Esempio n. 1
0
    private IEnumerator AttackEnemy()
    {
        //attack!
        damage    = (playerAttack + UnityEngine.Random.Range(-1, 1)) - enemyArmor;
        info.text = ("You deal " + damage + " damage!");
        enemyHp  -= damage;
        //checking if gum monster dead
        if (enemyHp <= 0)
        {
            enemyHp = 0;
            yield return(new WaitForSeconds(2));

            info.text = ("You won the battle!");
            begone.Dissappear();
            //audioSource.PlayOneShot(victoryJingle, 1F);
            yield return(new WaitForSeconds(2));

            info.text = ("You got a chewed gum!");
            yield return(new WaitForSeconds(2));

            infoWin.DeActivate();
            initWin.Activate();
            //say player won
            victory = true;
            PlayerPrefs.SetInt("whereX", xPos);
            PlayerPrefs.SetInt("whereY", yPos);
            Flee();
            //SceneManager.LoadScene("Overworld");
        }
        else
        {
            //monster alive still
            yield return(new WaitForSeconds(2));

            //monster attack back
            damage    = (enemyAttack + UnityEngine.Random.Range(-1, 1)) - playerArmor;
            info.text = ("The gum attacks you for " + damage + " damage!");
            playerHp -= damage;
            if (playerHp <= 0)
            {
                playerHp = 0;
                yield return(new WaitForSeconds(2));

                info.text = ("You have lost to the gum...");
                yield return(new WaitForSeconds(2));

                infoWin.DeActivate();
                initWin.Activate();
                SceneManager.LoadScene("GameOverScreen");
            }
            yield return(new WaitForSeconds(2));

            //back to initial window
            infoWin.DeActivate();
            initWin.Activate();
        }
    }
Esempio n. 2
0
    private IEnumerator AttackEnemy()
    {
        //attack!
        damage    = (playerAttack + UnityEngine.Random.Range(-1, 1)) - enemyArmor;
        info.text = ("You deal " + damage + " damage!");
        enemyHp  -= damage;
        //checking if gum monster dead
        if (enemyHp <= 0)
        {
            enemyHp = 0;
            yield return(new WaitForSeconds(2));

            info.text = ("You won the battle!");
            begone.Dissappear();
            yield return(new WaitForSeconds(2));

            info.text = ("You got a chewed gum!");
            yield return(new WaitForSeconds(2));

            Victory();
        }
        else
        {
            //monster alive still
            yield return(new WaitForSeconds(2));

            //monster attack back
            damage    = (enemyAttack + UnityEngine.Random.Range(-1, 1)) - playerArmor;
            info.text = ("The gum attacks you for " + damage + " damage!");
            playerHp -= damage;
            if (playerHp <= 0)
            {
                playerHp = 0;
                yield return(new WaitForSeconds(2));

                info.text = ("You have lost to the gum...");
                yield return(new WaitForSeconds(2));

                infoWin.DeActivate();
                initWin.Activate();
                SceneManager.LoadScene("GameOverScreen");
            }
            //back to initial window
            yield return(new WaitForSeconds(2));

            infoWin.DeActivate();
            initWin.Activate();
        }
    }