.2f);
            if (update && exists)
            {
                ui.SetText(new StringKey("val", "QUEST_NAME_UPDATE", questName), text_color);
            }
            else
            {
                ui.SetText(questName, text_color);
            }
            if (update)
            {
                ui.SetButton(delegate { Selection(rq); });
            }
            ui.SetTextAlignment(TextAnchor.MiddleLeft);
            ui.SetFontSize(Mathf.RoundToInt(UIScaler.GetSmallFont() * 1.4f));

            // Duration
            int lengthMax = 0;
            int.TryParse(rq.GetData("lengthmax"), out lengthMax);
            if (lengthMax > 0)
            {
                int lengthMin = 0;
                int.TryParse(rq.GetData("lengthmin"), out lengthMin);


                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(7f, offset + 2.3f, 4, 1);
                ui.SetText(new StringKey("val", "DURATION"), text_color);
                ui.SetTextAlignment(TextAnchor.MiddleLeft);
                ui.SetBGColor(Color.clear);
                if (update)
                {
                    ui.SetButton(delegate { Selection(rq); });
                }

                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(11f, offset + 2.3f, 5, 1);
                ui.SetText(lengthMin + "  -  " + lengthMax, text_color);
                ui.SetTextAlignment(TextAnchor.MiddleLeft);
                ui.SetBGColor(Color.clear);
                if (update)
                {
                    ui.SetButton(delegate { Selection(rq); });
                }
            }

            // Difficulty
            float difficulty = 0f;
            float.TryParse(rq.GetData("difficulty"), out difficulty);
            if (difficulty != 0)
            {
                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(UIScaler.GetHCenter() - 5.5f, offset + 2.3f, 6, 1);
                ui.SetText(new StringKey("val", "DIFFICULTY"), text_color);
                if (update)
                {
                    ui.SetButton(delegate { Selection(rq); });
                }
                ui.SetTextAlignment(TextAnchor.MiddleRight);
                ui.SetBGColor(Color.clear);

                string symbol = "π"; // will
                if (game.gameType is MoMGameType)
                {
                    symbol = new StringKey("val", "ICON_SUCCESS_RESULT").Translate();
                }

                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(UIScaler.GetHCenter(), offset + 1.8f, 9, 2);
                ui.SetText(symbol + symbol + symbol + symbol + symbol, text_color);
                ui.SetBGColor(Color.clear);
                ui.SetFontSize(UIScaler.GetMediumFont());
                if (update)
                {
                    ui.SetButton(delegate { Selection(rq); });
                }

                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(UIScaler.GetHCenter() + 1.05f + (difficulty * 6.9f), offset + 1.8f, (1 - difficulty) * 6.9f, 1.6f);
                Color filter = bg;
                filter.a = 0.7f;
                ui.SetBGColor(filter);
                if (update)
                {
                    ui.SetButton(delegate { Selection(rq); });
                }
            }

            // Statistics
            string filename = file.ToLower();
            if (game.stats != null && game.stats.scenarios_stats != null && game.stats.scenarios_stats.ContainsKey(filename))
            {
                ScenarioStats q_stats   = game.stats.scenarios_stats[filename];
                int           win_ratio = (int)(q_stats.scenario_avg_win_ratio * 100);

                StringKey STATS_AVERAGE_WIN_RATIO    = new StringKey("val", "STATS_AVERAGE_WIN_RATIO", win_ratio);
                StringKey STATS_NO_AVERAGE_WIN_RATIO = new StringKey("val", "STATS_NO_AVERAGE_WIN_RATIO", win_ratio);
                StringKey STATS_NB_USER_REVIEWS      = new StringKey("val", "STATS_NB_USER_REVIEWS", q_stats.scenario_play_count);
                StringKey STATS_AVERAGE_DURATION     = new StringKey("val", "STATS_AVERAGE_DURATION", (int)(q_stats.scenario_avg_duration));
                StringKey STATS_NO_AVERAGE_DURATION  = new StringKey("val", "STATS_NO_AVERAGE_DURATION");

                //  rating
                string symbol = "★";
                if (game.gameType is MoMGameType)
                {
                    symbol = new StringKey("val", "ICON_TENTACLE").Translate();
                }
                float rating           = q_stats.scenario_avg_rating / 10;
                float score_text_width = 0;

                ui = new UIElement(scrollArea.GetScrollTransform());

                ui.SetText(symbol + symbol + symbol + symbol + symbol, text_color);
                score_text_width = ui.GetStringWidth(symbol + symbol + symbol + symbol + symbol, (int)System.Math.Round(UIScaler.GetMediumFont() * 1.4f)) + 1;
                ui.SetLocation(UIScaler.GetRight(-12f), offset + 0.6f, score_text_width, 2);
                ui.SetBGColor(Color.clear);
                ui.SetFontSize((int)System.Math.Round(UIScaler.GetMediumFont() * 1.4f));
                ui.SetTextAlignment(TextAnchor.MiddleLeft);
                if (update)
                {
                    ui.SetButton(delegate { Selection(rq); });
                }

                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(UIScaler.GetRight(-12) + (rating * (score_text_width - 1)), offset + 0.6f, (1 - rating) * score_text_width, 2);
                Color filter = bg;
                filter.a = 0.7f;
                ui.SetBGColor(filter);
                if (update)
                {
                    ui.SetButton(delegate { Selection(rq); });
                }

                //  Number of user reviews
                float user_review_text_width = 0;
                ui = new UIElement(scrollArea.GetScrollTransform());
                user_review_text_width = ui.GetStringWidth(STATS_NB_USER_REVIEWS, UIScaler.GetSmallFont()) + 1;
                ui.SetText(STATS_NB_USER_REVIEWS, text_color);
                ui.SetLocation(UIScaler.GetRight(-12) + (score_text_width / 2) - (user_review_text_width / 2), offset + 2.3f, user_review_text_width, 1);
                ui.SetTextAlignment(TextAnchor.MiddleLeft);
                ui.SetBGColor(Color.clear);
                ui.SetFontSize(UIScaler.GetSmallFont());
                if (update)
                {
                    ui.SetButton(delegate { Selection(rq); });
                }

                if (q_stats.scenario_avg_duration > 0 || win_ratio >= 0)
                {
                    has_stats_bar = true;

                    // Additional information in frame
                    ui = new UIElement(scrollArea.GetScrollTransform());
                    ui.SetLocation(3.5f + 1f, offset + 3.6f, UIScaler.GetWidthUnits() - 4.9f - 3.5f - 0.05f, 1.2f);
                    if (exists)
                    {
                        ui.SetBGColor(bg);
                    }
                    else
                    {
                        ui.SetBGColor(new Color(0.8f, 0.8f, 0.8f));
                    }
                    if (update)
                    {
                        ui.SetButton(delegate { Selection(rq); });
                    }

                    //  average duration
                    ui = new UIElement(scrollArea.GetScrollTransform());
                    ui.SetLocation(6f, offset + 3.8f, 14, 1);
                    if (q_stats.scenario_avg_duration > 0)
                    {
                        ui.SetText(STATS_AVERAGE_DURATION, text_color);
                    }
                    else
                    {
                        ui.SetText(STATS_NO_AVERAGE_DURATION, text_color);
                    }
                    ui.SetTextAlignment(TextAnchor.MiddleLeft);
                    ui.SetBGColor(Color.clear);
                    if (update)
                    {
                        ui.SetButton(delegate { Selection(rq); });
                    }

                    //  average win ratio
                    ui = new UIElement(scrollArea.GetScrollTransform());
                    ui.SetLocation(UIScaler.GetHCenter() - 5.5f, offset + 3.8f, 15, 1);
                    if (win_ratio >= 0)
                    {
                        ui.SetText(STATS_AVERAGE_WIN_RATIO, text_color);
                    }
                    else
                    {
                        ui.SetText(STATS_NO_AVERAGE_WIN_RATIO, text_color);
                    }
                    ui.SetBGColor(Color.clear);
                    ui.SetTextAlignment(TextAnchor.MiddleCenter);
                    if (update)
                    {
                        ui.SetButton(delegate { Selection(rq); });
                    }
                }
            }

            // Size is 1.2 to be clear of characters with tails
            if (exists)
            {
                float string_width = 0;

                if (update)
                {
                    ui = new UIElement(scrollArea.GetScrollTransform());
                    ui.SetText(CommonStringKeys.UPDATE, Color.black);
                    string_width = ui.GetStringWidth(CommonStringKeys.UPDATE, UIScaler.GetSmallFont()) + 1.3f;
                    ui.SetButton(delegate { Delete(file); Selection(rq); });
                    ui.SetLocation(0.95f, offset + 3.6f, string_width, 1.2f);
                    ui.SetBGColor(new Color(0, 0.5f, 0.68f));           // 0080AF
                    new UIElementBorder(ui, new Color(0, 0.3f, 0.43f)); // 00516f
                }

                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetText(CommonStringKeys.DELETE, Color.black);
                string_width = ui.GetStringWidth(CommonStringKeys.DELETE, UIScaler.GetSmallFont()) + 1.3f;
                ui.SetButton(delegate { Delete(file); });
                ui.SetLocation(0.95f + UIScaler.GetWidthUnits() - 4.9f - string_width, offset + 3.6f, string_width, 1.2f);
                ui.SetBGColor(new Color(0.7f, 0, 0));
                new UIElementBorder(ui, new Color(0.45f, 0, 0));
            }

            if (has_stats_bar || exists)
            {
                offset += 1.2f;
            }

            offset += 4.6f;
        }

        foreach (KeyValuePair <string, Dictionary <string, string> > kv in localManifest.data)
        {
            // Only looking for files missing from remote
            bool onRemote = false;
            foreach (RemoteQuest rq in remoteQuests)
            {
                if (rq.name.Equals(kv.Key))
                {
                    onRemote = true;
                }
            }
            if (onRemote)
            {
                continue;
            }

            string type = localManifest.Get(kv.Key, "type");

            // Only looking for packages of this game type
            if (!game.gameType.TypeName().Equals(type))
            {
                continue;
            }

            string file = kv.Key + ".valkyrie";
            // Size is 1.2 to be clear of characters with tails
            if (File.Exists(saveLocation() + Path.DirectorySeparatorChar + file))
            {
                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(1, offset, UIScaler.GetWidthUnits() - 8, 1.2f);
                ui.SetTextPadding(1.2f);
                ui.SetText(file, Color.black);
                ui.SetBGColor(new Color(0.1f, 0.1f, 0.1f));
                ui.SetTextAlignment(TextAnchor.MiddleLeft);

                ui = new UIElement(scrollArea.GetScrollTransform());
                ui.SetLocation(UIScaler.GetWidthUnits() - 12, offset, 8, 1.2f);
                ui.SetText(CommonStringKeys.DELETE, Color.black);
                ui.SetTextAlignment(TextAnchor.MiddleLeft);
                ui.SetButton(delegate { Delete(file); });
                ui.SetBGColor(new Color(0.7f, 0, 0));
                offset += 2;
            }
        }

        scrollArea.SetScrollSize(offset);

        ui = new UIElement();
        ui.SetLocation(1, UIScaler.GetBottom(-3), 8, 2);
        ui.SetText(CommonStringKeys.BACK, Color.red);
        ui.SetButton(delegate { Cancel(); });
        ui.SetFont(game.gameType.GetHeaderFont());
        ui.SetFontSize(UIScaler.GetMediumFont());
        new UIElementBorder(ui, Color.red);
    }
Esempio n. 16
0
        public SaveData(int num = 0)
        {
            Game game = Game.Get();

            if (!File.Exists(SaveFile(num)))
            {
                return;
            }
            try
            {
                if (!Directory.Exists(ContentData.TempValyriePath))
                {
                    Directory.CreateDirectory(ContentData.TempValyriePath);
                }
                string valkyrieLoadPath = Path.Combine(ContentData.TempValyriePath, "Preload");
                if (!Directory.Exists(valkyrieLoadPath))
                {
                    Directory.CreateDirectory(valkyrieLoadPath);
                }

                ZipManager.Extract(valkyrieLoadPath, SaveFile(num), ZipManager.Extract_mode.ZIPMANAGER_EXTRACT_SAVE_INI_PIC);

                image = ContentData.FileToTexture(Path.Combine(valkyrieLoadPath, "image.png"));

                string  data     = File.ReadAllText(Path.Combine(valkyrieLoadPath, "save.ini"));
                IniData saveData = IniRead.ReadFromString(data);

                // when loading a quest, path should always be $TMP/load/quest/$subquest/quest.ini
                // Make sure it is when loading a quest saved for the first time, as in that case it is the original load path
                string questLoadPath     = Path.GetDirectoryName(saveData.Get("Quest", "path"));
                string questOriginalPath = saveData.Get("Quest", "originalpath");

                // loading a quest saved for the first time
                if (questLoadPath.Contains(questOriginalPath))
                {
                    questLoadPath = questLoadPath.Replace(questOriginalPath, ContentData.ValkyrieLoadQuestPath);
                }

                // use preload path rather than load
                questLoadPath = questLoadPath.Replace(ContentData.ValkyrieLoadPath, ContentData.ValkyriePreloadPath);
                QuestData.Quest q = new QuestData.Quest(questLoadPath);
                if (!q.valid)
                {
                    ValkyrieDebug.Log("Warning: Save " + num + " contains unsupported quest version." + Environment.NewLine);
                    return;
                }

                quest_name = saveData.Get("Quest", "questname");

                if (VersionManager.VersionNewer(game.version, saveData.Get("Quest", "valkyrie")))
                {
                    ValkyrieDebug.Log("Warning: Save " + num + " is from a future version." + Environment.NewLine);
                    return;
                }

                if (!VersionManager.VersionNewerOrEqual(minValkyieVersion, saveData.Get("Quest", "valkyrie")))
                {
                    ValkyrieDebug.Log("Warning: Save " + num + " is from an old unsupported version." + Environment.NewLine);
                    return;
                }

                saveTime = DateTime.Parse(saveData.Get("Quest", "time"));

                valid = true;
            }
            catch (Exception e)
            {
                ValkyrieDebug.Log("Warning: Unable to open save file: " + SaveFile(num) + "\nException: " + e.ToString());
            }
        }
Esempio n. 17
0
    // Load a saved game, does nothing if file does not exist
    public static void Load(int num = 0)
    {
        Game game = Game.Get();

        try
        {
            if (File.Exists(SaveFile(num)))
            {
                if (!Directory.Exists(Path.GetTempPath() + "/Valkyrie"))
                {
                    Directory.CreateDirectory(Path.GetTempPath() + "/Valkyrie");
                }
                if (!Directory.Exists(Path.GetTempPath() + "/Valkyrie/Load"))
                {
                    Directory.CreateDirectory(Path.GetTempPath() + "/Valkyrie/Load");
                }

                Directory.Delete(Path.GetTempPath() + "/Valkyrie/Load", true);
                ZipFile zip = ZipFile.Read(SaveFile(num));
                zip.ExtractAll(Path.GetTempPath() + "/Valkyrie/Load");
                zip.Dispose();

                // Check that quest in save is valid
                QuestData.Quest q = new QuestData.Quest(Path.GetTempPath() + "/Valkyrie/Load/quest");
                if (!q.valid)
                {
                    ValkyrieDebug.Log("Error: save contains unsupported quest version." + System.Environment.NewLine);
                    Destroyer.MainMenu();
                    return;
                }

                string data = File.ReadAllText(Path.GetTempPath() + "/Valkyrie/Load/save.ini");

                IniData saveData = IniRead.ReadFromString(data);

                saveData.data["Quest"]["path"] = Path.GetTempPath() + "/Valkyrie/Load/quest/quest.ini";

                saveData.Get("Quest", "valkyrie");

                if (VersionNewer(game.version, saveData.Get("Quest", "valkyrie")))
                {
                    ValkyrieDebug.Log("Error: save is from a future version." + System.Environment.NewLine);
                    Destroyer.MainMenu();
                    return;
                }

                if (!VersionNewerOrEqual(minValkyieVersion, saveData.Get("Quest", "valkyrie")))
                {
                    ValkyrieDebug.Log("Error: save is from an old unsupported version." + System.Environment.NewLine);
                    Destroyer.MainMenu();
                    return;
                }

                Destroyer.Dialog();

                // Restart contend data so we can select from save
                game.cd = new ContentData(game.gameType.DataDirectory());
                // Check if we found anything
                if (game.cd.GetPacks().Count == 0)
                {
                    ValkyrieDebug.Log("Error: Failed to find any content packs, please check that you have them present in: " + game.gameType.DataDirectory() + System.Environment.NewLine);
                    Application.Quit();
                }

                game.cd.LoadContentID("");
                // Load the base content

                // Load content that the save game uses
                Dictionary <string, string> packs = saveData.Get("Packs");
                foreach (KeyValuePair <string, string> kv in packs)
                {
                    game.cd.LoadContentID("");

                    // Support for save games from 1.2 and older
                    if (kv.Key.Equals("FA"))
                    {
                        game.cd.LoadContentID("FAI");
                        game.cd.LoadContentID("FAM");
                        game.cd.LoadContentID("FAT");
                    }
                    if (kv.Key.Equals("CotW"))
                    {
                        game.cd.LoadContentID("CotWI");
                        game.cd.LoadContentID("CotWM");
                        game.cd.LoadContentID("CotWT");
                    }
                    if (kv.Key.Equals("MoM1E"))
                    {
                        game.cd.LoadContentID("MoM1EI");
                        game.cd.LoadContentID("MoM1EM");
                        game.cd.LoadContentID("MoM1ET");
                    }
                    else
                    {
                        game.cd.LoadContentID(kv.Key);
                    }
                }

                // This loads the game
                new Quest(saveData);

                // Draw things on the screen
                game.heroCanvas.SetupUI();
                game.heroCanvas.UpdateImages();
                game.heroCanvas.UpdateStatus();

                if (game.gameType.DisplayMorale())
                {
                    game.moraleDisplay = new MoraleDisplay();
                }
                if (!game.gameType.DisplayHeroes())
                {
                    game.heroCanvas.Clean();
                }

                // Create the menu button
                new MenuButton();
                new LogButton();
                new SkillButton();
                new InventoryButton();
                game.stageUI = new NextStageButton();
            }
        }
        catch (System.Exception e)
        {
            ValkyrieDebug.Log("Error: Unable to open save file: " + SaveFile(num) + " " + e.Message);
            Application.Quit();
        }
    }
Esempio n. 18
0
 // Construct a quest from save data string
 // Used for undo
 public Quest(string save)
 {
     LoadQuest(IniRead.ReadFromString(save));
 }
Esempio n. 19
0
        public SaveData(int num = 0)
        {
            Game game = Game.Get();

            if (!File.Exists(SaveFile(num)))
            {
                return;
            }
            try
            {
                if (!Directory.Exists(Path.GetTempPath() + "/Valkyrie"))
                {
                    Directory.CreateDirectory(Path.GetTempPath() + "/Valkyrie");
                }
                if (!Directory.Exists(Path.GetTempPath() + "/Valkyrie/Load"))
                {
                    Directory.CreateDirectory(Path.GetTempPath() + "/Valkyrie/Load");
                }

                Directory.Delete(Path.GetTempPath() + "/Valkyrie/Load", true);
                ZipFile zip = ZipFile.Read(SaveFile(num));
                zip.ExtractAll(Path.GetTempPath() + "/Valkyrie/Load");
                zip.Dispose();

                image = ContentData.FileToTexture(Path.GetTempPath() + "/Valkyrie/Load/image.png");

                // Check that quest in save is valid
                QuestData.Quest q = new QuestData.Quest(Path.GetTempPath() + "/Valkyrie/Load/quest");
                if (!q.valid)
                {
                    ValkyrieDebug.Log("Warning: Save " + num + " contains unsupported quest version." + System.Environment.NewLine);
                    return;
                }

                DictionaryI18n tmpDict = LocalizationRead.selectDictionary("qst");
                LocalizationRead.AddDictionary("qst", q.localizationDict);
                quest = q.name.Translate();
                LocalizationRead.AddDictionary("qst", tmpDict);

                string data = File.ReadAllText(Path.GetTempPath() + "/Valkyrie/Load/save.ini");

                IniData saveData = IniRead.ReadFromString(data);

                saveData.Get("Quest", "valkyrie");

                if (VersionNewer(game.version, saveData.Get("Quest", "valkyrie")))
                {
                    ValkyrieDebug.Log("Warning: Save " + num + " is from a future version." + System.Environment.NewLine);
                    return;
                }

                if (!VersionNewerOrEqual(minValkyieVersion, saveData.Get("Quest", "valkyrie")))
                {
                    ValkyrieDebug.Log("Warning: Save " + num + " is from an old unsupported version." + System.Environment.NewLine);
                    return;
                }

                saveTime = System.DateTime.Parse(saveData.Get("Quest", "time"));

                valid = true;
            }
            catch (System.Exception e)
            {
                ValkyrieDebug.Log("Warning: Unable to open save file: " + SaveFile(num) + " " + e.Message);
            }
        }
Esempio n. 20
0
    public void DrawList()
    {
        localManifest = IniRead.ReadFromString("");
        if (File.Exists(saveLocation() + "/manifest.ini"))
        {
            localManifest = IniRead.ReadFromIni(saveLocation() + "/manifest.ini");
        }

        // Heading
        DialogBox db = new DialogBox(new Vector2(2, 1), new Vector2(UIScaler.GetWidthUnits() - 4, 3), "Download " + game.gameType.QuestName());

        db.textObj.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetLargeFont();
        db.SetFont(game.gameType.GetHeaderFont());

        db = new DialogBox(new Vector2(1, 5f), new Vector2(UIScaler.GetWidthUnits() - 2f, 21f), "");
        db.AddBorder();
        db.background.AddComponent <UnityEngine.UI.Mask>();
        UnityEngine.UI.ScrollRect scrollRect = db.background.AddComponent <UnityEngine.UI.ScrollRect>();

        GameObject    scrollArea      = new GameObject("scroll");
        RectTransform scrollInnerRect = scrollArea.AddComponent <RectTransform>();

        scrollArea.transform.parent = db.background.transform;
        scrollInnerRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 0, (UIScaler.GetWidthUnits() - 3f) * UIScaler.GetPixelsPerUnit());
        scrollInnerRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, 1);

        scrollRect.content    = scrollInnerRect;
        scrollRect.horizontal = false;

        TextButton tb;
        // Start here
        int offset = 5;

        // Loop through all available quests
        foreach (KeyValuePair <string, Dictionary <string, string> > kv in remoteManifest.data)
        {
            string file = kv.Key + ".valkyrie";
            // Size is 1.2 to be clear of characters with tails
            if (File.Exists(saveLocation() + "/" + file))
            {
                int localVersion  = 0;
                int remoteVersion = 0;
                int.TryParse(localManifest.Get(kv.Key, "version"), out localVersion);
                int.TryParse(remoteManifest.Get(kv.Key, "version"), out remoteVersion);
                if (localVersion < remoteVersion)
                {
                    tb = new TextButton(new Vector2(2, offset), new Vector2(UIScaler.GetWidthUnits() - 5, 1.2f), "  [Update] " + kv.Value["name"], delegate { Selection(file); }, Color.black, offset);
                    tb.button.GetComponent <UnityEngine.UI.Text>().fontSize   = UIScaler.GetSmallFont();
                    tb.button.GetComponent <UnityEngine.UI.Text>().material   = (Material)Resources.Load("Fonts/FontMaterial");
                    tb.button.GetComponent <UnityEngine.UI.Text>().alignment  = TextAnchor.MiddleLeft;
                    tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0.7f, 0.7f, 1f);
                    tb.background.transform.parent = scrollArea.transform;
                }
                else
                {
                    db = new DialogBox(new Vector2(2, offset), new Vector2(UIScaler.GetWidthUnits() - 5, 1.2f), "  " + kv.Value["name"], Color.black);
                    db.AddBorder();
                    db.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0.07f, 0.07f, 0.07f);
                    db.background.transform.parent = scrollArea.transform;
                    db.textObj.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft;
                    db.textObj.GetComponent <UnityEngine.UI.Text>().material  = (Material)Resources.Load("Fonts/FontMaterial");
                }
            }
            else
            {
                tb = new TextButton(new Vector2(2, offset), new Vector2(UIScaler.GetWidthUnits() - 5, 1.2f), "  " + kv.Value["name"], delegate { Selection(file); }, Color.black, offset);
                tb.button.GetComponent <UnityEngine.UI.Text>().fontSize   = UIScaler.GetSmallFont();
                tb.button.GetComponent <UnityEngine.UI.Text>().material   = (Material)Resources.Load("Fonts/FontMaterial");
                tb.button.GetComponent <UnityEngine.UI.Text>().alignment  = TextAnchor.MiddleLeft;
                tb.background.GetComponent <UnityEngine.UI.Image>().color = Color.white;
                tb.background.transform.parent = scrollArea.transform;
            }
            offset += 2;
        }

        scrollInnerRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, (offset - 5) * UIScaler.GetPixelsPerUnit());

        tb = new TextButton(new Vector2(1, UIScaler.GetBottom(-3)), new Vector2(8, 2), "Back", delegate { Cancel(); }, Color.red);
        tb.SetFont(game.gameType.GetHeaderFont());
    }