//Helper functions start
        //---------------------------------------------------------
        //---------------------------------------------------------

        /// <summary>
        /// MeasureAllGames is called when all games end. It will call methods of
        /// evaluating scores for all abilities.
        /// </summary>
        private static void MeasureAllGames()
        {
            // Measure abilities for Balloons
            // If the game has been played, do the measurement; else don't do the measurement
            if (!notYetPlayBalloons)
            {
                PointingMeasure.EvaluateBalloonsScore();
                SelectiveVisualMeasure.EvaluateBalloonsScore();
                InhibitionMeasure.EvaluateBalloonsScore();
            }

            // Measure abilities for Squares
            // If the game has been played, do the measurement; else don't do the measurement
            if (!notYetPlaySquares)
            {
                SelectiveVisualMeasure.EvaluateSquaresScore();
                VisuospatialSketchpadMeasure.EvaluateSquaresScore();
            }

            // Measure abilities for Catch The Thief
            // If the game has been played, do the measurement; else don't do the measurement
            if (!notYetPlayCTF)
            {
                InhibitionMeasure.EvaluateCTFScore();
                SelectiveVisualMeasure.EvaluateCTFScore();
            }

            // Measure abilities for ImageHit
            // If the game has been played, do the measurement; else don't do the measurement
            if (!notYetPlayImageHit)
            {
                ObjectRecognitionMeasure.EvaluateImageHitScore();
                InhibitionMeasure.EvaluateImageHitScore();
                SelectiveVisualMeasure.EvaluateImageHitScore();
            }

            // Measure abilities for Catch The Ball
            // If the game has been played, do the measurement; else don't do the measurement
            if (!notYetCatchTheBall)
            {
                TimeToContact.EvaluateCatchTheBallScore();
            }

            // Measure abilities for Save One Ball
            // If the game has been played, do the measurement; else don't do the measurement
            if (!notYetSaveOneBall)
            {
                TimeToContact.EvaluateSaveOneBallScore();
            }

            // Measure abilities for Judge The Ball
            // If the game has been played, do the measurement; else don't do the measurement
            if (!notYetJudgeTheBall)
            {
                TimeToContact.EvaluateJudgeTheBallScore();
            }
        }
Esempio n. 2
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            public IEnumerator TEST_EvaluateImageHitScore_Method()
            {
                ClearInhibitionMeasure();

                // Call tested function
                InhibitionMeasure.EvaluateImageHitScore();

                yield return(null);

                Assert.AreEqual(AbilityName.INHIBITION, InhibitionMeasure.subScoreImageHit.AbilityName);
                Assert.AreEqual(GameName.IMAGE_HIT, InhibitionMeasure.subScoreImageHit.GameName);
                Assert.AreEqual(0, InhibitionMeasure.subScoreImageHit.Score);
                Assert.AreEqual(2, InhibitionMeasure.subScoreImageHit.Weight);
            }