Esempio n. 1
0
    private void CollisionHandle() //check if all exits are full
    {
        int numberOfFullExits = 0;

        foreach (GameObject go in exits)
        {
            Exit ex = go.GetComponent <Exit>();
            if (ex.isFull())
            {
                ++numberOfFullExits;
            }
            if (numberOfFullExits == exits.GetLength(0))
            {
                FindObjectOfType <AudioManager>().Play("WinLevel");
                ingameUI.ShowSummaryUI();
                SaveThisGo();
            }
            //Debug.Log(numberOfFullExits);
        }
    }