Esempio n. 1
0
    static public void Create(GameObject canvas)
    {
        go = new GameObject("Shop_Screen", typeof(RectTransform));
        go.transform.SetParent(canvas.transform);
        go.AddComponent <Dragable>();
        RectTransform tr = (RectTransform)go.transform;

        tr.sizeDelta        = new Vector2(1100, 600);
        tr.anchorMin        = new Vector2(.5f, .5f);
        tr.anchorMax        = new Vector2(.5f, .5f);
        tr.pivot            = new Vector2(.5f, .5f);
        tr.anchoredPosition = new Vector2(0, 0);
        Image im = go.AddComponent <Image>();

        im.sprite = QuintensUITools.Graphics.GetSprite("Inventory_window");
        im.type   = Image.Type.Sliced;

        /// Table with the shops inventory
        {
            shopInventoryTable = InfoTable.Create(go.transform, () => inventory,
                                                  (Loot l) => new List <TextRef>()
            {
                l.ToString(), GetSpecificDetails(l), l.weight, l.value, l.slot.ToString()
            },
                                                  520, new List <TextRef>()
            {
                "Inventory", "Specifics", TextRef.Create("w", "Weight", false), TextRef.Create("v", "value", false), "s"
            }, 24, "Shop");
            shopInventoryTable.transform.anchorMin        = new Vector2(0, 1);
            shopInventoryTable.transform.anchorMax        = new Vector2(0, 1);
            shopInventoryTable.transform.pivot            = new Vector2(0, 1);
            shopInventoryTable.transform.anchoredPosition = new Vector2(10, -50);
            shopInventoryTable.SetColumnWidths(new List <float>()
            {
                160, 80, 60, 60, 160
            });
        }
        /// Table with my inventory
        {
            myInventoryTable = InfoTable.Create(go.transform, () => Player.instance.inventory,
                                                (Loot l) => new List <TextRef>()
            {
                l.ToString(), GetSpecificDetails(l), l.weight, l.value, l.slot.ToString()
            },
                                                520, new List <TextRef>()
            {
                "Inventory", "Specifics", TextRef.Create("w", "Weight", false), TextRef.Create("v", "value", false), "s"
            }, 24, "Me");
            myInventoryTable.transform.anchorMin        = new Vector2(1, 1);
            myInventoryTable.transform.anchorMax        = new Vector2(1, 1);
            myInventoryTable.transform.pivot            = new Vector2(1, 1);
            myInventoryTable.transform.anchoredPosition = new Vector2(-10, -50);
            myInventoryTable.SetColumnWidths(new List <float>()
            {
                160, 80, 60, 60, 160
            });
        }

        /// Bottom buttons
        {
            TextBox equipButton = new TextBox(go.transform,
                                              TextRef.Create("Buy", "Make sure your product is selected.", false).AddLink(() => BuySelected()),
                                              24);
            equipButton.transform.anchorMin        = new Vector2(0, 0);
            equipButton.transform.anchorMax        = new Vector2(0, 0);
            equipButton.transform.pivot            = new Vector2(0, 0);
            equipButton.transform.anchoredPosition = new Vector2(40, 40);
            TextBox dropAllButton = new TextBox(go.transform,
                                                TextRef.Create("Sell All", "Sell everything in your inventory.\nBeware! You can't buy it back.", false).AddLink(() => DiscardAll()),
                                                24, TextAnchor.MiddleRight);
            dropAllButton.transform.anchorMin        = new Vector2(1, 0);
            dropAllButton.transform.anchorMax        = new Vector2(1, 0);
            dropAllButton.transform.pivot            = new Vector2(1, 0);
            dropAllButton.transform.anchoredPosition = new Vector2(-150, 40);
            TextBox dropButton = new TextBox(go.transform,
                                             TextRef.Create("Sell", "-Select an item.\n-Press this button.", false).AddLink(() => DiscardSelected()),
                                             24, TextAnchor.MiddleRight);
            dropButton.transform.anchorMin        = new Vector2(1, 0);
            dropButton.transform.anchorMax        = new Vector2(1, 0);
            dropButton.transform.pivot            = new Vector2(1, 0);
            dropButton.transform.anchoredPosition = new Vector2(-40, 40);
        }
        go.SetActive(false);
    }
Esempio n. 2
0
    static public void Create(GameObject canvas)
    {
        go = new GameObject("Inventory", typeof(RectTransform));
        go.transform.SetParent(canvas.transform);
        go.AddComponent <Dragable>();
        RectTransform tr = (RectTransform)go.transform;

        tr.sizeDelta        = new Vector2(800, 600);
        tr.anchorMin        = new Vector2(.5f, .5f);
        tr.anchorMax        = new Vector2(.5f, .5f);
        tr.pivot            = new Vector2(.5f, .5f);
        tr.anchoredPosition = new Vector2(0, 0);
        Image im = go.AddComponent <Image>();

        im.sprite = QuintensUITools.Graphics.GetSprite("Inventory_window");
        im.type   = Image.Type.Sliced;
        /// Equipment
        {
            TextBox head = new TextBox(go.transform, TextRef.Create("Head", "Hats and stuff", false), 24, TextAnchor.UpperLeft);
            head.transform.anchoredPosition = new Vector2(10, -80);
            TextBox head2 = new TextBox(go.transform, TextRef.Create(() => Player.instance.equipment.head.GetItemName(), () => Player.instance.equipment.head.GetItemStats()), 24, TextAnchor.UpperLeft);
            head2.transform.anchoredPosition = new Vector2(60, -100);
            MakeEquButton(head);
            TextBox chest = new TextBox(go.transform, TextRef.Create("Chest", "Upper body protection", false), 24, TextAnchor.UpperLeft);
            chest.transform.anchoredPosition = new Vector2(10, -130);
            TextBox chest2 = new TextBox(go.transform, TextRef.Create(() => Player.instance.equipment.chest.GetItemName(), () => Player.instance.equipment.chest.GetItemStats()), 24, TextAnchor.UpperLeft);
            chest2.transform.anchoredPosition = new Vector2(60, -150);
            MakeEquButton(chest);
            TextBox rhand = new TextBox(go.transform, TextRef.Create("Right Hand", "The weapon hand", false), 24, TextAnchor.UpperLeft);
            rhand.transform.anchoredPosition = new Vector2(10, -180);
            TextBox rhand2 = new TextBox(go.transform, TextRef.Create(() => Player.instance.equipment.rHand.GetItemName(), () => Player.instance.equipment.rHand.GetItemStats()), 24, TextAnchor.UpperLeft);
            rhand2.transform.anchoredPosition = new Vector2(60, -200);
            MakeEquButton(rhand);
            TextBox lhand = new TextBox(go.transform, TextRef.Create("Left Hand", "The shield hand", false), 24, TextAnchor.UpperLeft);
            lhand.transform.anchoredPosition = new Vector2(10, -230);
            TextBox lhand2 = new TextBox(go.transform, TextRef.Create(() => Player.instance.equipment.lHand.GetItemName(), () => Player.instance.equipment.lHand.GetItemStats()), 24, TextAnchor.UpperLeft);
            lhand2.transform.anchoredPosition = new Vector2(60, -250);
            MakeEquButton(lhand);
            TextBox rarm = new TextBox(go.transform, TextRef.Create("Right arm", "Arm protection", false), 24, TextAnchor.UpperLeft);
            rarm.transform.anchoredPosition = new Vector2(10, -280);
            TextBox rarm2 = new TextBox(go.transform, TextRef.Create(() => Player.instance.equipment.rArm.GetItemName(), () => Player.instance.equipment.rArm.GetItemStats()), 24, TextAnchor.UpperLeft);
            rarm2.transform.anchoredPosition = new Vector2(60, -300);
            MakeEquButton(rarm);
            TextBox larm = new TextBox(go.transform, TextRef.Create("Left arm", "Arm protection", false), 24, TextAnchor.UpperLeft);
            larm.transform.anchoredPosition = new Vector2(10, -330);
            TextBox larm2 = new TextBox(go.transform, TextRef.Create(() => Player.instance.equipment.lArm.GetItemName(), () => Player.instance.equipment.lArm.GetItemStats()), 24, TextAnchor.UpperLeft);
            larm2.transform.anchoredPosition = new Vector2(60, -350);
            MakeEquButton(larm);
            TextBox rleg = new TextBox(go.transform, TextRef.Create("Right leg", "Leg protection", false), 24, TextAnchor.UpperLeft);
            rleg.transform.anchoredPosition = new Vector2(10, -380);
            TextBox rleg2 = new TextBox(go.transform, TextRef.Create(() => Player.instance.equipment.rLeg.GetItemName(), () => Player.instance.equipment.rLeg.GetItemStats()), 24, TextAnchor.UpperLeft);
            rleg2.transform.anchoredPosition = new Vector2(60, -400);
            MakeEquButton(rleg);
            TextBox lleg = new TextBox(go.transform, TextRef.Create("Left leg", "Leg protection", false), 24, TextAnchor.UpperLeft);
            lleg.transform.anchoredPosition = new Vector2(10, -430);
            TextBox lleg2 = new TextBox(go.transform, TextRef.Create(() => Player.instance.equipment.lLeg.GetItemName(), () => Player.instance.equipment.lLeg.GetItemStats()), 24, TextAnchor.UpperLeft);
            lleg2.transform.anchoredPosition = new Vector2(60, -450);
            MakeEquButton(lleg);
        }

        /// Table with the inventory
        {
            inventoryTable = InfoTable.Create(go.transform, () => Player.instance.inventory,
                                              (Loot l) => new List <TextRef>()
            {
                l.ToString(), GetSpecificDetails(l), l.weight, l.value, l.slot.ToString()
            },
                                              520, new List <TextRef>()
            {
                "Inventory", "Specifics", TextRef.Create("w", "Weight", false), TextRef.Create("v", "value", false), "Slot"
            }, 24);
            inventoryTable.transform.anchorMin        = new Vector2(1, 1);
            inventoryTable.transform.anchorMax        = new Vector2(1, 1);
            inventoryTable.transform.pivot            = new Vector2(1, 1);
            inventoryTable.transform.anchoredPosition = new Vector2(-10, -50);
            inventoryTable.SetColumnWidths(new List <float>()
            {
                160, 80, 60, 60, 160
            });
        }

        /// Bottom buttons
        {
            TextBox equipButton = new TextBox(go.transform,
                                              TextRef.Create("Equip", "-Select a weapon.\n-Select a slot.\n-Press this button.", false).AddLink(() => EquipSelected()),
                                              24);
            equipButton.transform.anchorMin        = new Vector2(0, 0);
            equipButton.transform.anchorMax        = new Vector2(0, 0);
            equipButton.transform.pivot            = new Vector2(0, 0);
            equipButton.transform.anchoredPosition = new Vector2(40, 40);
            TextBox dropAllButton = new TextBox(go.transform,
                                                TextRef.Create("Discard All", "Throw away everything in your inventory.\nBeware! All will be lost.", false).AddLink(() => DiscardAll()),
                                                24, TextAnchor.MiddleRight);
            dropAllButton.transform.anchorMin        = new Vector2(1, 0);
            dropAllButton.transform.anchorMax        = new Vector2(1, 0);
            dropAllButton.transform.pivot            = new Vector2(1, 0);
            dropAllButton.transform.anchoredPosition = new Vector2(-150, 40);
            TextBox dropButton = new TextBox(go.transform,
                                             TextRef.Create("Discard", "-Select an item.\n-Press this button.", false).AddLink(() => DiscardSelected()),
                                             24, TextAnchor.MiddleRight);
            dropButton.transform.anchorMin        = new Vector2(1, 0);
            dropButton.transform.anchorMax        = new Vector2(1, 0);
            dropButton.transform.pivot            = new Vector2(1, 0);
            dropButton.transform.anchoredPosition = new Vector2(-40, 40);
        }
        go.SetActive(false);
    }