IEnumerator ChangeTurn() { Niveau.turnCount++; Score.score_ia(); InferenceEngine.Change(); waiting = true; if (InferenceEngine.tour == "Poulpe") { yield return(new WaitForSeconds(turnTime)); } waiting = false; if (Niveau.turnCount > 10) { Niveau.turnCount = 0; buildTurn = true; } else { buildTurn = false; } }