Esempio n. 1
0
    public static IngameUIViewTools CheckHasUIViewTools(this Transform t)
    {
        IngameUIViewTools tool = t.GetComponent <IngameUIViewTools>();

        if (tool == null)
        {
            Debug.LogError("预制体:" + t.name + " 没有手动添加IngameUIViewTools组件,请事后手动添加(目前自动动态添加仅在运行时)");
            tool = t.gameObject.AddComponent <IngameUIViewTools>();
            tool.FindAllGameObejct();
        }
        return(tool);
    }
Esempio n. 2
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 private void Awake()
 {
     t               = IngameUIService.CheckHasUIViewTools(transform);
     go_FailTips     = t.GetComponentByObjectName <Transform>("go_FailTips").gameObject;
     btn_failNextEnd = t.GetComponentByObjectName <Button>("btn_failNextEnd");
     go_WinTips      = t.GetComponentByObjectName <Transform>("go_WinTips").gameObject;
     btn_winNextEnd  = t.GetComponentByObjectName <Button>("btn_winNextEnd");
     go_QuseTips     = t.GetComponentByObjectName <Transform>("go_QuseTips").gameObject;
     btn_Yes         = t.GetComponentByObjectName <Button>("btn_Yes");
     btn_No          = t.GetComponentByObjectName <Button>("btn_No");
     InitBtn();
 }
Esempio n. 3
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 private void Awake()
 {
     CurrentUIType.uiShowMode = UIShowMode.Normal;
     t               = IngameUIService.CheckHasUIViewTools(transform);
     image_hp        = t.GetComponentByObjectName <Image>("image_hp");
     txt_hpCur       = t.GetComponentByObjectName <Text>("txt_hpCur");
     txt_hpMax       = t.GetComponentByObjectName <Text>("txt_hpMax");
     txt_needCur     = t.GetComponentByObjectName <Text>("txt_needCur");
     txt_needMax     = t.GetComponentByObjectName <Text>("txt_needMax");
     btn_NextEnd     = t.GetComponentByObjectName <Button>("btn_NextEnd");
     go_TaskTips     = t.GetComponentByObjectName <Transform>("go_TaskTips").gameObject;
     txt_taskNeedNum = t.GetComponentByObjectName <Text>("txt_taskNeedNum");
 }
Esempio n. 4
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 void OnEnable()
 {
     view = (IngameUIViewTools)target;
 }