public void InitMessage(IngameStateManager e) { mIngmaeStateMgr = e; mStartID = TableManager._instance.Get(eTableType.SceneInfo).ToI((int)mIngmaeStateMgr.mNowGameKind + 1, "StartIndex"); mEndID = TableManager._instance.Get(eTableType.SceneInfo).ToI((int)mIngmaeStateMgr.mNowGameKind + 1, "EndIndex"); NextMessage(); }
protected virtual void Start() { GameObject go = new GameObject("IngameStateMgr", typeof(IngameStateManager)); mStateMgr = go.GetComponent <IngameStateManager>(); mStateMgr.mNowGameKind = mGameKind; mStateMgr.InitState(); }
public void Execute(IngameStateManager e) { _timeCheck += Time.deltaTime; if (_timeCheck > 1.0f) { _timeCheck = 0; if (!_countDownWnd.ChangeCountBG()) { _countDownWnd.gameObject.SetActive(false); e.ChangeState(IngameStatePlay.Instance); } } }
public void Enter(IngameStateManager e) { _gameStartWnd = UIManager._instance.OpenWnd <GameStartWindow>(UIManager.eKindWindow.GameStartWindow); _gameStartWnd.InitMessage(e); }
public void Exit(IngameStateManager e) { }
public void Execute(IngameStateManager e) { }
public void Enter(IngameStateManager e) { _countDownWnd = UIManager._instance.OpenWnd <CountDown>(UIManager.eKindWindow.CountDownWindow); }
public void Exit(IngameStateManager e) { Debug.Log(" -- SampleStateInit Exit "); }
public void Enter(IngameStateManager e) { Debug.Log("Play Game"); }