private void GoBackClick(UIMouseEvent evt, UIElement listeningElement) { this.ApplyListChanges(); Main.SaveSettings(); Main.menuMode = 0; IngameFancyUI.Close(); }
private static void BackClick(UIMouseEvent evt, UIElement listeningElement) { Main.PlaySound(11, -1, -1, 1); //Main.menuMode = 0; //Main.menuMode = 1127; IngameFancyUI.Close(); }
private void Click_GoBack(UIMouseEvent evt, UIElement listeningElement) { SoundEngine.PlaySound(11, -1, -1, 1, 1f, 0.0f); if (Main.gameMenu) { Main.menuMode = 0; } else { IngameFancyUI.Close(); } }
public override void Click(UIMouseEvent evt) { base.Click(evt); if (Main.netMode == 0) { EmoteBubble.NewBubble(_emoteIndex, new WorldUIAnchor(Main.LocalPlayer), 360); EmoteBubble.CheckForNPCsToReactToEmoteBubble(_emoteIndex, Main.LocalPlayer); } else { NetMessage.SendData(120, -1, -1, null, Main.myPlayer, _emoteIndex); } IngameFancyUI.Close(); }
public override void Click(UIMouseEvent evt) { base.Click(evt); if (Main.netMode == 0) { EmoteBubble.NewBubble(this._emoteIndex, new WorldUIAnchor((Entity)Main.LocalPlayer), 360); EmoteBubble.CheckForNPCsToReactToEmoteBubble(this._emoteIndex, Main.LocalPlayer); } else { NetMessage.SendData(120, -1, -1, (NetworkText)null, Main.myPlayer, (float)this._emoteIndex, 0.0f, 0.0f, 0, 0, 0); } IngameFancyUI.Close(); }
private void GoBackClick(UIMouseEvent evt, UIElement listeningElement) { Main.menuMode = 0; IngameFancyUI.Close(); }
protected override void DrawSelf(SpriteBatch spriteBatch) { if (Main.gameMenu) { if (PlayerInput.UsingGamepad) { this.outerLayer2.Remove(); if (!this.Elements.Contains(this.outerLayer1)) { this.Append(this.outerLayer1); } this.outerLayer1.Activate(); this.outerLayer2.Deactivate(); this.Recalculate(); this.RecalculateChildren(); if ((double)this._labelHeight != 0.0) { this._textBox.Top.Pixels = this._textBoxHeight; this._label.Top.Pixels = this._labelHeight; this._textBox.Recalculate(); this._label.Recalculate(); this._labelHeight = this._textBoxHeight = 0.0f; UserInterface.ActiveInstance.ResetLasts(); } } else { this.outerLayer1.Remove(); if (!this.Elements.Contains(this.outerLayer2)) { this.Append(this.outerLayer2); } this.outerLayer2.Activate(); this.outerLayer1.Deactivate(); this.Recalculate(); this.RecalculateChildren(); if ((double)this._textBoxHeight == 0.0) { this._textBoxHeight = this._textBox.Top.Pixels; this._labelHeight = this._label.Top.Pixels; this._textBox.Top.Pixels += 50f; this._label.Top.Pixels += 50f; this._textBox.Recalculate(); this._label.Recalculate(); UserInterface.ActiveInstance.ResetLasts(); } } } if (!Main.editSign && this._edittingSign) { IngameFancyUI.Close(); } else if (!Main.editChest && this._edittingChest) { IngameFancyUI.Close(); } else { base.DrawSelf(spriteBatch); this.UpdateOffsetDown(); UIVirtualKeyboard.OffsetDown = 0; this.SetupGamepadPoints(spriteBatch); PlayerInput.WritingText = true; Main.instance.HandleIME(); Vector2 position = new Vector2((float)(Main.screenWidth / 2), (float)(this._textBox.GetDimensions().ToRectangle().Bottom + 32)); Main.instance.DrawWindowsIMEPanel(position, 0.5f); string inputText = Main.GetInputText(this.Text); if (this._edittingSign && Main.inputTextEnter) { inputText += (string)(object)'\n'; } else { if (this._edittingChest && Main.inputTextEnter) { ChestUI.RenameChestSubmit(Main.player[Main.myPlayer]); IngameFancyUI.Close(); return; } if (Main.inputTextEnter && UIVirtualKeyboard.CanSubmit) { UIVirtualKeyboard.Submit(); } else if (Main.inputTextEscape) { if (this._edittingSign) { Main.InputTextSignCancel(); } if (this._edittingChest) { ChestUI.RenameChestCancel(); } IngameFancyUI.Close(); return; } } if (IngameFancyUI.CanShowVirtualKeyboard(this._keyboardContext)) { if (inputText != this.Text) { this.Text = inputText; } if (this._edittingSign) { this.CopyTextToSign(); } if (this._edittingChest) { this.CopyTextToChest(); } } byte num = (byte)(((int)byte.MaxValue + (int)Main.tileColor.R * 2) / 3); Color color = new Color((int)num, (int)num, (int)num, (int)byte.MaxValue); this._textBox.TextColor = Color.Lerp(Color.White, color, 0.2f); this._label.TextColor = Color.Lerp(Color.White, color, 0.2f); position = new Vector2((float)(Main.screenWidth / 2), (float)(this._textBox.GetDimensions().ToRectangle().Bottom + 32)); Main.instance.DrawWindowsIMEPanel(position, 0.5f); } }
protected override void DrawSelf(SpriteBatch spriteBatch) { if (Main.gameMenu) { if (PlayerInput.UsingGamepad) { this.outerLayer2.Remove(); if (!this.Elements.Contains(this.outerLayer1)) { this.Append(this.outerLayer1); } this.outerLayer1.Activate(); this.outerLayer2.Deactivate(); this.Recalculate(); this.RecalculateChildren(); if ((double)this._labelHeight != 0.0) { this._textBox.Top.Pixels = this._textBoxHeight; this._label.Top.Pixels = this._labelHeight; this._textBox.Recalculate(); this._label.Recalculate(); this._labelHeight = this._textBoxHeight = 0.0f; UserInterface.ActiveInstance.ResetLasts(); } } else { this.outerLayer1.Remove(); if (!this.Elements.Contains(this.outerLayer2)) { this.Append(this.outerLayer2); } this.outerLayer2.Activate(); this.outerLayer1.Deactivate(); this.Recalculate(); this.RecalculateChildren(); if ((double)this._textBoxHeight == 0.0) { this._textBoxHeight = this._textBox.Top.Pixels; this._labelHeight = this._label.Top.Pixels; this._textBox.Top.Pixels += 50f; this._label.Top.Pixels += 50f; this._textBox.Recalculate(); this._label.Recalculate(); UserInterface.ActiveInstance.ResetLasts(); } } } if (!Main.editSign && this._edittingSign) { IngameFancyUI.Close(); } else if (!Main.editChest && this._edittingChest) { IngameFancyUI.Close(); } else { base.DrawSelf(spriteBatch); this.UpdateOffsetDown(); UIVirtualKeyboard.OffsetDown = 0; this.SetupGamepadPoints(spriteBatch); PlayerInput.WritingText = true; Main.instance.HandleIME(); Vector2 position; // ISSUE: explicit reference operation // ISSUE: variable of a reference type Vector2& local1 = @position; double num1 = (double)(Main.screenWidth / 2); Rectangle rectangle = this._textBox.GetDimensions().ToRectangle(); // ISSUE: explicit reference operation double num2 = (double)(((Rectangle)@rectangle).get_Bottom() + 32); ((Vector2)local1).\u002Ector((float)num1, (float)num2); Main.instance.DrawWindowsIMEPanel(position, 0.5f); string inputText = Main.GetInputText(this.Text); if (this._edittingSign && Main.inputTextEnter) { inputText += "\n"; } else { if (this._edittingChest && Main.inputTextEnter) { ChestUI.RenameChestSubmit(Main.player[Main.myPlayer]); IngameFancyUI.Close(); return; } if (Main.inputTextEnter && UIVirtualKeyboard.CanSubmit) { UIVirtualKeyboard.Submit(); } else if (Main.inputTextEscape) { if (this._edittingSign) { Main.InputTextSignCancel(); } if (this._edittingChest) { ChestUI.RenameChestCancel(); } IngameFancyUI.Close(); return; } } if (IngameFancyUI.CanShowVirtualKeyboard(this._keyboardContext)) { if (inputText != this.Text) { this.Text = inputText; } if (this._edittingSign) { this.CopyTextToSign(); } if (this._edittingChest) { this.CopyTextToChest(); } } // ISSUE: explicit reference operation byte num3 = (byte)(((int)byte.MaxValue + (int)((Color)@Main.tileColor).get_R() * 2) / 3); Color color; // ISSUE: explicit reference operation ((Color)@color).\u002Ector((int)num3, (int)num3, (int)num3, (int)byte.MaxValue); this._textBox.TextColor = Color.Lerp(Color.get_White(), color, 0.2f); this._label.TextColor = Color.Lerp(Color.get_White(), color, 0.2f); // ISSUE: explicit reference operation // ISSUE: variable of a reference type Vector2& local2 = @position; double num4 = (double)(Main.screenWidth / 2); rectangle = this._textBox.GetDimensions().ToRectangle(); // ISSUE: explicit reference operation double num5 = (double)(((Rectangle)@rectangle).get_Bottom() + 32); ((Vector2)local2).\u002Ector((float)num4, (float)num5); Main.instance.DrawWindowsIMEPanel(position, 0.5f); } }
private void GoBackHere() { IngameFancyUI.Close(); _searchBar.ToggleTakingText(); Main.CreativeMenu.GamepadMoveToSearchButtonHack = true; }
protected override void DrawSelf(SpriteBatch spriteBatch) { if (Main.gameMenu) { if (PlayerInput.UsingGamepad) { this.outerLayer2.Remove(); if (!this.Elements.Contains(this.outerLayer1)) { this.Append(this.outerLayer1); } this.outerLayer1.Activate(); this.outerLayer2.Deactivate(); this.Recalculate(); this.RecalculateChildren(); if ((double)this._labelHeight != 0.0) { this._textBox.Top.Pixels = this._textBoxHeight; this._label.Top.Pixels = this._labelHeight; this._textBox.Recalculate(); this._label.Recalculate(); this._labelHeight = this._textBoxHeight = 0.0f; UserInterface.ActiveInstance.ResetLasts(); } } else { this.outerLayer1.Remove(); if (!this.Elements.Contains(this.outerLayer2)) { this.Append(this.outerLayer2); } this.outerLayer2.Activate(); this.outerLayer1.Deactivate(); this.Recalculate(); this.RecalculateChildren(); if ((double)this._textBoxHeight == 0.0) { this._textBoxHeight = this._textBox.Top.Pixels; this._labelHeight = this._label.Top.Pixels; this._textBox.Top.Pixels += 50f; this._label.Top.Pixels += 50f; this._textBox.Recalculate(); this._label.Recalculate(); UserInterface.ActiveInstance.ResetLasts(); } } } if (!Main.editSign && this._edittingSign) { IngameFancyUI.Close(); } else if (!Main.editChest && this._edittingChest) { IngameFancyUI.Close(); } else { base.DrawSelf(spriteBatch); this.UpdateOffsetDown(); UIVirtualKeyboard.OffsetDown = 0; this.SetupGamepadPoints(spriteBatch); PlayerInput.WritingText = true; Main.instance.HandleIME(); Vector2 position; // ISSUE: explicit reference operation // ISSUE: variable of a reference type Vector2& local1 = @position; double num1 = (double)(Main.screenWidth / 2); Rectangle rectangle = this._textBox.GetDimensions().ToRectangle(); double num2 = (double)(rectangle.Bottom + 32);
protected override void DrawSelf(SpriteBatch spriteBatch) { if (Main.gameMenu) { if (PlayerInput.UsingGamepad) { outerLayer2.Remove(); if (!Elements.Contains(outerLayer1)) { Append(outerLayer1); } outerLayer1.Activate(); outerLayer2.Deactivate(); Recalculate(); RecalculateChildren(); if (_labelHeight != 0f) { _textBox.Top.Pixels = _textBoxHeight; _label.Top.Pixels = _labelHeight; _textBox.Recalculate(); _label.Recalculate(); _labelHeight = (_textBoxHeight = 0f); UserInterface.ActiveInstance.ResetLasts(); } } else { outerLayer1.Remove(); if (!Elements.Contains(outerLayer2)) { Append(outerLayer2); } outerLayer2.Activate(); outerLayer1.Deactivate(); Recalculate(); RecalculateChildren(); if (_textBoxHeight == 0f) { _textBoxHeight = _textBox.Top.Pixels; _labelHeight = _label.Top.Pixels; _textBox.Top.Pixels += 50f; _label.Top.Pixels += 50f; _textBox.Recalculate(); _label.Recalculate(); UserInterface.ActiveInstance.ResetLasts(); } } } if (!Main.editSign && _edittingSign) { IngameFancyUI.Close(); return; } if (!Main.editChest && _edittingChest) { IngameFancyUI.Close(); return; } base.DrawSelf(spriteBatch); UpdateOffsetDown(); OffsetDown = 0; ShouldHideText = false; SetupGamepadPoints(spriteBatch); PlayerInput.WritingText = true; Main.instance.HandleIME(); Vector2 position = new Vector2(Main.screenWidth / 2, _textBox.GetDimensions().ToRectangle().Bottom + 32); Main.instance.DrawWindowsIMEPanel(position, 0.5f); string text = Main.GetInputText(Text, _edittingSign); if (_edittingSign && Main.inputTextEnter) { text += "\n"; } else { if (_edittingChest && Main.inputTextEnter) { ChestUI.RenameChestSubmit(Main.player[Main.myPlayer]); IngameFancyUI.Close(); return; } if (Main.inputTextEnter && CanSubmit) { Submit(); } else if (_edittingChest && Main.player[Main.myPlayer].chest < 0) { ChestUI.RenameChestCancel(); } else if (Main.inputTextEscape) { if (_edittingSign) { Main.InputTextSignCancel(); } if (_edittingChest) { ChestUI.RenameChestCancel(); } IngameFancyUI.Close(); return; } } if (IngameFancyUI.CanShowVirtualKeyboard(_keyboardContext)) { if (text != Text) { Text = text; } if (_edittingSign) { CopyTextToSign(); } if (_edittingChest) { CopyTextToChest(); } } byte b = (byte)((255 + Main.tileColor.R * 2) / 3); Color value = new Color((int)b, (int)b, (int)b, 255); _textBox.TextColor = Color.Lerp(Color.White, value, 0.2f); _label.TextColor = Color.Lerp(Color.White, value, 0.2f); position = new Vector2(Main.screenWidth / 2, _textBox.GetDimensions().ToRectangle().Bottom + 32); Main.instance.DrawWindowsIMEPanel(position, 0.5f); }