//Transform player; private void Start() { animator = GetComponent <Animator>(); agent = GetComponent <NavMeshAgent>(); m_Eye = transform.Find("Eye"); m_TargetLastPos = transform.position; if (!instance) { instance = this; } }
private void Start() { m_InfectedPeople = GetComponent <InfectedPeople>(); if (!m_PlayerController) { m_PlayerController = this; } canMove = true; invincible = false; health = 100f; }