Esempio n. 1
0
    // Displays the info of a topic, along with a possible title
    void IDialogView.DisplayInfo(string text, string title)
    {
        if (title != null)
        {
            title = char.ToUpper(title[0]) + title.Substring(1);

            var color    = IniManager.GetColor("FontColor", "color_big_header");
            var colorHex = ColorUtility.ToHtmlStringRGB(color);

            if (text == null)
            {
                text = $"<color=#{colorHex}>{title}</color>{text}";
            }
            else
            {
                text = $"<color=#{colorHex}>{title}</color>\r\n{text}";
            }
        }

        if (text != null)
        {
            var infoClone = Instantiate(infoPrefab, infoParent);
            infoClone.text = text;
        }

        ScrollToBottom();
    }
 private void Awake()
 {
     button.colors = new ColorBlock
     {
         normalColor      = IniManager.GetColor("FontColor", $"color_{key}"),
         highlightedColor = IniManager.GetColor("FontColor", $"color_{key}_over"),
         pressedColor     = IniManager.GetColor("FontColor", $"color_{key}_pressed"),
         disabledColor    = IniManager.GetColor("FontColor", $"color_disabled"),
         colorMultiplier  = 1
     };
 }
Esempio n. 3
0
    private Gradient GetGradient(string section, string key)
    {
        var gradient  = new Gradient();
        var colorKeys = new List <GradientColorKey>();

        // All times are normalized from 0-1, where 0 = midnight, 0.5 = midday, then 1 = midnight again
        var transitionDelta = IniManager.GetFloat(section, "Transition Delta");

        // Transition delta is said to be in realtime, but lets make it independant of current time scale
        var secondsPerDay = (60 * 60 * 24) / 30;         // 2880, number of realtime seconds in a MW day

        transitionDelta = (1f / transitionDelta) / secondsPerDay;

        var sunriseColor = IniManager.GetColor(section, $"{key} Sunrise Color");
        var dayColor     = IniManager.GetColor(section, $"{key} Day Color");
        var nightColor   = IniManager.GetColor(section, $"{key} Night Color");
        var sunsetColor  = IniManager.GetColor(section, $"{key} Sunset Color");

        // Sunrise
        var sunriseTime     = IniManager.GetFloat("Weather", "Sunrise Time") / 24;
        var sunriseDuration = IniManager.GetFloat("Weather", "Sunrise Duration") / 24;
        var preSunriseTime  = IniManager.GetFloat("Weather", $"{key} Pre-Sunrise Time") / 24;
        var postSunriseTime = IniManager.GetFloat("Weather", $"{key} Post-Sunrise Time") / 24;

        // Night/Sunrise/Day transition
        var sunriseStart = sunriseTime - preSunriseTime;
        var sunriseStop  = sunriseTime + sunriseDuration + postSunriseTime;

        colorKeys.Add(new GradientColorKey(nightColor, sunriseStart));
        colorKeys.Add(new GradientColorKey(sunriseColor, sunriseStart + transitionDelta));

        colorKeys.Add(new GradientColorKey(sunriseColor, sunriseStop));
        colorKeys.Add(new GradientColorKey(dayColor, sunriseStop + transitionDelta));

        // Day/sunset/night transition
        var sunsetTime     = IniManager.GetFloat("Weather", "Sunset Time") / 24;
        var sunsetDuration = IniManager.GetFloat("Weather", "Sunset Duration") / 24;
        var preSunsetTime  = IniManager.GetFloat("Weather", $"{key} Pre-Sunset Time") / 24;
        var postSunsetTime = IniManager.GetFloat("Weather", $"{key} Post-Sunset Time") / 24;

        var sunsetStart = sunsetTime - preSunsetTime;
        var sunsetStop  = sunsetTime + sunsetDuration + postSunsetTime;

        colorKeys.Add(new GradientColorKey(dayColor, sunsetStart));
        colorKeys.Add(new GradientColorKey(sunsetColor, sunsetStart + transitionDelta));

        colorKeys.Add(new GradientColorKey(sunsetColor, sunsetStop));
        colorKeys.Add(new GradientColorKey(nightColor, sunsetStop + transitionDelta));

        gradient.colorKeys = colorKeys.ToArray();
        return(gradient);
    }